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authorAndreaCatania <info@andreacatania.com>2017-11-21 01:26:37 +0100
committerAndrea Catania <info@andreacatania.com>2018-07-23 12:59:27 +0200
commitfbf3ad284182b002edc63b453f2aa943a93bdd86 (patch)
treeff63a502854eb2e300d0e37721ae3c70525ac7d7 /servers
parentb204389762cdaa4b5327e4a655041ef3be05232f (diff)
Added some API to visual server so from control VRAM buffer is more easy
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/rasterizer.h3
-rw-r--r--servers/visual/visual_server_raster.h3
-rw-r--r--servers/visual/visual_server_wrap_mt.h4
-rw-r--r--servers/visual_server.cpp3
-rw-r--r--servers/visual_server.h2
5 files changed, 14 insertions, 1 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 0b37d266e7..38849721f8 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -252,6 +252,8 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0;
virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
+ virtual uint32_t mesh_surface_get_stride_in_array(RID p_mesh, int p_surface, int p_array_index) const = 0;
+ virtual uint32_t mesh_surface_get_offset_in_array(RID p_mesh, int p_surface, int p_array_index) const = 0;
virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
@@ -277,6 +279,7 @@ public:
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
+
virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index ec0d02ed2a..c2bf1110f0 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -97,6 +97,7 @@ public:
#define DISPLAY_CHANGED \
changes++;
#endif
+ // print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
@@ -218,6 +219,8 @@ public:
BIND2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
+ BIND3RC(uint32_t, mesh_surface_get_stride_in_array, RID, int, int)
+ BIND3RC(uint32_t, mesh_surface_get_offset_in_array, RID, int, int)
BIND4(mesh_surface_update_region, RID, int, int, const PoolVector<uint8_t> &)
BIND3(mesh_surface_set_material, RID, int, RID)
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 48f0ec46f3..3ba761e4f3 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -64,7 +64,7 @@ class VisualServerWrapMT : public VisualServer {
int pool_max_size;
- //#define DEBUG_SYNC
+//#define DEBUG_SYNC
static VisualServerWrapMT *singleton_mt;
@@ -152,6 +152,8 @@ public:
FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
+ FUNC3RC(uint32_t, mesh_surface_get_stride_in_array, RID, int, int)
+ FUNC3RC(uint32_t, mesh_surface_get_offset_in_array, RID, int, int)
FUNC4(mesh_surface_update_region, RID, int, int, const PoolVector<uint8_t> &)
FUNC3(mesh_surface_set_material, RID, int, RID)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index a48f1cccae..200475742b 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1569,6 +1569,9 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count);
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_stride_in_array", "mesh", "surface", "array_index"), &VisualServer::mesh_surface_get_stride_in_array);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_offset_in_array", "mesh", "surface", "array_index"), &VisualServer::mesh_surface_get_offset_in_array);
+ ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &VisualServer::mesh_surface_update_region);
ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material);
ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material);
ClassDB::bind_method(D_METHOD("mesh_surface_get_array_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_len);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 968cb852ed..424de4ab63 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -265,6 +265,8 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0;
virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
+ virtual uint32_t mesh_surface_get_stride_in_array(RID p_mesh, int p_surface, int p_array_index) const = 0;
+ virtual uint32_t mesh_surface_get_offset_in_array(RID p_mesh, int p_surface, int p_array_index) const = 0;
virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;