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-rw-r--r--demos/2d/isometric_light/character_shder.resbin1152 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/column.scnbin2026 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio.gd85
-rw-r--r--demos/2d/isometric_light/cubio.scnbin6952 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0001.pngbin7163 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0002.pngbin7182 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0003.pngbin7173 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0004.pngbin7174 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0005.pngbin7207 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0006.pngbin7302 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0007.pngbin7296 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0008.pngbin7332 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0009.pngbin7320 -> 0 bytes
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-rw-r--r--demos/2d/isometric_light/cubio/idle0011.pngbin7359 -> 0 bytes
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-rw-r--r--demos/2d/isometric_light/cubio/idle0016.pngbin7278 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0017.pngbin7342 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0018.pngbin7370 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0019.pngbin7379 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0020.pngbin7432 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0021.pngbin7391 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0022.pngbin7381 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0023.pngbin7330 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0024.pngbin7363 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0025.pngbin7368 -> 0 bytes
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-rw-r--r--demos/2d/isometric_light/cubio/idle0031.pngbin7442 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0032.pngbin7409 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0033.pngbin7407 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0034.pngbin7389 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0035.pngbin7351 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0036.pngbin7348 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0037.pngbin7356 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0038.pngbin7318 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0039.pngbin7366 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0040.pngbin7385 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0041.pngbin7400 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0042.pngbin7397 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0043.pngbin7363 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0044.pngbin7377 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0045.pngbin7368 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0046.pngbin7346 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0047.pngbin7333 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0048.pngbin7305 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0049.pngbin7328 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0050.pngbin7319 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0051.pngbin7256 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0052.pngbin7287 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0053.pngbin7236 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0054.pngbin7182 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0055.pngbin7169 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0056.pngbin7166 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0057.pngbin7146 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0058.pngbin7174 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0059.pngbin7163 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/idle0060.pngbin7163 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0001.pngbin7027 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0002.pngbin7234 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0003.pngbin7658 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0004.pngbin7999 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0005.pngbin8086 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0006.pngbin8004 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0007.pngbin7759 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0008.pngbin7485 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0009.pngbin7066 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0010.pngbin6925 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0011.pngbin7003 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0012.pngbin7316 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0013.pngbin7607 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0014.pngbin7924 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0015.pngbin8000 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0016.pngbin8025 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0017.pngbin7918 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0018.pngbin7532 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0019.pngbin7247 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-b-0020.pngbin7035 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0001.pngbin7097 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0002.pngbin7074 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0003.pngbin7273 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0004.pngbin7778 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0005.pngbin7717 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0006.pngbin8142 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0007.pngbin8300 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0008.pngbin8653 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0009.pngbin8846 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0010.pngbin8824 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0011.pngbin8848 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0012.pngbin8649 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0013.pngbin8695 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0014.pngbin8435 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0015.pngbin8226 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0016.pngbin7895 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0017.pngbin7712 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0018.pngbin7103 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0019.pngbin7094 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-bl-0020.pngbin7051 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0001.pngbin8257 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0002.pngbin7883 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0003.pngbin6680 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0004.pngbin6278 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0005.pngbin6348 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0006.pngbin5629 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0007.pngbin6754 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0008.pngbin7612 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0009.pngbin8044 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0010.pngbin8013 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0011.pngbin7917 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0012.pngbin7692 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0013.pngbin6778 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0014.pngbin6176 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0015.pngbin6263 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0016.pngbin6004 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0017.pngbin6483 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0018.pngbin7276 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0019.pngbin7899 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-l-0020.pngbin8119 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0001.pngbin7095 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0002.pngbin7064 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0003.pngbin6854 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0004.pngbin6801 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0005.pngbin6900 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0006.pngbin7017 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0007.pngbin7128 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0008.pngbin7065 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0009.pngbin7000 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0010.pngbin6980 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0011.pngbin6978 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0012.pngbin7139 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0013.pngbin7191 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0014.pngbin7119 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0015.pngbin7051 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0016.pngbin6995 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0017.pngbin6832 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0018.pngbin6962 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0019.pngbin7049 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-u-0020.pngbin7067 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0001.pngbin8202 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0002.pngbin8074 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0003.pngbin7716 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0004.pngbin7587 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0005.pngbin7383 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0006.pngbin7107 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0007.pngbin6671 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0008.pngbin6847 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0009.pngbin6892 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0010.pngbin6858 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0011.pngbin7067 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0012.pngbin6985 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0013.pngbin6600 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0014.pngbin7104 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0015.pngbin7320 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0016.pngbin7478 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0017.pngbin7736 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0018.pngbin7960 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0019.pngbin7982 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/cubio/norm-ul-0020.pngbin8137 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/energy.pngbin6968 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/engine.cfg20
-rw-r--r--demos/2d/isometric_light/faceColor.pngbin47941 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/faceMask.pngbin3106 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/faceNormal.pngbin54844 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/fire.pngbin8116 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/floor_shader.resbin1027 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/icon.pngbin7675 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/light2.pngbin3500 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/map.gd7
-rw-r--r--demos/2d/isometric_light/map.scnbin9352 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/shadow_blob.pngbin884 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/shoot.gd21
-rw-r--r--demos/2d/isometric_light/shoot.scnbin4111 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/shoot_halo.pngbin91312 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/tileset.resbin2779 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/tileset_scene.scnbin5339 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/torch.scnbin3861 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/torch_light.pngbin1262 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/torch_shader.resbin746 -> 0 bytes
-rw-r--r--demos/2d/isometric_light/wall_shader.resbin1687 -> 0 bytes
185 files changed, 0 insertions, 133 deletions
diff --git a/demos/2d/isometric_light/character_shder.res b/demos/2d/isometric_light/character_shder.res
deleted file mode 100644
index 17cd9ad287..0000000000
--- a/demos/2d/isometric_light/character_shder.res
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/column.scn b/demos/2d/isometric_light/column.scn
deleted file mode 100644
index 03f3c2c976..0000000000
--- a/demos/2d/isometric_light/column.scn
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/cubio.gd b/demos/2d/isometric_light/cubio.gd
deleted file mode 100644
index 508cd3728c..0000000000
--- a/demos/2d/isometric_light/cubio.gd
+++ /dev/null
@@ -1,85 +0,0 @@
-
-extends KinematicBody2D
-
-# Member variables
-const MAX_SPEED = 300.0
-const IDLE_SPEED = 10.0
-const ACCEL = 5.0
-const VSCALE = 0.5
-const SHOOT_INTERVAL = 0.3
-
-var speed = Vector2()
-var current_anim = ""
-var current_mirror = false
-
-var shoot_countdown = 0
-
-
-func _input(event):
- if (event.type == InputEvent.MOUSE_BUTTON and event.button_index == 1 and event.pressed and shoot_countdown <= 0):
- var pos = get_canvas_transform().affine_inverse()*event.pos
- var dir = (pos - get_global_pos()).normalized()
- var bullet = preload("res://shoot.scn").instance()
- bullet.advance_dir = dir
- bullet.set_pos(get_global_pos() + dir*60)
- get_parent().add_child(bullet)
- shoot_countdown = SHOOT_INTERVAL
-
-
-func _fixed_process(delta):
- shoot_countdown -= delta
- var dir = Vector2()
- if (Input.is_action_pressed("up")):
- dir += Vector2(0, -1)
- if (Input.is_action_pressed("down")):
- dir += Vector2(0, 1)
- if (Input.is_action_pressed("left")):
- dir += Vector2(-1, 0)
- if (Input.is_action_pressed("right")):
- dir += Vector2(1, 0)
-
- if (dir != Vector2()):
- dir = dir.normalized()
- speed = speed.linear_interpolate(dir*MAX_SPEED, delta*ACCEL)
- var motion = speed*delta
- motion.y *= VSCALE
- motion = move(motion)
-
- if (is_colliding()):
- var n = get_collision_normal()
- motion = n.slide(motion)
- move(motion)
-
- var next_anim = ""
- var next_mirror = false
-
- if (dir == Vector2() and speed.length() < IDLE_SPEED):
- next_anim = "idle"
- next_mirror = false
- elif (speed.length() > IDLE_SPEED*0.1):
- var angle = atan2(abs(speed.x), speed.y)
-
- next_mirror = speed.x > 0
- if (angle < PI/8):
- next_anim = "bottom"
- next_mirror = false
- elif (angle < PI/4 + PI/8):
- next_anim = "bottom_left"
- elif (angle < PI*2/4 + PI/8):
- next_anim = "left"
- elif (angle < PI*3/4 + PI/8):
- next_anim = "top_left"
- else:
- next_anim = "top"
- next_mirror = false
-
- if (next_anim != current_anim or next_mirror != current_mirror):
- get_node("frames").set_flip_h(next_mirror)
- get_node("anim").play(next_anim)
- current_anim = next_anim
- current_mirror = next_mirror
-
-
-func _ready():
- set_fixed_process(true)
- set_process_input(true)
diff --git a/demos/2d/isometric_light/cubio.scn b/demos/2d/isometric_light/cubio.scn
deleted file mode 100644
index 55e2185247..0000000000
--- a/demos/2d/isometric_light/cubio.scn
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/cubio/idle0001.png b/demos/2d/isometric_light/cubio/idle0001.png
deleted file mode 100644
index 837dd38f9c..0000000000
--- a/demos/2d/isometric_light/cubio/idle0001.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/isometric_light/cubio/idle0002.png b/demos/2d/isometric_light/cubio/idle0002.png
deleted file mode 100644
index 6137a37a9d..0000000000
--- a/demos/2d/isometric_light/cubio/idle0002.png
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--- a/demos/2d/isometric_light/cubio/norm-ul-0020.png
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diff --git a/demos/2d/isometric_light/energy.png b/demos/2d/isometric_light/energy.png
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--- a/demos/2d/isometric_light/energy.png
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diff --git a/demos/2d/isometric_light/engine.cfg b/demos/2d/isometric_light/engine.cfg
deleted file mode 100644
index a5b053aa95..0000000000
--- a/demos/2d/isometric_light/engine.cfg
+++ /dev/null
@@ -1,20 +0,0 @@
-[application]
-
-name="Isometric 2D + Lighting"
-main_scene="res://map.scn"
-icon="res://icon.png"
-
-[input]
-
-up=[key(Up), key(W)]
-down=[key(S), key(Down)]
-left=[key(Left), key(A)]
-right=[key(Right), key(D)]
-
-[rasterizer]
-
-shadow_filter=0
-
-[render]
-
-default_clear_color=#ff000000
diff --git a/demos/2d/isometric_light/faceColor.png b/demos/2d/isometric_light/faceColor.png
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index c6daf73cb7..0000000000
--- a/demos/2d/isometric_light/faceColor.png
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diff --git a/demos/2d/isometric_light/faceMask.png b/demos/2d/isometric_light/faceMask.png
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index d91e968c8e..0000000000
--- a/demos/2d/isometric_light/faceMask.png
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diff --git a/demos/2d/isometric_light/faceNormal.png b/demos/2d/isometric_light/faceNormal.png
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--- a/demos/2d/isometric_light/faceNormal.png
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diff --git a/demos/2d/isometric_light/fire.png b/demos/2d/isometric_light/fire.png
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--- a/demos/2d/isometric_light/fire.png
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diff --git a/demos/2d/isometric_light/floor_shader.res b/demos/2d/isometric_light/floor_shader.res
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index c078d27b97..0000000000
--- a/demos/2d/isometric_light/floor_shader.res
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diff --git a/demos/2d/isometric_light/icon.png b/demos/2d/isometric_light/icon.png
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index 0801f78ea5..0000000000
--- a/demos/2d/isometric_light/icon.png
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diff --git a/demos/2d/isometric_light/light2.png b/demos/2d/isometric_light/light2.png
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index cd473251aa..0000000000
--- a/demos/2d/isometric_light/light2.png
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diff --git a/demos/2d/isometric_light/map.gd b/demos/2d/isometric_light/map.gd
deleted file mode 100644
index 6b790ddf1c..0000000000
--- a/demos/2d/isometric_light/map.gd
+++ /dev/null
@@ -1,7 +0,0 @@
-
-extends Node2D
-
-
-func _on_prince_area_body_enter(body):
- if (body.get_name() == "cubio"):
- get_node("message").show()
diff --git a/demos/2d/isometric_light/map.scn b/demos/2d/isometric_light/map.scn
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index da3fc5654f..0000000000
--- a/demos/2d/isometric_light/map.scn
+++ /dev/null
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diff --git a/demos/2d/isometric_light/shadow_blob.png b/demos/2d/isometric_light/shadow_blob.png
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index e97fd2a826..0000000000
--- a/demos/2d/isometric_light/shadow_blob.png
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diff --git a/demos/2d/isometric_light/shoot.gd b/demos/2d/isometric_light/shoot.gd
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index b48d4ad34b..0000000000
--- a/demos/2d/isometric_light/shoot.gd
+++ /dev/null
@@ -1,21 +0,0 @@
-
-extends KinematicBody2D
-
-# Member variables
-const ADVANCE_SPEED = 500.0
-
-var advance_dir = Vector2(1, 0)
-var hit = false
-
-
-func _fixed_process(delta):
- if (hit):
- return
- move(advance_dir*delta*ADVANCE_SPEED)
- if (is_colliding()):
- get_node("anim").play("explode")
- hit = true
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/isometric_light/shoot.scn b/demos/2d/isometric_light/shoot.scn
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index 6909ae0c71..0000000000
--- a/demos/2d/isometric_light/shoot.scn
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diff --git a/demos/2d/isometric_light/shoot_halo.png b/demos/2d/isometric_light/shoot_halo.png
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index 5ba954b32b..0000000000
--- a/demos/2d/isometric_light/shoot_halo.png
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diff --git a/demos/2d/isometric_light/tileset.res b/demos/2d/isometric_light/tileset.res
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--- a/demos/2d/isometric_light/tileset_scene.scn
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diff --git a/demos/2d/isometric_light/torch.scn b/demos/2d/isometric_light/torch.scn
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--- a/demos/2d/isometric_light/torch.scn
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diff --git a/demos/2d/isometric_light/torch_light.png b/demos/2d/isometric_light/torch_light.png
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index a98113d36f..0000000000
--- a/demos/2d/isometric_light/torch_light.png
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diff --git a/demos/2d/isometric_light/torch_shader.res b/demos/2d/isometric_light/torch_shader.res
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index 31a35de1da..0000000000
--- a/demos/2d/isometric_light/torch_shader.res
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diff --git a/demos/2d/isometric_light/wall_shader.res b/demos/2d/isometric_light/wall_shader.res
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index 7e33c26201..0000000000
--- a/demos/2d/isometric_light/wall_shader.res
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