diff options
author | Juan Linietsky <juan@godotengine.org> | 2019-02-26 23:20:39 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-02-26 23:21:37 -0300 |
commit | ffb9f342a52186b7fb7da4607af524786fea829e (patch) | |
tree | c379d36c6b1f57e55a000bf62057d01ceb5cd1d4 /servers | |
parent | df7541d2f95a81412e5c682ae9af1b42cac5f76b (diff) |
Ensure implicit conversions for scalar constants work in shaders, closes #26239
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/shader_language.cpp | 46 |
1 files changed, 44 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 9a0218d5d0..1f9d263354 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2074,7 +2074,9 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p bool fail = false; for (int i = 0; i < argcount; i++) { - if (args[i] != builtin_func_defs[idx].args[i]) { + if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), builtin_func_defs[idx].args[i])) { + //all good, but needs implicit conversion later + } else if (args[i] != builtin_func_defs[idx].args[i]) { fail = true; break; } @@ -2119,6 +2121,24 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p outarg_idx++; } + //implicitly convert values if possible + for (int i = 0; i < argcount; i++) { + + if (get_scalar_type(args[i]) != args[i] || args[i] == builtin_func_defs[idx].args[i] || p_func->arguments[i + 1]->type != Node::TYPE_CONSTANT) { + //can't do implicit conversion here + continue; + } + + //this is an implicit conversion + ConstantNode *constant = static_cast<ConstantNode *>(p_func->arguments[i + 1]); + ConstantNode *conversion = alloc_node<ConstantNode>(); + + conversion->datatype = builtin_func_defs[idx].args[i]; + conversion->values.resize(1); + + convert_constant(constant, builtin_func_defs[idx].args[i], conversion->values.ptrw()); + p_func->arguments.write[i + 1] = conversion; + } if (r_ret_type) *r_ret_type = builtin_func_defs[idx].rettype; @@ -2184,13 +2204,35 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p for (int j = 0; j < args.size(); j++) { - if (args[j] != pfunc->arguments[j].type) { + if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) { + //all good, but it needs implicit conversion later + } else if (args[j] != pfunc->arguments[j].type) { fail = true; break; } } if (!fail) { + + //implicitly convert values if possible + for (int k = 0; k < args.size(); k++) { + + if (get_scalar_type(args[k]) != args[k] || args[k] == pfunc->arguments[k].type || p_func->arguments[k + 1]->type != Node::TYPE_CONSTANT) { + //can't do implicit conversion here + continue; + } + + //this is an implicit conversion + ConstantNode *constant = static_cast<ConstantNode *>(p_func->arguments[k + 1]); + ConstantNode *conversion = alloc_node<ConstantNode>(); + + conversion->datatype = pfunc->arguments[k].type; + conversion->values.resize(1); + + convert_constant(constant, pfunc->arguments[k].type, conversion->values.ptrw()); + p_func->arguments.write[k + 1] = conversion; + } + if (r_ret_type) *r_ret_type = pfunc->return_type; return true; |