diff options
Diffstat (limited to 'core/math/basis.h')
-rw-r--r-- | core/math/basis.h | 63 |
1 files changed, 32 insertions, 31 deletions
diff --git a/core/math/basis.h b/core/math/basis.h index 9d8ed16e29..709f2cb3cf 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,6 +35,9 @@ #include "core/math/vector3.h" class Basis { +private: + void _set_diagonal(const Vector3 &p_diag); + public: Vector3 elements[3] = { Vector3(1, 0, 0), @@ -82,40 +85,35 @@ public: void rotate(const Quaternion &p_quaternion); Basis rotated(const Quaternion &p_quaternion) const; - Vector3 get_rotation_euler() const; + enum EulerOrder { + EULER_ORDER_XYZ, + EULER_ORDER_XZY, + EULER_ORDER_YXZ, + EULER_ORDER_YZX, + EULER_ORDER_ZXY, + EULER_ORDER_ZYX + }; + + Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const; void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; Quaternion get_rotation_quaternion() const; - Vector3 get_rotation() const { return get_rotation_euler(); }; void rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction); Vector3 rotref_posscale_decomposition(Basis &rotref) const; - Vector3 get_euler_xyz() const; - void set_euler_xyz(const Vector3 &p_euler); - - Vector3 get_euler_xzy() const; - void set_euler_xzy(const Vector3 &p_euler); - - Vector3 get_euler_yzx() const; - void set_euler_yzx(const Vector3 &p_euler); - - Vector3 get_euler_yxz() const; - void set_euler_yxz(const Vector3 &p_euler); - - Vector3 get_euler_zxy() const; - void set_euler_zxy(const Vector3 &p_euler); - - Vector3 get_euler_zyx() const; - void set_euler_zyx(const Vector3 &p_euler); + Vector3 get_euler(EulerOrder p_order = EULER_ORDER_YXZ) const; + void set_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ); + static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) { + Basis b; + b.set_euler(p_euler, p_order); + return b; + } Quaternion get_quaternion() const; void set_quaternion(const Quaternion &p_quaternion); - Vector3 get_euler() const { return get_euler_yxz(); } - void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } - void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const; void set_axis_angle(const Vector3 &p_axis, real_t p_phi); @@ -125,6 +123,9 @@ public: void scale_local(const Vector3 &p_scale); Basis scaled_local(const Vector3 &p_scale) const; + void scale_orthogonal(const Vector3 &p_scale); + Basis scaled_orthogonal(const Vector3 &p_scale) const; + void make_scale_uniform(); float get_uniform_scale() const; @@ -166,12 +167,11 @@ public: int get_orthogonal_index() const; void set_orthogonal_index(int p_index); - void set_diagonal(const Vector3 &p_diag); - bool is_orthogonal() const; bool is_diagonal() const; bool is_rotation() const; + Basis lerp(const Basis &p_to, const real_t &p_weight) const; Basis slerp(const Basis &p_to, const real_t &p_weight) const; void rotate_sh(real_t *p_values); @@ -237,6 +237,9 @@ public: void orthonormalize(); Basis orthonormalized() const; + void orthogonalize(); + Basis orthogonalized() const; + #ifdef MATH_CHECKS bool is_symmetric() const; #endif @@ -249,11 +252,9 @@ public: Basis(const Quaternion &p_quaternion) { set_quaternion(p_quaternion); }; Basis(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_quaternion_scale(p_quaternion, p_scale); } - Basis(const Vector3 &p_euler) { set_euler(p_euler); } - Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); } - Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); } Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); } + static Basis from_scale(const Vector3 &p_scale); _FORCE_INLINE_ Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) { elements[0] = row0; @@ -330,7 +331,7 @@ Vector3 Basis::xform_inv(const Vector3 &p_vector) const { real_t Basis::determinant() const { return elements[0][0] * (elements[1][1] * elements[2][2] - elements[2][1] * elements[1][2]) - - elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) + - elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]); + elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) + + elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]); } #endif // BASIS_H |