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-rw-r--r--core/version.h21
1 files changed, 13 insertions, 8 deletions
diff --git a/core/version.h b/core/version.h
index 05fec9d0a6..42c85c1b13 100644
--- a/core/version.h
+++ b/core/version.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef GODOT_VERSION_H
+#define GODOT_VERSION_H
+
#include "core/version_generated.gen.h"
// Godot versions are of the form <major>.<minor> for the initial release,
@@ -38,18 +41,18 @@
// forward-compatible.
// Example: "3.1"
#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
-#ifdef VERSION_PATCH
+#if VERSION_PATCH
// Example: "3.1.4"
#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
+#else // patch is 0, we don't include it in the "pretty" version number.
+// Example: "3.1" instead of "3.1.0"
+#define VERSION_NUMBER "" VERSION_BRANCH
+#endif // VERSION_PATCH
+
// Version number encoded as hexadecimal int with one byte for each number,
// for easy comparison from code.
// Example: 3.1.4 will be 0x030104, making comparison easy from script.
#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH
-#else
-// Example: "3.1"
-#define VERSION_NUMBER "" VERSION_BRANCH
-#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR
-#endif // VERSION_PATCH
// Describes the full configuration of that Godot version, including the version number,
// the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
@@ -64,3 +67,5 @@
// Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
// Example: "Godot v3.1.4.stable.official.mono"
#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD
+
+#endif // GODOT_VERSION_H