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-rw-r--r--core/math/basis.h23
1 files changed, 8 insertions, 15 deletions
diff --git a/core/math/basis.h b/core/math/basis.h
index 985fb0e44f..2584f1ff48 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -36,7 +36,11 @@
class Basis {
public:
- Vector3 elements[3];
+ Vector3 elements[3] = {
+ Vector3(1, 0, 0),
+ Vector3(0, 1, 0),
+ Vector3(0, 0, 1)
+ };
_FORCE_INLINE_ const Vector3 &operator[](int axis) const {
return elements[axis];
@@ -142,9 +146,6 @@ public:
}
bool is_equal_approx(const Basis &p_basis) const;
- // TODO: Break compatibility in 4.0 by getting rid of this so that it's only an instance method. See also TODO in variant_call.cpp
- bool is_equal_approx(const Basis &a, const Basis &b) const { return a.is_equal_approx(b); }
- bool is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon = UNIT_EPSILON) const;
bool operator==(const Basis &p_matrix) const;
bool operator!=(const Basis &p_matrix) const;
@@ -234,7 +235,9 @@ public:
void orthonormalize();
Basis orthonormalized() const;
+#ifdef MATH_CHECKS
bool is_symmetric() const;
+#endif
Basis diagonalize();
operator Quat() const { return get_quat(); }
@@ -254,17 +257,7 @@ public:
elements[2] = row2;
}
- _FORCE_INLINE_ Basis() {
- elements[0][0] = 1;
- elements[0][1] = 0;
- elements[0][2] = 0;
- elements[1][0] = 0;
- elements[1][1] = 1;
- elements[1][2] = 0;
- elements[2][0] = 0;
- elements[2][1] = 0;
- elements[2][2] = 1;
- }
+ _FORCE_INLINE_ Basis() {}
};
_FORCE_INLINE_ void Basis::operator*=(const Basis &p_matrix) {