diff options
Diffstat (limited to 'demos/2d/kinematic_char')
-rw-r--r-- | demos/2d/kinematic_char/circle.png | bin | 6107 -> 0 bytes | |||
-rw-r--r-- | demos/2d/kinematic_char/colworld.gd | 8 | ||||
-rw-r--r-- | demos/2d/kinematic_char/colworld.tscn | 422 | ||||
-rw-r--r-- | demos/2d/kinematic_char/engine.cfg | 20 | ||||
-rw-r--r-- | demos/2d/kinematic_char/icon.png | bin | 1513 -> 0 bytes | |||
-rw-r--r-- | demos/2d/kinematic_char/long_obstacle.png | bin | 534 -> 0 bytes | |||
-rw-r--r-- | demos/2d/kinematic_char/obstacle.png | bin | 490 -> 0 bytes | |||
-rw-r--r-- | demos/2d/kinematic_char/player.gd | 123 | ||||
-rw-r--r-- | demos/2d/kinematic_char/player.png | bin | 502 -> 0 bytes | |||
-rw-r--r-- | demos/2d/kinematic_char/player.tscn | 33 | ||||
-rw-r--r-- | demos/2d/kinematic_char/princess.png | bin | 504 -> 0 bytes |
11 files changed, 0 insertions, 606 deletions
diff --git a/demos/2d/kinematic_char/circle.png b/demos/2d/kinematic_char/circle.png Binary files differdeleted file mode 100644 index ddb3ac4b9c..0000000000 --- a/demos/2d/kinematic_char/circle.png +++ /dev/null diff --git a/demos/2d/kinematic_char/colworld.gd b/demos/2d/kinematic_char/colworld.gd deleted file mode 100644 index 7926ef9d54..0000000000 --- a/demos/2d/kinematic_char/colworld.gd +++ /dev/null @@ -1,8 +0,0 @@ - -extends Node2D - - -func _on_princess_body_enter(body): - # The name of this editor-generated callback is unfortunate - if (body.get_name() == "player"): - get_node("youwin").show() diff --git a/demos/2d/kinematic_char/colworld.tscn b/demos/2d/kinematic_char/colworld.tscn deleted file mode 100644 index 3bc4a21d6b..0000000000 --- a/demos/2d/kinematic_char/colworld.tscn +++ /dev/null @@ -1,422 +0,0 @@ -[gd_scene load_steps=19 format=1] - -[ext_resource path="res://colworld.gd" type="Script" id=1] -[ext_resource path="res://obstacle.png" type="Texture" id=2] -[ext_resource path="res://player.tscn" type="PackedScene" id=3] -[ext_resource path="res://princess.png" type="Texture" id=4] -[ext_resource path="res://circle.png" type="Texture" id=5] -[ext_resource path="res://long_obstacle.png" type="Texture" id=6] - -[sub_resource type="RectangleShape2D" id=1] - -custom_solver_bias = 0.0 -extents = Vector2( 8, 8 ) - -[sub_resource type="TileSet" id=2] - -0/name = "" -0/texture = ExtResource( 2 ) -0/tex_offset = Vector2( 0, 0 ) -0/region = Rect2( 0, 0, 0, 0 ) -0/occluder_offset = Vector2( 0, 0 ) -0/navigation_offset = Vector2( 0, 0 ) -0/shape_offset = Vector2( 8, 8 ) -0/shapes = [ SubResource( 1 ) ] - -[sub_resource type="RectangleShape2D" id=3] - -custom_solver_bias = 0.0 -extents = Vector2( 8, 8 ) - -[sub_resource type="Animation" id=4] - -length = 10.0 -loop = true -step = 0.1 -tracks/0/type = "value" -tracks/0/path = NodePath(".:transform/pos") -tracks/0/interp = 1 -tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 5, 6 ), "transitions":FloatArray( 1, 1, 1, 1 ), "values":[ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ] } - -[sub_resource type="Animation" id=5] - -resource/name = "leftright" -length = 10.0 -loop = true -step = 0.1 -tracks/0/type = "value" -tracks/0/path = NodePath(".:transform/pos") -tracks/0/interp = 1 -tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 5, 6 ), "transitions":FloatArray( 1, 1, 1, 1 ), "values":[ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ] } - -[sub_resource type="Animation" id=6] - -length = 10.0 -loop = true -step = 0.1 -tracks/0/type = "value" -tracks/0/path = NodePath(".:transform/pos") -tracks/0/interp = 1 -tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 5, 6 ), "transitions":FloatArray( 1, 1, 1, 1 ), "values":[ Vector2( 88.3493, 296 ), Vector2( 88.3493, 296 ), Vector2( 88.3493, 152 ), Vector2( 88.3493, 152 ) ] } - -[sub_resource type="RectangleShape2D" id=7] - -custom_solver_bias = 0.0 -extents = Vector2( 8, 8 ) - -[sub_resource type="RectangleShape2D" id=8] - -custom_solver_bias = 0.0 -extents = Vector2( 10, 4 ) - -[sub_resource type="CircleShape2D" id=9] - -custom_solver_bias = 0.0 -radius = 32.0 - -[sub_resource type="RectangleShape2D" id=10] - -custom_solver_bias = 0.0 -extents = Vector2( 8, 8 ) - -[sub_resource type="Animation" id=11] - -length = 20.0 -loop = true -step = 0.1 -tracks/0/type = "value" -tracks/0/path = NodePath(".:transform/rot") -tracks/0/interp = 1 -tracks/0/keys = { "cont":true, "times":FloatArray( 0, 5, 10, 15 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ 0.0, 90.0, 0.0, -90.0 ] } - -[sub_resource type="RectangleShape2D" id=12] - -custom_solver_bias = 0.0 -extents = Vector2( 32, 8 ) - -[node name="colworld" type="Node2D"] - -script/script = ExtResource( 1 ) - -[node name="TileMap" type="TileMap" parent="."] - -mode = 0 -tile_set = SubResource( 2 ) -cell/size = Vector2( 16, 16 ) -cell/quadrant_size = 16 -cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -cell/half_offset = 2 -cell/tile_origin = 0 -cell/y_sort = false -collision/use_kinematic = false -collision/friction = 1.0 -collision/bounce = 0.0 -collision/layers = 1 -collision/mask = 1 -occluder/light_mask = 1 -tile_data = IntArray( 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15, 0, 16, 0, 17, 0, 18, 0, 19, 0, 20, 0, 21, 0, 22, 0, 23, 0, 24, 0, 25, 0, 26, 0, 27, 0, 28, 0, 29, 0, 30, 0, 31, 0, 32, 0, 65536, 0, 65537, 0, 65538, 0, 65539, 0, 65540, 0, 65541, 0, 65542, 0, 65543, 0, 65544, 0, 65545, 0, 65546, 0, 65547, 0, 65548, 0, 65549, 0, 65550, 0, 65551, 0, 65552, 0, 65553, 0, 65554, 0, 65555, 0, 65556, 0, 65557, 0, 65558, 0, 65559, 0, 65560, 0, 65561, 0, 65562, 0, 65563, 0, 65564, 0, 65565, 0, 65566, 0, 65567, 0, 65568, 0, 131072, 0, 131073, 0, 131103, 0, 131104, 0, 196608, 0, 196609, 0, 196639, 0, 196640, 0, 262144, 0, 262145, 0, 262175, 0, 262176, 0, 327680, 0, 327681, 0, 327685, 0, 327686, 0, 327687, 0, 327688, 0, 327689, 0, 327690, 0, 327691, 0, 327692, 0, 327693, 0, 327697, 0, 327711, 0, 327712, 0, 393216, 0, 393217, 0, 393237, 0, 393238, 0, 393247, 0, 393248, 0, 458752, 0, 458753, 0, 458783, 0, 458784, 0, 524288, 0, 524289, 0, 524313, 0, 524314, 0, 524319, 0, 524320, 0, 589824, 0, 589825, 0, 589830, 0, 589831, 0, 589832, 0, 589833, 0, 589834, 0, 589845, 0, 589846, 0, 589847, 0, 589855, 0, 589856, 0, 655360, 0, 655361, 0, 655391, 0, 655392, 0, 720896, 0, 720897, 0, 720927, 0, 720928, 0, 786432, 0, 786433, 0, 786463, 0, 786464, 0, 851968, 0, 851969, 0, 851999, 0, 852000, 0, 917504, 0, 917505, 0, 917535, 0, 917536, 0, 983040, 0, 983041, 0, 983071, 0, 983072, 0, 1048576, 0, 1048577, 0, 1048607, 0, 1048608, 0, 1114112, 0, 1114113, 0, 1114143, 0, 1114144, 0, 1179648, 0, 1179649, 0, 1179654, 0, 1179655, 0, 1179656, 0, 1179679, 0, 1179680, 0, 1245184, 0, 1245185, 0, 1245204, 0, 1245205, 0, 1245206, 0, 1245207, 0, 1245215, 0, 1245216, 0, 1310720, 0, 1310721, 0, 1310751, 0, 1310752, 0, 1376256, 0, 1376257, 0, 1376285, 0, 1376286, 0, 1376287, 0, 1376288, 0, 1441792, 0, 1441793, 0, 1441823, 0, 1441824, 0, 1507328, 0, 1507329, 0, 1507355, 0, 1507356, 0, 1507359, 0, 1507360, 0, 1572864, 0, 1572865, 0, 1572895, 0, 1572896, 0, 1638400, 0, 1638401, 0, 1638413, 0, 1638425, 0, 1638426, 0, 1638431, 0, 1638432, 0, 1703936, 0, 1703937, 0, 1703948, 0, 1703965, 0, 1703966, 0, 1703967, 0, 1703968, 0, 1769472, 0, 1769473, 0, 1769482, 0, 1769483, 0, 1769500, 0, 1769501, 0, 1769503, 0, 1769504, 0, 1835008, 0, 1835009, 0, 1835012, 0, 1835018, 0, 1835019, 0, 1835034, 0, 1835035, 0, 1835039, 0, 1835040, 0, 1900544, 0, 1900545, 0, 1900546, 0, 1900547, 0, 1900548, 0, 1900549, 0, 1900550, 0, 1900551, 0, 1900552, 0, 1900553, 0, 1900554, 0, 1900555, 0, 1900556, 0, 1900557, 0, 1900558, 0, 1900559, 0, 1900560, 0, 1900561, 0, 1900562, 0, 1900563, 0, 1900564, 0, 1900565, 0, 1900566, 0, 1900567, 0, 1900568, 0, 1900569, 0, 1900570, 0, 1900571, 0, 1900572, 0, 1900573, 0, 1900574, 0, 1900575, 0, 1900576, 0, 1966080, 0, 1966081, 0, 1966082, 0, 1966083, 0, 1966084, 0, 1966085, 0, 1966086, 0, 1966087, 0, 1966088, 0, 1966089, 0, 1966090, 0, 1966091, 0, 1966092, 0, 1966093, 0, 1966094, 0, 1966095, 0, 1966096, 0, 1966097, 0, 1966098, 0, 1966099, 0, 1966100, 0, 1966101, 0, 1966102, 0, 1966103, 0, 1966104, 0, 1966105, 0, 1966106, 0, 1966107, 0, 1966108, 0, 1966109, 0, 1966110, 0, 1966111, 0, 1966112, 0, 2031616, 0, 2031617, 0, 2031618, 0, 2031619, 0, 2031620, 0, 2031621, 0, 2031622, 0, 2031623, 0, 2031624, 0, 2031625, 0, 2031626, 0, 2031627, 0, 2031628, 0, 2031629, 0, 2031630, 0, 2031631, 0, 2031632, 0, 2031633, 0, 2031634, 0, 2031635, 0, 2031636, 0, 2031637, 0, 2031638, 0, 2031639, 0, 2031640, 0, 2031641, 0, 2031642, 0, 2031643, 0, 2031644, 0, 2031645, 0, 2031646, 0, 2031647, 0, 2031648, 0 ) - -[node name="player" parent="." instance=ExtResource( 3 )] - -transform/pos = Vector2( 72, 430 ) -collision/margin = 0.05 - -[node name="moving_platform1" type="KinematicBody2D" parent="."] - -transform/pos = Vector2( 274.142, 152 ) -input/pickable = false -shapes/0/shape = SubResource( 3 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -collision/margin = 0.01 - -[node name="collision" type="CollisionShape2D" parent="moving_platform1"] - -shape = SubResource( 3 ) -trigger = false -_update_shape_index = -1 - -[node name="sprite" type="Sprite" parent="moving_platform1"] - -texture = ExtResource( 2 ) - -[node name="anim" type="AnimationPlayer" parent="moving_platform1"] - -playback/process_mode = 0 -playback/default_blend_time = 0.0 -root/root = NodePath("..") -anims/leftright = SubResource( 4 ) -playback/active = true -playback/speed = 1.0 -blend_times = [ ] -autoplay = "leftright" - -[node name="moving_platform2" type="KinematicBody2D" parent="."] - -transform/pos = Vector2( 88.3493, 284.689 ) -input/pickable = false -shapes/0/shape = SubResource( 3 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -collision/margin = 0.01 - -[node name="collision" type="CollisionShape2D" parent="moving_platform2"] - -shape = SubResource( 3 ) -trigger = false -_update_shape_index = -1 - -[node name="sprite" type="Sprite" parent="moving_platform2"] - -texture = ExtResource( 2 ) - -[node name="anim" type="AnimationPlayer" parent="moving_platform2"] - -playback/process_mode = 0 -playback/default_blend_time = 0.0 -root/root = NodePath("..") -anims/leftright = SubResource( 5 ) -anims/updown = SubResource( 6 ) -playback/active = true -playback/speed = 1.0 -blend_times = [ ] -autoplay = "updown" - -[node name="princess" type="Area2D" parent="."] - -transform/pos = Vector2( 97, 72 ) -input/pickable = true -shapes/0/shape = SubResource( 7 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -gravity_vec = Vector2( 0, 1 ) -gravity = 98.0 -linear_damp = 0.1 -angular_damp = 1.0 - -[node name="collision" type="CollisionShape2D" parent="princess"] - -shape = SubResource( 7 ) -trigger = false -_update_shape_index = -1 - -[node name="Sprite" type="Sprite" parent="princess"] - -texture = ExtResource( 4 ) - -[node name="youwin" type="Label" parent="."] - -visibility/visible = false -focus/ignore_mouse = true -focus/stop_mouse = true -size_flags/horizontal = 2 -margin/left = 196.0 -margin/top = 41.0 -margin/right = 344.0 -margin/bottom = 67.0 -text = "Thank You Cubio\nYou Saved The Princess!" -align = 1 -percent_visible = 1.0 -lines_skipped = 0 -max_lines_visible = -1 - -[node name="oneway1" type="KinematicBody2D" parent="."] - -transform/pos = Vector2( 439, 301 ) -input/pickable = false -shapes/0/shape = SubResource( 8 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -one_way_collision/direction = Vector2( 0, 1 ) -one_way_collision/max_depth = 6.0 -collision/margin = 0.01 - -[node name="sprite" type="Sprite" parent="oneway1"] - -transform/scale = Vector2( 1, 0.3 ) -texture = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway1"] - -shape = SubResource( 8 ) -trigger = false -_update_shape_index = -1 - -[node name="oneway2" type="KinematicBody2D" parent="."] - -transform/pos = Vector2( 456, 301 ) -input/pickable = false -shapes/0/shape = SubResource( 8 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -one_way_collision/direction = Vector2( 0, 1 ) -one_way_collision/max_depth = 6.0 -collision/margin = 0.01 - -[node name="sprite" type="Sprite" parent="oneway2"] - -transform/scale = Vector2( 1, 0.3 ) -texture = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway2"] - -shape = SubResource( 8 ) -trigger = false -_update_shape_index = -1 - -[node name="oneway3" type="KinematicBody2D" parent="."] - -transform/pos = Vector2( 472, 301 ) -input/pickable = false -shapes/0/shape = SubResource( 8 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -one_way_collision/direction = Vector2( 0, 1 ) -one_way_collision/max_depth = 6.0 -collision/margin = 0.01 - -[node name="sprite" type="Sprite" parent="oneway3"] - -transform/scale = Vector2( 1, 0.3 ) -texture = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway3"] - -shape = SubResource( 8 ) -trigger = false -_update_shape_index = -1 - -[node name="oneway4" type="KinematicBody2D" parent="."] - -transform/pos = Vector2( 487, 301 ) -input/pickable = false -shapes/0/shape = SubResource( 8 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -one_way_collision/direction = Vector2( 0, 1 ) -one_way_collision/max_depth = 6.0 -collision/margin = 0.01 - -[node name="sprite" type="Sprite" parent="oneway4"] - -transform/scale = Vector2( 1, 0.3 ) -texture = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway4"] - -shape = SubResource( 8 ) -trigger = false -_update_shape_index = -1 - -[node name="circle" type="KinematicBody2D" parent="."] - -transform/pos = Vector2( 241.169, 304.126 ) -input/pickable = false -shapes/0/shape = SubResource( 9 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -shapes/1/shape = SubResource( 10 ) -shapes/1/transform = Matrix32( 1, 0, 0, 1, -0.440125, -37.0904 ) -shapes/1/trigger = false -collision/layers = 1 -collision/mask = 1 -collision/margin = 0.08 - -[node name="sprite" type="Sprite" parent="circle"] - -texture = ExtResource( 5 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="circle"] - -shape = SubResource( 9 ) -trigger = false -_update_shape_index = -1 - -[node name="anim" type="AnimationPlayer" parent="circle"] - -playback/process_mode = 1 -playback/default_blend_time = 0.0 -root/root = NodePath("..") -anims/turn = SubResource( 11 ) -playback/active = true -playback/speed = 1.0 -blend_times = [ ] -autoplay = "turn" - -[node name="box" type="CollisionShape2D" parent="circle"] - -transform/pos = Vector2( -0.440125, -37.0904 ) -shape = SubResource( 10 ) -trigger = false -_update_shape_index = -1 - -[node name="boxsprite" type="Sprite" parent="circle"] - -transform/pos = Vector2( 0, -37.4108 ) -texture = ExtResource( 2 ) - -[node name="platform" type="StaticBody2D" parent="."] - -transform/pos = Vector2( 251.44, 396.557 ) -transform/rot = 24.5257 -input/pickable = false -shapes/0/shape = SubResource( 12 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="sprite" type="Sprite" parent="platform"] - -texture = ExtResource( 6 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"] - -shape = SubResource( 12 ) -trigger = false -_update_shape_index = -1 - -[node name="platform1" type="StaticBody2D" parent="."] - -transform/pos = Vector2( 369.116, 394.016 ) -transform/rot = -26.6959 -input/pickable = false -shapes/0/shape = SubResource( 12 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="sprite" type="Sprite" parent="platform1"] - -texture = ExtResource( 6 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="platform1"] - -shape = SubResource( 12 ) -trigger = false -_update_shape_index = -1 - -[connection signal="body_enter" from="princess" to="." method="_on_princess_body_enter"] - - diff --git a/demos/2d/kinematic_char/engine.cfg b/demos/2d/kinematic_char/engine.cfg deleted file mode 100644 index 0ab2a552ca..0000000000 --- a/demos/2d/kinematic_char/engine.cfg +++ /dev/null @@ -1,20 +0,0 @@ -[application] - -name="Kinematic Character" -main_scene="res://colworld.tscn" -icon="res://icon.png" - -[display] - -width=800 -height=600 -stretch_mode="2d" -stretch_aspect="keep" - -[input] - -move_up=[key(Up)] -move_left=[key(Left)] -move_right=[key(Right)] -move_bottom=[key(Down)] -jump=[key(Space)] diff --git a/demos/2d/kinematic_char/icon.png b/demos/2d/kinematic_char/icon.png Binary files differdeleted file mode 100644 index bdca104c1f..0000000000 --- a/demos/2d/kinematic_char/icon.png +++ /dev/null diff --git a/demos/2d/kinematic_char/long_obstacle.png b/demos/2d/kinematic_char/long_obstacle.png Binary files differdeleted file mode 100644 index 88cb22daee..0000000000 --- a/demos/2d/kinematic_char/long_obstacle.png +++ /dev/null diff --git a/demos/2d/kinematic_char/obstacle.png b/demos/2d/kinematic_char/obstacle.png Binary files differdeleted file mode 100644 index 3ade3c3a52..0000000000 --- a/demos/2d/kinematic_char/obstacle.png +++ /dev/null diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd deleted file mode 100644 index 2890cc2ce3..0000000000 --- a/demos/2d/kinematic_char/player.gd +++ /dev/null @@ -1,123 +0,0 @@ - -extends KinematicBody2D - -# This is a simple collision demo showing how -# the kinematic controller works. -# move() will allow to move the node, and will -# always move it to a non-colliding spot, -# as long as it starts from a non-colliding spot too. - -# Member variables -const GRAVITY = 500.0 # Pixels/second - -# Angle in degrees towards either side that the player can consider "floor" -const FLOOR_ANGLE_TOLERANCE = 40 -const WALK_FORCE = 600 -const WALK_MIN_SPEED = 10 -const WALK_MAX_SPEED = 200 -const STOP_FORCE = 1300 -const JUMP_SPEED = 200 -const JUMP_MAX_AIRBORNE_TIME = 0.2 - -const SLIDE_STOP_VELOCITY = 1.0 # One pixel per second -const SLIDE_STOP_MIN_TRAVEL = 1.0 # One pixel - -var velocity = Vector2() -var on_air_time = 100 -var jumping = false - -var prev_jump_pressed = false - - -func _fixed_process(delta): - # Create forces - var force = Vector2(0, GRAVITY) - - var walk_left = Input.is_action_pressed("move_left") - var walk_right = Input.is_action_pressed("move_right") - var jump = Input.is_action_pressed("jump") - - var stop = true - - if (walk_left): - if (velocity.x <= WALK_MIN_SPEED and velocity.x > -WALK_MAX_SPEED): - force.x -= WALK_FORCE - stop = false - elif (walk_right): - if (velocity.x >= -WALK_MIN_SPEED and velocity.x < WALK_MAX_SPEED): - force.x += WALK_FORCE - stop = false - - if (stop): - var vsign = sign(velocity.x) - var vlen = abs(velocity.x) - - vlen -= STOP_FORCE*delta - if (vlen < 0): - vlen = 0 - - velocity.x = vlen*vsign - - # Integrate forces to velocity - velocity += force*delta - - # Integrate velocity into motion and move - var motion = velocity*delta - - # Move and consume motion - motion = move(motion) - - var floor_velocity = Vector2() - - if (is_colliding()): - # You can check which tile was collision against with this - # print(get_collider_metadata()) - - # Ran against something, is it the floor? Get normal - var n = get_collision_normal() - - if (rad2deg(acos(n.dot(Vector2(0, -1)))) < FLOOR_ANGLE_TOLERANCE): - # If angle to the "up" vectors is < angle tolerance - # char is on floor - on_air_time = 0 - floor_velocity = get_collider_velocity() - - if (on_air_time == 0 and force.x == 0 and get_travel().length() < SLIDE_STOP_MIN_TRAVEL and abs(velocity.x) < SLIDE_STOP_VELOCITY and get_collider_velocity() == Vector2()): - # Since this formula will always slide the character around, - # a special case must be considered to to stop it from moving - # if standing on an inclined floor. Conditions are: - # 1) Standing on floor (on_air_time == 0) - # 2) Did not move more than one pixel (get_travel().length() < SLIDE_STOP_MIN_TRAVEL) - # 3) Not moving horizontally (abs(velocity.x) < SLIDE_STOP_VELOCITY) - # 4) Collider is not moving - - revert_motion() - velocity.y = 0.0 - else: - # For every other case of motion, our motion was interrupted. - # Try to complete the motion by "sliding" by the normal - motion = n.slide(motion) - velocity = n.slide(velocity) - # Then move again - move(motion) - - if (floor_velocity != Vector2()): - # If floor moves, move with floor - move(floor_velocity*delta) - - if (jumping and velocity.y > 0): - # If falling, no longer jumping - jumping = false - - if (on_air_time < JUMP_MAX_AIRBORNE_TIME and jump and not prev_jump_pressed and not jumping): - # Jump must also be allowed to happen if the character left the floor a little bit ago. - # Makes controls more snappy. - velocity.y = -JUMP_SPEED - jumping = true - - on_air_time += delta - prev_jump_pressed = jump - - -func _ready(): - set_fixed_process(true) diff --git a/demos/2d/kinematic_char/player.png b/demos/2d/kinematic_char/player.png Binary files differdeleted file mode 100644 index 0e7d843899..0000000000 --- a/demos/2d/kinematic_char/player.png +++ /dev/null diff --git a/demos/2d/kinematic_char/player.tscn b/demos/2d/kinematic_char/player.tscn deleted file mode 100644 index e3e5fa1d4a..0000000000 --- a/demos/2d/kinematic_char/player.tscn +++ /dev/null @@ -1,33 +0,0 @@ -[gd_scene load_steps=4 format=1] - -[ext_resource path="res://player.gd" type="Script" id=1] -[ext_resource path="res://player.png" type="Texture" id=2] - -[sub_resource type="RectangleShape2D" id=1] - -custom_solver_bias = 0.0 -extents = Vector2( 7, 7 ) - -[node name="player" type="KinematicBody2D"] - -input/pickable = false -shapes/0/shape = SubResource( 1 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, -0.315559, 0.157784 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -collision/margin = 0.01 -script/script = ExtResource( 1 ) - -[node name="sprite" type="Sprite" parent="."] - -texture = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] - -transform/pos = Vector2( -0.315559, 0.157784 ) -shape = SubResource( 1 ) -trigger = false -_update_shape_index = -1 - - diff --git a/demos/2d/kinematic_char/princess.png b/demos/2d/kinematic_char/princess.png Binary files differdeleted file mode 100644 index 9605c9c831..0000000000 --- a/demos/2d/kinematic_char/princess.png +++ /dev/null |