From 827a9aa8294e7e2405f645579cc3e7044f3be079 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 13 Sep 2016 18:17:18 -0300 Subject: Added a generic AStar implementation to Godot. It's pretty fast, use it for games where Navigation does not cut it. --- tools/editor/create_dialog.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'tools/editor/create_dialog.cpp') diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp index 5ff4df90f6..320939cb97 100644 --- a/tools/editor/create_dialog.cpp +++ b/tools/editor/create_dialog.cpp @@ -88,6 +88,8 @@ void CreateDialog::popup(bool p_dontclear) { memdelete(f); } else { +#if 0 +// I think this was way too confusing if (base_type=="Node") { //harcode some favorites :D favorite_list.push_back("Panel"); @@ -107,6 +109,7 @@ void CreateDialog::popup(bool p_dontclear) { favorite_list.push_back("AnimationPlayer"); } +#endif } _update_favorite_list(); -- cgit v1.2.3