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authorJuan Linietsky <reduzio@gmail.com>2017-10-30 19:47:02 -0300
committerGitHub <noreply@github.com>2017-10-30 19:47:02 -0300
commitfd07a283e58bb214c974979ff094d2b8b7c00bac (patch)
tree50c26f7c1b3b9603182f819799e28cd6fdc13f88 /servers
parent4785e66eeab237d9390471d1ca2631e2f187d89b (diff)
parent793da07a4dc6be1437fba4cefec9dc0c8035be64 (diff)
Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late
Fix viewport margins drawn after swapping buffers
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/visual_server_raster.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index c644fd2d55..69e2d1c162 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -102,6 +102,7 @@ void VisualServerRaster::draw() {
VSG::viewport->draw_viewports();
VSG::scene->render_probes();
+ _draw_margins();
VSG::rasterizer->end_frame();
while (frame_drawn_callbacks.front()) {
@@ -119,8 +120,6 @@ void VisualServerRaster::draw() {
frame_drawn_callbacks.pop_front();
}
-
- _draw_margins();
}
void VisualServerRaster::sync() {
}