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authorJuan Linietsky <reduzio@gmail.com>2016-09-13 18:17:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-09-13 18:17:18 -0300
commit827a9aa8294e7e2405f645579cc3e7044f3be079 (patch)
tree9c516119c26e0e5d60179363ea615c27bb4e4fd6 /tools/editor/create_dialog.cpp
parentbfe67a3b87ada532d27df015141af8eb6091ef89 (diff)
Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.
Diffstat (limited to 'tools/editor/create_dialog.cpp')
-rw-r--r--tools/editor/create_dialog.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp
index 5ff4df90f6..320939cb97 100644
--- a/tools/editor/create_dialog.cpp
+++ b/tools/editor/create_dialog.cpp
@@ -88,6 +88,8 @@ void CreateDialog::popup(bool p_dontclear) {
memdelete(f);
} else {
+#if 0
+// I think this was way too confusing
if (base_type=="Node") {
//harcode some favorites :D
favorite_list.push_back("Panel");
@@ -107,6 +109,7 @@ void CreateDialog::popup(bool p_dontclear) {
favorite_list.push_back("AnimationPlayer");
}
+#endif
}
_update_favorite_list();