diff options
Diffstat (limited to 'core/script_language.h')
-rw-r--r-- | core/script_language.h | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/core/script_language.h b/core/script_language.h index bcd9c2c5ea..b0f12dc291 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -128,6 +128,7 @@ public: virtual MethodInfo get_method_info(const StringName &p_method) const = 0; virtual bool is_tool() const = 0; + virtual bool is_valid() const = 0; virtual ScriptLanguage *get_language() const = 0; @@ -145,6 +146,8 @@ public: virtual void get_constants(Map<StringName, Variant> *p_constants) {} virtual void get_members(Set<StringName> *p_constants) {} + virtual bool is_placeholder_fallback_enabled() const { return false; } + Script() {} }; @@ -333,8 +336,6 @@ class PlaceHolderScriptInstance : public ScriptInstance { ScriptLanguage *language; Ref<Script> script; - bool build_failed; - public: virtual bool set(const StringName &p_name, const Variant &p_value); virtual bool get(const StringName &p_name, Variant &r_ret) const; @@ -360,13 +361,10 @@ public: void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor - void set_build_failed(bool p_build_failed) { build_failed = p_build_failed; } - bool get_build_failed() const { return build_failed; } - virtual bool is_placeholder() const { return true; } - virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid); - virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid); + virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL); + virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = NULL); virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; } virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; } |