diff options
author | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-09-30 09:55:32 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-09-30 10:18:14 +0800 |
commit | ffdac72eaa8691d26965b158cbe314b4dd828f06 (patch) | |
tree | c935b7dadd0108cdfef73119654e6408df5a5521 /servers | |
parent | 56563ef09e779b9f4b105fea0e5a1a8e59c7cfe8 (diff) |
Add various null checks in RenderingServer
Diffstat (limited to 'servers')
4 files changed, 8 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index f169692ea0..a50742f91a 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -170,6 +170,10 @@ void RendererCompositorRD::finalize() { } void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { + if (p_image.is_null() || p_image->is_empty()) { + return; + } + RD::get_singleton()->prepare_screen_for_drawing(); RID texture = texture_storage->texture_allocate(); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 667d910a69..74b8f0890f 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -3621,6 +3621,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Typed //RID sampled_light; RenderGeometryInstance *gi = geometry_instance_create(p_base); + ERR_FAIL_NULL_V(gi, TypedArray<Image>()); uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base); Vector<RID> materials; diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index 1827b73507..b089b96101 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -2021,6 +2021,7 @@ Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bo void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); + ERR_FAIL_NULL(skeleton); ERR_FAIL_COND(!skeleton->use_2d); skeleton->base_transform_2d = p_base_transform; diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 800a742cb6..21811068cd 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -673,6 +673,8 @@ void TextureStorage::texture_free(RID p_texture) { } void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) { + ERR_FAIL_COND(p_image.is_null()); + TextureToRDFormat ret_format; Ref<Image> image = _validate_texture_format(p_image, ret_format); |