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-rw-r--r--demos/2d/isometric_light/character_shader.tres12
-rw-r--r--demos/2d/isometric_light/column.tscn52
-rw-r--r--demos/2d/isometric_light/cubio.gd85
-rw-r--r--demos/2d/isometric_light/cubio.tscn327
-rw-r--r--demos/2d/isometric_light/cubio/idle0001.pngbin7163 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0002.pngbin7182 -> 0 bytes
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-rw-r--r--demos/2d/isometric_light/cubio/idle0039.pngbin7366 -> 0 bytes
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-rw-r--r--demos/2d/isometric_light/cubio/idle0050.pngbin7319 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0051.pngbin7256 -> 0 bytes
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-rw-r--r--demos/2d/isometric_light/cubio/idle0053.pngbin7236 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0054.pngbin7182 -> 0 bytes
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-rw-r--r--demos/2d/isometric_light/cubio/idle0056.pngbin7166 -> 0 bytes
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-rw-r--r--demos/2d/isometric_light/cubio/idle0059.pngbin7163 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0060.pngbin7163 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0001.pngbin7027 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0002.pngbin7234 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0003.pngbin7658 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0004.pngbin7999 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0005.pngbin8086 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0006.pngbin8004 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0007.pngbin7759 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0008.pngbin7485 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0009.pngbin7066 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0010.pngbin6925 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0011.pngbin7003 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0012.pngbin7316 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0013.pngbin7607 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0014.pngbin7924 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0015.pngbin8000 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0016.pngbin8025 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0017.pngbin7918 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0018.pngbin7532 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0019.pngbin7247 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0020.pngbin7035 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0001.pngbin7097 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0002.pngbin7074 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0003.pngbin7273 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0004.pngbin7778 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0005.pngbin7717 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0006.pngbin8142 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0007.pngbin8300 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0008.pngbin8653 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0009.pngbin8846 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0010.pngbin8824 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0011.pngbin8848 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0012.pngbin8649 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0013.pngbin8695 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0014.pngbin8435 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0015.pngbin8226 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0016.pngbin7895 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0017.pngbin7712 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0018.pngbin7103 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0019.pngbin7094 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0020.pngbin7051 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0001.pngbin8257 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0002.pngbin7883 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0003.pngbin6680 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0004.pngbin6278 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0005.pngbin6348 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0006.pngbin5629 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0007.pngbin6754 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0008.pngbin7612 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0009.pngbin8044 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0010.pngbin8013 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0011.pngbin7917 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0012.pngbin7692 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0013.pngbin6778 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0014.pngbin6176 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0015.pngbin6263 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0016.pngbin6004 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0017.pngbin6483 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0018.pngbin7276 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0019.pngbin7899 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0020.pngbin8119 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0001.pngbin7095 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0002.pngbin7064 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0003.pngbin6854 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0004.pngbin6801 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0005.pngbin6900 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0006.pngbin7017 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0007.pngbin7128 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0008.pngbin7065 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0009.pngbin7000 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0010.pngbin6980 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0011.pngbin6978 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0012.pngbin7139 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0013.pngbin7191 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0014.pngbin7119 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0015.pngbin7051 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0016.pngbin6995 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0017.pngbin6832 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0018.pngbin6962 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0019.pngbin7049 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0020.pngbin7067 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0001.pngbin8202 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0002.pngbin8074 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0003.pngbin7716 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0004.pngbin7587 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0005.pngbin7383 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0006.pngbin7107 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0007.pngbin6671 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0008.pngbin6847 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0009.pngbin6892 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0010.pngbin6858 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0011.pngbin7067 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0012.pngbin6985 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0013.pngbin6600 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0014.pngbin7104 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0015.pngbin7320 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0016.pngbin7478 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0017.pngbin7736 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0018.pngbin7960 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0019.pngbin7982 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0020.pngbin8137 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/energy.pngbin6968 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/engine.cfg20
-rw-r--r--demos/2d/isometric_light/faceColor.pngbin47941 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/faceMask.pngbin3106 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/faceNormal.pngbin54844 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/fire.pngbin8116 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/floor_shader.tres14
-rw-r--r--demos/2d/isometric_light/icon.pngbin7675 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/light2.pngbin3500 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/map.gd7
-rw-r--r--demos/2d/isometric_light/map.tscn261
-rw-r--r--demos/2d/isometric_light/shadow_blob.pngbin884 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/shoot.gd21
-rw-r--r--demos/2d/isometric_light/shoot.tscn172
-rw-r--r--demos/2d/isometric_light/shoot_halo.pngbin91312 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/tileset.tres216
-rw-r--r--demos/2d/isometric_light/tileset_edit.tscn446
-rw-r--r--demos/2d/isometric_light/torch.tscn138
-rw-r--r--demos/2d/isometric_light/torch_light.pngbin1262 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/torch_shader.tres14
-rw-r--r--demos/2d/isometric_light/wall_shader.tres16
185 files changed, 0 insertions, 1801 deletions
diff --git a/demos/2d/isometric_light/character_shader.tres b/demos/2d/isometric_light/character_shader.tres
deleted file mode 100644
index 8737e52e33..0000000000
--- a/demos/2d/isometric_light/character_shader.tres
+++ /dev/null
@@ -1,12 +0,0 @@
-[gd_resource type="CanvasItemMaterial" load_steps=2 format=1]
-
-[sub_resource type="CanvasItemShader" id=1]
-
-_code = { "fragment":"//there is no albedo (all shading is normal)\nuniform color col;\nCOLOR=col;\n//sample normal texture\nvec4 ntex = tex(TEXTURE,UV);\n//take the alpha from the normal texture\nCOLOR.a=ntex.a;\n//adjust normalmap from [0..1] to [-1..1]\nntex.rgb = ntex.rgb * vec3(-2,-2,1) - vec3(-1,-1,0);\n//half size of the tile \nvec2 tile_vec=vec2(47,22);\n//rotation to convert the normal to pseudo 3d coordinates\n//this could be optimized\nfloat r = asin(tile_vec.y / tile_vec.x);\nmat3 rot_mat = mat3( vec3(1,0,0), vec3(0,cos(r),-sin(r)), vec3(0,sin(r),cos(r)));\n\n//pass the normal\nNORMAL = rot_mat * ntex.rgb;\n\n\n\n\n", "fragment_ofs":0, "light":"//apply the normal as simple diffuse (same as default code)\nvec3 light_normal = normalize(vec3(LIGHT_VEC,-LIGHT_HEIGHT));\nLIGHT=LIGHT_COLOR*COLOR*max(dot(-light_normal,NORMAL),0.0);\n//substract light position to be always aligned to the bottom of the sprite\n//this makes lighting on it look like a billboard\nLIGHT_VEC.y-=VAR1.y;\n", "light_ofs":0, "vertex":"// pass the local sprite coordinates through a varying\n// the red cross in the sprite is the 0,0\nVAR1.xy=SRC_VERTEX;", "vertex_ofs":0 }
-
-[resource]
-
-shader/shader = SubResource( 1 )
-shader/shading_mode = 0
-shader_param/col = Color( 1, 0.836638, 0.693806, 1 )
-
diff --git a/demos/2d/isometric_light/column.tscn b/demos/2d/isometric_light/column.tscn
deleted file mode 100644
index 6693e39b85..0000000000
--- a/demos/2d/isometric_light/column.tscn
+++ /dev/null
@@ -1,52 +0,0 @@
-[gd_scene load_steps=5 format=1]
-
-[ext_resource path="res://wall_shader.tres" type="CanvasItemMaterial" id=1]
-[ext_resource path="res://faceColor.png" type="Texture" id=2]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 20.0
-
-[sub_resource type="OccluderPolygon2D" id=2]
-
-closed = false
-cull_mode = 0
-polygon = Vector2Array( -16.1183, 62.9508, 4.32091, 74.9223, 23.3002, 65.2867 )
-
-[node name="column" type="StaticBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 1.36365, 7.83751 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="Sprite" type="Sprite" parent="."]
-
-material/material = ExtResource( 1 )
-transform/pos = Vector2( 0.487671, 0.487679 )
-texture = ExtResource( 2 )
-offset = Vector2( -4.37984, -50.8523 )
-region = true
-region_rect = Rect2( 569, 179, 48, 154 )
-
-[node name="occluder" type="LightOccluder2D" parent="."]
-
-transform/pos = Vector2( -3.90138, -50.97 )
-occluder = SubResource( 2 )
-light_mask = 1
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( 1.36365, 7.83751 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-
diff --git a/demos/2d/isometric_light/cubio.gd b/demos/2d/isometric_light/cubio.gd
deleted file mode 100644
index a26d5ae6fb..0000000000
--- a/demos/2d/isometric_light/cubio.gd
+++ /dev/null
@@ -1,85 +0,0 @@
-
-extends KinematicBody2D
-
-# Member variables
-const MAX_SPEED = 300.0
-const IDLE_SPEED = 10.0
-const ACCEL = 5.0
-const VSCALE = 0.5
-const SHOOT_INTERVAL = 0.3
-
-var speed = Vector2()
-var current_anim = ""
-var current_mirror = false
-
-var shoot_countdown = 0
-
-
-func _input(event):
- if (event.type == InputEvent.MOUSE_BUTTON and event.button_index == 1 and event.pressed and shoot_countdown <= 0):
- var pos = get_canvas_transform().affine_inverse()*event.pos
- var dir = (pos - get_global_pos()).normalized()
- var bullet = preload("res://shoot.tscn").instance()
- bullet.advance_dir = dir
- bullet.set_pos(get_global_pos() + dir*60)
- get_parent().add_child(bullet)
- shoot_countdown = SHOOT_INTERVAL
-
-
-func _fixed_process(delta):
- shoot_countdown -= delta
- var dir = Vector2()
- if (Input.is_action_pressed("up")):
- dir += Vector2(0, -1)
- if (Input.is_action_pressed("down")):
- dir += Vector2(0, 1)
- if (Input.is_action_pressed("left")):
- dir += Vector2(-1, 0)
- if (Input.is_action_pressed("right")):
- dir += Vector2(1, 0)
-
- if (dir != Vector2()):
- dir = dir.normalized()
- speed = speed.linear_interpolate(dir*MAX_SPEED, delta*ACCEL)
- var motion = speed*delta
- motion.y *= VSCALE
- motion = move(motion)
-
- if (is_colliding()):
- var n = get_collision_normal()
- motion = n.slide(motion)
- move(motion)
-
- var next_anim = ""
- var next_mirror = false
-
- if (dir == Vector2() and speed.length() < IDLE_SPEED):
- next_anim = "idle"
- next_mirror = false
- elif (speed.length() > IDLE_SPEED*0.1):
- var angle = atan2(abs(speed.x), speed.y)
-
- next_mirror = speed.x > 0
- if (angle < PI/8):
- next_anim = "bottom"
- next_mirror = false
- elif (angle < PI/4 + PI/8):
- next_anim = "bottom_left"
- elif (angle < PI*2/4 + PI/8):
- next_anim = "left"
- elif (angle < PI*3/4 + PI/8):
- next_anim = "top_left"
- else:
- next_anim = "top"
- next_mirror = false
-
- if (next_anim != current_anim or next_mirror != current_mirror):
- get_node("frames").set_flip_h(next_mirror)
- get_node("anim").play(next_anim)
- current_anim = next_anim
- current_mirror = next_mirror
-
-
-func _ready():
- set_fixed_process(true)
- set_process_input(true)
diff --git a/demos/2d/isometric_light/cubio.tscn b/demos/2d/isometric_light/cubio.tscn
deleted file mode 100644
index 164f4d3549..0000000000
--- a/demos/2d/isometric_light/cubio.tscn
+++ /dev/null
@@ -1,327 +0,0 @@
-[gd_scene load_steps=173 format=1]
-
-[ext_resource path="res://cubio.gd" type="Script" id=1]
-[ext_resource path="res://character_shader.tres" type="CanvasItemMaterial" id=2]
-[ext_resource path="res://cubio/idle0001.png" type="Texture" id=3]
-[ext_resource path="res://cubio/idle0002.png" type="Texture" id=4]
-[ext_resource path="res://cubio/idle0003.png" type="Texture" id=5]
-[ext_resource path="res://cubio/idle0004.png" type="Texture" id=6]
-[ext_resource path="res://cubio/idle0005.png" type="Texture" id=7]
-[ext_resource path="res://cubio/idle0006.png" type="Texture" id=8]
-[ext_resource path="res://cubio/idle0007.png" type="Texture" id=9]
-[ext_resource path="res://cubio/idle0008.png" type="Texture" id=10]
-[ext_resource path="res://cubio/idle0009.png" type="Texture" id=11]
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-[ext_resource path="res://cubio/idle0030.png" type="Texture" id=32]
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-[ext_resource path="res://cubio/idle0034.png" type="Texture" id=36]
-[ext_resource path="res://cubio/idle0035.png" type="Texture" id=37]
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-[ext_resource path="res://cubio/idle0037.png" type="Texture" id=39]
-[ext_resource path="res://cubio/idle0038.png" type="Texture" id=40]
-[ext_resource path="res://cubio/idle0039.png" type="Texture" id=41]
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-[ext_resource path="res://cubio/idle0044.png" type="Texture" id=46]
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-[ext_resource path="res://cubio/idle0046.png" type="Texture" id=48]
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diff --git a/demos/2d/isometric_light/cubio/norm-u-0015.png b/demos/2d/isometric_light/cubio/norm-u-0015.png
deleted file mode 100644
index 943c556706..0000000000
--- a/demos/2d/isometric_light/cubio/norm-u-0015.png
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diff --git a/demos/2d/isometric_light/cubio/norm-u-0016.png b/demos/2d/isometric_light/cubio/norm-u-0016.png
deleted file mode 100644
index d71a69c5a6..0000000000
--- a/demos/2d/isometric_light/cubio/norm-u-0016.png
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diff --git a/demos/2d/isometric_light/cubio/norm-u-0017.png b/demos/2d/isometric_light/cubio/norm-u-0017.png
deleted file mode 100644
index 2d74e4472c..0000000000
--- a/demos/2d/isometric_light/cubio/norm-u-0017.png
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diff --git a/demos/2d/isometric_light/cubio/norm-u-0018.png b/demos/2d/isometric_light/cubio/norm-u-0018.png
deleted file mode 100644
index 17a5b10acb..0000000000
--- a/demos/2d/isometric_light/cubio/norm-u-0018.png
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diff --git a/demos/2d/isometric_light/cubio/norm-u-0019.png b/demos/2d/isometric_light/cubio/norm-u-0019.png
deleted file mode 100644
index e376c843e1..0000000000
--- a/demos/2d/isometric_light/cubio/norm-u-0019.png
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diff --git a/demos/2d/isometric_light/cubio/norm-u-0020.png b/demos/2d/isometric_light/cubio/norm-u-0020.png
deleted file mode 100644
index fa1d3521ca..0000000000
--- a/demos/2d/isometric_light/cubio/norm-u-0020.png
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0001.png b/demos/2d/isometric_light/cubio/norm-ul-0001.png
deleted file mode 100644
index 3e75621260..0000000000
--- a/demos/2d/isometric_light/cubio/norm-ul-0001.png
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0002.png b/demos/2d/isometric_light/cubio/norm-ul-0002.png
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index d48d902936..0000000000
--- a/demos/2d/isometric_light/cubio/norm-ul-0002.png
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0003.png b/demos/2d/isometric_light/cubio/norm-ul-0003.png
deleted file mode 100644
index 703cef6715..0000000000
--- a/demos/2d/isometric_light/cubio/norm-ul-0003.png
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0004.png b/demos/2d/isometric_light/cubio/norm-ul-0004.png
deleted file mode 100644
index 7dd3e2884e..0000000000
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0005.png b/demos/2d/isometric_light/cubio/norm-ul-0005.png
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0008.png b/demos/2d/isometric_light/cubio/norm-ul-0008.png
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0013.png b/demos/2d/isometric_light/cubio/norm-ul-0013.png
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index cc289b18a0..0000000000
--- a/demos/2d/isometric_light/cubio/norm-ul-0013.png
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0014.png b/demos/2d/isometric_light/cubio/norm-ul-0014.png
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index faf36e82b6..0000000000
--- a/demos/2d/isometric_light/cubio/norm-ul-0014.png
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0015.png b/demos/2d/isometric_light/cubio/norm-ul-0015.png
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index 925be82a2e..0000000000
--- a/demos/2d/isometric_light/cubio/norm-ul-0015.png
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0016.png b/demos/2d/isometric_light/cubio/norm-ul-0016.png
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index 1cb2300b9d..0000000000
--- a/demos/2d/isometric_light/cubio/norm-ul-0016.png
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index 5a841b57af..0000000000
--- a/demos/2d/isometric_light/cubio/norm-ul-0017.png
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0018.png b/demos/2d/isometric_light/cubio/norm-ul-0018.png
deleted file mode 100644
index 2b30df8988..0000000000
--- a/demos/2d/isometric_light/cubio/norm-ul-0018.png
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0019.png b/demos/2d/isometric_light/cubio/norm-ul-0019.png
deleted file mode 100644
index 12c0a72d6d..0000000000
--- a/demos/2d/isometric_light/cubio/norm-ul-0019.png
+++ /dev/null
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diff --git a/demos/2d/isometric_light/cubio/norm-ul-0020.png b/demos/2d/isometric_light/cubio/norm-ul-0020.png
deleted file mode 100644
index 3cffda17ca..0000000000
--- a/demos/2d/isometric_light/cubio/norm-ul-0020.png
+++ /dev/null
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diff --git a/demos/2d/isometric_light/energy.png b/demos/2d/isometric_light/energy.png
deleted file mode 100644
index 237e3ea4f0..0000000000
--- a/demos/2d/isometric_light/energy.png
+++ /dev/null
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diff --git a/demos/2d/isometric_light/engine.cfg b/demos/2d/isometric_light/engine.cfg
deleted file mode 100644
index e653d4750e..0000000000
--- a/demos/2d/isometric_light/engine.cfg
+++ /dev/null
@@ -1,20 +0,0 @@
-[application]
-
-name="Isometric 2D + Lighting"
-main_scene="res://map.tscn"
-icon="res://icon.png"
-
-[input]
-
-up=[key(Up), key(W)]
-down=[key(S), key(Down)]
-left=[key(Left), key(A)]
-right=[key(Right), key(D)]
-
-[rasterizer]
-
-shadow_filter=0
-
-[render]
-
-default_clear_color=#ff000000
diff --git a/demos/2d/isometric_light/faceColor.png b/demos/2d/isometric_light/faceColor.png
deleted file mode 100644
index c6daf73cb7..0000000000
--- a/demos/2d/isometric_light/faceColor.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/faceMask.png b/demos/2d/isometric_light/faceMask.png
deleted file mode 100644
index d91e968c8e..0000000000
--- a/demos/2d/isometric_light/faceMask.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/faceNormal.png b/demos/2d/isometric_light/faceNormal.png
deleted file mode 100644
index 651f075fa1..0000000000
--- a/demos/2d/isometric_light/faceNormal.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/fire.png b/demos/2d/isometric_light/fire.png
deleted file mode 100644
index 746e4f9f4b..0000000000
--- a/demos/2d/isometric_light/fire.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/floor_shader.tres b/demos/2d/isometric_light/floor_shader.tres
deleted file mode 100644
index e8f616cf1f..0000000000
--- a/demos/2d/isometric_light/floor_shader.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="CanvasItemMaterial" load_steps=3 format=1]
-
-[ext_resource path="res://faceNormal.png" type="Texture" id=1]
-
-[sub_resource type="CanvasItemShader" id=1]
-
-_code = { "fragment":"// just pass the normal\n\nuniform texture normal;\nvec2 ywnormal=tex( normal,UV).wy * vec2(2.0,2.0) - vec2(1.0,1.0);\nNORMAL=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n\n", "fragment_ofs":0, "light":"//the tile half size in pixels\nvec2 tile_vec=vec2(140,70);\nfloat z_scale = 1.0;\n//compute a 3D postion fot thelight\nvec3 light_3d = vec3(-LIGHT_VEC.x,LIGHT_HEIGHT,LIGHT_VEC.y);\n\n//rotate the normal map to the same coordinates as the pseudo 3d ponit\n//this could be optimized\nfloat r = asin(tile_vec.y/tile_vec.x);\nmat3 rot_mat = mat3( vec3(1,0,0), vec3(0,cos(r),-sin(r)), vec3(0,sin(r),cos(r)));\nvec3 n = rot_mat * NORMAL;\nn.y=-n.y;\n\n//compute diffuse light\nfloat dp = max(dot(normalize(n),-normalize(light_3d)),0);\nLIGHT=vec4(vec3(dp),1.0)*COLOR*LIGHT_COLOR;\n", "light_ofs":0, "vertex":"//pass the x1 in local sprite coordinates.\n//the sprite center (small red cross) is 0,0\nVAR1.xy=SRC_VERTEX;", "vertex_ofs":0 }
-
-[resource]
-
-shader/shader = SubResource( 1 )
-shader/shading_mode = 0
-shader_param/normal = ExtResource( 1 )
-
diff --git a/demos/2d/isometric_light/icon.png b/demos/2d/isometric_light/icon.png
deleted file mode 100644
index 0801f78ea5..0000000000
--- a/demos/2d/isometric_light/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/light2.png b/demos/2d/isometric_light/light2.png
deleted file mode 100644
index cd473251aa..0000000000
--- a/demos/2d/isometric_light/light2.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/map.gd b/demos/2d/isometric_light/map.gd
deleted file mode 100644
index 6b790ddf1c..0000000000
--- a/demos/2d/isometric_light/map.gd
+++ /dev/null
@@ -1,7 +0,0 @@
-
-extends Node2D
-
-
-func _on_prince_area_body_enter(body):
- if (body.get_name() == "cubio"):
- get_node("message").show()
diff --git a/demos/2d/isometric_light/map.tscn b/demos/2d/isometric_light/map.tscn
deleted file mode 100644
index 3c65f9ecfc..0000000000
--- a/demos/2d/isometric_light/map.tscn
+++ /dev/null
@@ -1,261 +0,0 @@
-[gd_scene load_steps=10 format=1]
-
-[ext_resource path="res://map.gd" type="Script" id=1]
-[ext_resource path="res://tileset.tres" type="TileSet" id=2]
-[ext_resource path="res://cubio.tscn" type="PackedScene" id=3]
-[ext_resource path="res://torch.tscn" type="PackedScene" id=4]
-[ext_resource path="res://column.tscn" type="PackedScene" id=5]
-[ext_resource path="res://cubio/idle0001.png" type="Texture" id=6]
-[ext_resource path="res://light2.png" type="Texture" id=7]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 100.0
-
-[sub_resource type="CanvasItemMaterial" id=2]
-
-shader/shading_mode = 1
-
-[node name="node" type="Node2D"]
-
-transform/pos = Vector2( -0.735077, -20.5826 )
-script/script = ExtResource( 1 )
-
-[node name="floor_map" type="TileMap" parent="."]
-
-mode = 1
-tile_set = ExtResource( 2 )
-cell/size = Vector2( 192, 88 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 2
-cell/tile_origin = 1
-cell/y_sort = true
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
-tile_data = IntArray( -1900531, 0, -1900530, 1, -1900529, 0, -1900528, 0, -1900527, 0, -1834995, 0, -1834994, 0, -1834993, 0, -1834992, 1, -1834991, 0, -1769459, 0, -1769458, 0, -1769457, 0, -1769456, 1, -1769455, 0, -1703923, 0, -1703922, 0, -1703921, 0, -1703920, 0, -1703919, 1, -1638387, 0, -1638386, 0, -1638385, 0, -1638384, 0, -1638383, 0, -1572855, 0, -1572854, 0, -1572853, 0, -1572852, 0, -1572851, 0, -1572850, 0, -1572849, 1, -1572848, 0, -1572847, 0, -1507319, 0, -1507318, 0, -1507317, 0, -1507316, 0, -1507315, 1, -1507314, 1, -1507313, 1, -1507312, 0, -1507311, 0, -1441783, 0, -1441782, 0, -1441781, 0, -1441780, 0, -1441779, 0, -1441778, 0, -1441777, 0, -1441776, 0, -1441775, 0, -1376247, 0, -1376246, 0, -1376245, 0, -1376244, 0, -1310711, 1, -1310710, 0, -1310709, 0, -1310708, 0, -1245175, 0, -1245174, 0, -1245173, 0, -1245172, 0, -1179639, 0, -1179638, 0, -1179637, 1, -1179636, 0, -1114103, 0, -1114102, 0, -1114101, 0, -1114100, 0, -1048567, 0, -1048566, 0, -1048565, 0, -1048564, 0, -983031, 0, -983030, 0, -983029, 0, -983028, 0, -917495, 0, -917494, 1, -917493, 1, -917492, 0, -851959, 0, -851958, 0, -851957, 0, -851956, 0, -786423, 0, -786422, 0, -786421, 0, -786420, 0, -720894, 0, -720893, 0, -720892, 0, -720891, 0, -720890, 0, -720889, 0, -720888, 0, -720887, 0, -720886, 0, -720885, 0, -720884, 0, -720883, 0, -720882, 0, -720881, 0, -655358, 0, -655357, 0, -655356, 0, -655355, 0, -655354, 0, -655353, 0, -655352, 0, -655351, 0, -655350, 0, -655349, 0, -655348, 0, -655347, 0, -655346, 0, -655345, 0, -589822, 0, -589821, 0, -589820, 0, -589819, 0, -589818, 0, -589817, 0, -589816, 0, -589815, 0, -589814, 0, -589813, 0, -589812, 0, -589811, 0, -589810, 0, -589809, 0, -524286, 0, -524285, 0, -524284, 1, -524283, 0, -524282, 0, -524281, 0, -524280, 0, -524279, 1, -524278, 1, -524277, 1, -524276, 1, -524275, 0, -524274, 0, -524273, 0, -458750, 0, -458749, 0, -458748, 1, -458747, 0, -458746, 0, -458745, 0, -458744, 0, -458743, 0, -458742, 0, -458741, 0, -458740, 0, -458739, 0, -458738, 1, -458737, 0, -393214, 0, -393213, 0, -393212, 0, -393211, 0, -393210, 0, -393209, 0, -393208, 0, -393207, 0, -393206, 0, -393205, 0, -393204, 0, -393203, 0, -393202, 0, -393201, 0, -262149, 0, -262148, 0, -262147, 0, -262146, 0, -262145, 0, -327680, 0, -327679, 0, -327678, 0, -327677, 0, -327676, 0, -327675, 0, -196613, 0, -196612, 0, -196611, 0, -196610, 0, -196609, 0, -262144, 0, -262143, 0, -262142, 0, -262141, 0, -262140, 0, -262139, 0, -131077, 0, -131076, 0, -131075, 0, -131074, 0, -131073, 0, -196608, 0, -196607, 0, -196606, 0, -196605, 0, -196604, 0, -196603, 0, -65541, 0, -65540, 0, -65539, 0, -65538, 0, -65537, 0, -131072, 0, -131071, 0, -131070, 0, -131069, 1, -131068, 0, -131067, 0, -5, 0, -4, 0, -3, 0, -2, 0, -1, 0, -65536, 0, -65535, 0, -65534, 0, -65533, 0, -65532, 1, -65531, 0, 65531, 0, 65532, 1, 65533, 0, 65534, 0, 65535, 1, 0, 0, 1, 0, 2, 0, 3, 0, 4, 1, 5, 0, 131067, 0, 131068, 1, 131069, 0, 131070, 0, 131071, 0, 65536, 0, 65537, 0, 65538, 0, 65539, 0, 65540, 0, 65541, 0, 196603, 0, 196604, 0, 196605, 0, 196606, 1, 196607, 0, 131072, 0, 131073, 0, 131074, 0, 131075, 0, 131076, 1, 131077, 0, 262139, 0, 262140, 0, 262141, 0, 262142, 0, 262143, 0, 196608, 0, 196609, 0, 196610, 0, 196611, 0, 196612, 0, 196613, 0, 327676, 0, 327677, 0, 327678, 0, 327679, 0, 262144, 0, 262145, 0, 262146, 0, 262147, 0, 262148, 0, 262149, 0 )
-
-[node name="wall_map" type="TileMap" parent="."]
-
-mode = 1
-tile_set = ExtResource( 2 )
-cell/size = Vector2( 94, 43 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 2
-cell/tile_origin = 1
-cell/y_sort = true
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
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diff --git a/demos/2d/isometric_light/shadow_blob.png b/demos/2d/isometric_light/shadow_blob.png
deleted file mode 100644
index e97fd2a826..0000000000
--- a/demos/2d/isometric_light/shadow_blob.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/shoot.gd b/demos/2d/isometric_light/shoot.gd
deleted file mode 100644
index b48d4ad34b..0000000000
--- a/demos/2d/isometric_light/shoot.gd
+++ /dev/null
@@ -1,21 +0,0 @@
-
-extends KinematicBody2D
-
-# Member variables
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-
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- return
- move(advance_dir*delta*ADVANCE_SPEED)
- if (is_colliding()):
- get_node("anim").play("explode")
- hit = true
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/isometric_light/shoot.tscn b/demos/2d/isometric_light/shoot.tscn
deleted file mode 100644
index 0a49b33d0b..0000000000
--- a/demos/2d/isometric_light/shoot.tscn
+++ /dev/null
@@ -1,172 +0,0 @@
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diff --git a/demos/2d/isometric_light/shoot_halo.png b/demos/2d/isometric_light/shoot_halo.png
deleted file mode 100644
index 5ba954b32b..0000000000
--- a/demos/2d/isometric_light/shoot_halo.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/tileset.tres b/demos/2d/isometric_light/tileset.tres
deleted file mode 100644
index c6ccb9f956..0000000000
--- a/demos/2d/isometric_light/tileset.tres
+++ /dev/null
@@ -1,216 +0,0 @@
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diff --git a/demos/2d/isometric_light/tileset_edit.tscn b/demos/2d/isometric_light/tileset_edit.tscn
deleted file mode 100644
index a65d55fc35..0000000000
--- a/demos/2d/isometric_light/tileset_edit.tscn
+++ /dev/null
@@ -1,446 +0,0 @@
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diff --git a/demos/2d/isometric_light/torch.tscn b/demos/2d/isometric_light/torch.tscn
deleted file mode 100644
index 5ceeb57401..0000000000
--- a/demos/2d/isometric_light/torch.tscn
+++ /dev/null
@@ -1,138 +0,0 @@
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diff --git a/demos/2d/isometric_light/torch_light.png b/demos/2d/isometric_light/torch_light.png
deleted file mode 100644
index a98113d36f..0000000000
--- a/demos/2d/isometric_light/torch_light.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/torch_shader.tres b/demos/2d/isometric_light/torch_shader.tres
deleted file mode 100644
index 6a45b41fa2..0000000000
--- a/demos/2d/isometric_light/torch_shader.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="CanvasItemMaterial" load_steps=3 format=1]
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-[ext_resource path="res://faceNormal.png" type="Texture" id=1]
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-[sub_resource type="CanvasItemShader" id=1]
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-_code = { "fragment":"uniform texture normaltex;\nvec4 ntex = tex(normaltex,UV);\nntex.rgb = ntex.rgb * vec3(-2,-2,1) - vec3(-1,-1,0);\nvec2 tile_vec=vec2(47,22);\nfloat r = asin(tile_vec.y / tile_vec.x);\nmat3 rot_mat = mat3( vec3(1,0,0), vec3(0,cos(r),-sin(r)), vec3(0,sin(r),cos(r)));\nNORMAL = rot_mat * ntex.rgb;\n\n\n\n\n", "fragment_ofs":0, "light":"LIGHT_VEC.y=40; //from light towards up, where is the torch\?\nvec3 light_normal = normalize(vec3(LIGHT_VEC,-LIGHT_HEIGHT));\nLIGHT=LIGHT_COLOR*COLOR*max(dot(-light_normal,NORMAL),0.0);\n\n", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
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-[resource]
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diff --git a/demos/2d/isometric_light/wall_shader.tres b/demos/2d/isometric_light/wall_shader.tres
deleted file mode 100644
index 42d967cf76..0000000000
--- a/demos/2d/isometric_light/wall_shader.tres
+++ /dev/null
@@ -1,16 +0,0 @@
-[gd_resource type="CanvasItemMaterial" load_steps=4 format=1]
-
-[ext_resource path="res://faceMask.png" type="Texture" id=1]
-[ext_resource path="res://faceNormal.png" type="Texture" id=2]
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-[sub_resource type="CanvasItemShader" id=1]
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-_code = { "fragment":"uniform texture normal;\n\nvec2 ywnormal=tex( normal,UV).wy * vec2(2.0,2.0) - vec2(1.0,1.0);\nNORMAL=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n", "fragment_ofs":0, "light":"// this is the half size of the tile in pixels\n\nvec2 tile_vec=vec2(47,22);\n\n// this mask is used to see which part of the tile is the background (^)\n// or the foregronud (v)\n\nuniform texture bg_mask;\n\nbool behind = tex(bg_mask,UV).a>0.5;\nfloat y_ofs;\n\nif (behind) {\n\t// ^ part\n\t\n\ty_ofs = tile_vec.y*2 - abs(VAR1.x * tile_vec.y / tile_vec.x);\n} else {\n\t// v part\n\t\n\ty_ofs = abs(VAR1.x * tile_vec.y / tile_vec.x);\n}\n\nvec2 point_2d = vec2(VAR1.x,(tile_vec.y - VAR1.y));\n\n// compute a pseudo 3D point for both the light and the texel\n// this makes the normalmap calculation work properly\n\nvec3 point_3d = vec3( point_2d.x, point_2d.y - y_ofs, y_ofs );\nvec3 light_3d = vec3(point_2d.x-LIGHT_VEC.x,LIGHT_HEIGHT,(-(VAR1.y - (LIGHT_VEC.y))+tile_vec.y));\n\n//this could be optimized\n//a rotation matrix is created to convert the normalmap vector\n//to the same coordinate space as our pseudo 3d point and light\n\nfloat r = asin(tile_vec.y / tile_vec.x);\nmat3 rot_mat = mat3( vec3(1,0,0), vec3(0,cos(r),-sin(r)), vec3(0,sin(r),cos(r)));\nvec3 n = rot_mat * NORMAL;\nn.y=-n.y;\n\n//finally compute the dot product. Simple diffuse is computed here,\n//but specular could be added and it will look prettier\n\nfloat dp = max(dot(normalize(n),-normalize(light_3d-point_3d)),0);\nLIGHT=vec4(vec3(dp),1.0)*COLOR*LIGHT_COLOR*3.0;\n\n//finally, after light was cmoputed, make the light \"flat\"\n//this makes the shadows work properly\n//the +2 is added to avoid z-fighting between caster and pseudo 3d coords.\n\nLIGHT_VEC.y+=point_3d.y+2;\n\n", "light_ofs":0, "vertex":"//assign the local vertex coordinates to a varying\n//the center coordinates (0,0) matches the sprite center \n// (shows as a cross when the sprite is selected)\n\nVAR1.xy=SRC_VERTEX;\n", "vertex_ofs":0 }
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-[resource]
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-shader/shader = SubResource( 1 )
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