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-rw-r--r--core/version.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/core/version.h b/core/version.h
index 46eecf6125..05fec9d0a6 100644
--- a/core/version.h
+++ b/core/version.h
@@ -41,9 +41,14 @@
#ifdef VERSION_PATCH
// Example: "3.1.4"
#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
+// Version number encoded as hexadecimal int with one byte for each number,
+// for easy comparison from code.
+// Example: 3.1.4 will be 0x030104, making comparison easy from script.
+#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH
#else
// Example: "3.1"
#define VERSION_NUMBER "" VERSION_BRANCH
+#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR
#endif // VERSION_PATCH
// Describes the full configuration of that Godot version, including the version number,