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authorreduz <reduzio@gmail.com>2022-06-29 11:31:18 +0200
committerJuan Linietsky <reduzio@gmail.com>2022-07-22 22:53:03 +0200
commitf649678402350a210cbb40e312be7b20592e85e0 (patch)
tree7c71b5527f8301653f8cbdd111fbadc2f42b0edd /servers
parent7b94603baa8259947facc5ab5fe02d82fa129ef8 (diff)
Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include.
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/dummy/storage/material_storage.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h1
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp11
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h3
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp3
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h1
-rw-r--r--servers/rendering/rendering_server_default.h1
-rw-r--r--servers/rendering/shader_compiler.cpp70
-rw-r--r--servers/rendering/shader_language.cpp207
-rw-r--r--servers/rendering/shader_language.h13
-rw-r--r--servers/rendering/shader_preprocessor.cpp107
-rw-r--r--servers/rendering/shader_preprocessor.h38
-rw-r--r--servers/rendering/storage/material_storage.h1
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/rendering_server.h1
24 files changed, 266 insertions, 220 deletions
diff --git a/servers/rendering/dummy/storage/material_storage.h b/servers/rendering/dummy/storage/material_storage.h
index d4809f81e3..5d1f64991b 100644
--- a/servers/rendering/dummy/storage/material_storage.h
+++ b/servers/rendering/dummy/storage/material_storage.h
@@ -63,6 +63,8 @@ public:
virtual void shader_free(RID p_rid) override{};
virtual void shader_set_code(RID p_shader, const String &p_code) override {}
+ virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {}
+
virtual String shader_get_code(RID p_shader) const override { return ""; }
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 1951bfe915..a559241846 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -37,6 +37,10 @@
using namespace RendererSceneRenderImplementation;
+void SceneShaderForwardClustered::ShaderData::set_path_hint(const String &p_path) {
+ path = p_path;
+}
+
void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
//compile
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 1cfe723174..05dabc1c56 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -180,6 +180,7 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
+ virtual void set_path_hint(const String &p_path);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index dd00dc2bf9..afe4eac0b3 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -39,6 +39,10 @@ using namespace RendererSceneRenderImplementation;
/* ShaderData */
+void SceneShaderForwardMobile::ShaderData::set_path_hint(const String &p_path) {
+ path = p_path;
+}
+
void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
//compile
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 88c2143b09..651155932a 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -139,6 +139,8 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
+ virtual void set_path_hint(const String &p_path);
+
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 7d55be1216..b8ad4e4511 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1968,6 +1968,10 @@ void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::
oc->cull_mode = p_mode;
}
+void RendererCanvasRenderRD::CanvasShaderData::set_path_hint(const String &p_path) {
+ path = p_path;
+}
+
void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
//compile
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 2ab5a7c831..c0e6b27587 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -178,6 +178,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
bool uses_time = false;
virtual void set_code(const String &p_Code);
+ virtual void set_path_hint(const String &p_path);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 5ede2e761d..6d680be253 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3978,6 +3978,10 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
////////////////////////////////////////////////////////////////////////////////
// FOG SHADER
+void RendererSceneRenderRD::FogShaderData::set_path_hint(const String &p_path) {
+ path = p_path;
+}
+
void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
//compile
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index d11bbd183e..6acad3f0b7 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -947,6 +947,7 @@ private:
bool uses_time = false;
virtual void set_code(const String &p_Code);
+ virtual void set_path_hint(const String &p_hint);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 73175d3cf3..689fbba885 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -42,6 +42,10 @@
////////////////////////////////////////////////////////////////////////////////
// SKY SHADER
+void RendererSceneSkyRD::SkyShaderData::set_path_hint(const String &p_path) {
+ path = p_path;
+}
+
void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
//compile
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index a8ee406abc..4376fe4c5b 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -128,6 +128,7 @@ private:
bool uses_light = false;
virtual void set_code(const String &p_Code);
+ virtual void set_path_hint(const String &p_hint);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index fcd25852eb..af2f5aafed 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -2341,6 +2341,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
}
if (shader->data) {
+ shader->data->set_path_hint(shader->path_hint);
shader->data->set_code(p_code);
}
@@ -2351,6 +2352,16 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
}
}
+void MaterialStorage::shader_set_path_hint(RID p_shader, const String &p_path) {
+ Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND(!shader);
+
+ shader->path_hint = p_path;
+ if (shader->data) {
+ shader->data->set_path_hint(p_path);
+ }
+}
+
String MaterialStorage::shader_get_code(RID p_shader) const {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, String());
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index e35d5e7669..b083968e5f 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -57,6 +57,7 @@ enum ShaderType {
struct ShaderData {
virtual void set_code(const String &p_Code) = 0;
+ virtual void set_path_hint(const String &p_hint) = 0;
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0;
virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0;
@@ -77,6 +78,7 @@ struct Material;
struct Shader {
ShaderData *data = nullptr;
String code;
+ String path_hint;
ShaderType type;
HashMap<StringName, HashMap<int, RID>> default_texture_parameter;
HashSet<Material *> owners;
@@ -364,6 +366,7 @@ public:
virtual void shader_free(RID p_rid) override;
virtual void shader_set_code(RID p_shader, const String &p_code) override;
+ virtual void shader_set_path_hint(RID p_shader, const String &p_path) override;
virtual String shader_get_code(RID p_shader) const override;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 5200e0d318..ea4bd6ab0b 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -1512,6 +1512,9 @@ bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
/* Particles SHADER */
+void ParticlesStorage::ParticlesShaderData::set_path_hint(const String &p_path) {
+ path = p_path;
+}
void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
ParticlesStorage *particles_storage = ParticlesStorage::get_singleton();
//compile
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
index 70ac6f0349..f3a4e97fa7 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -363,6 +363,7 @@ private:
uint32_t userdata_count = 0;
virtual void set_code(const String &p_Code);
+ virtual void set_path_hint(const String &p_hint);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 429b8a06e2..4e41a87a2c 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -224,6 +224,7 @@ public:
FUNCRIDSPLIT(shader)
FUNC2(shader_set_code, RID, const String &)
+ FUNC2(shader_set_path_hint, RID, const String &)
FUNC1RC(String, shader_get_code, RID)
FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 463b67033d..e291246d01 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1323,18 +1323,76 @@ Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, Ident
Error err = parser.compile(p_code, info);
if (err != OK) {
+ Vector<ShaderLanguage::FilePosition> include_positions = parser.get_include_positions();
+
+ String current;
+ HashMap<String, Vector<String>> includes;
+ includes[""] = Vector<String>();
+ Vector<String> include_stack;
Vector<String> shader = p_code.split("\n");
+
+ // Reconstruct the files.
for (int i = 0; i < shader.size(); i++) {
- if (i + 1 == parser.get_error_line()) {
- // Mark the error line to be visible without having to look at
- // the trace at the end.
- print_line(vformat("E%4d-> %s", i + 1, shader[i]));
+ String l = shader[i];
+ if (l.begins_with("@@>")) {
+ String inc_path = l.replace_first("@@>", "");
+
+ l = "#include \"" + inc_path + "\"";
+ includes[current].append("#include \"" + inc_path + "\""); // Restore the include directive
+ include_stack.push_back(current);
+ current = inc_path;
+ includes[inc_path] = Vector<String>();
+
+ } else if (l.begins_with("@@<")) {
+ if (include_stack.size()) {
+ current = include_stack[include_stack.size() - 1];
+ include_stack.resize(include_stack.size() - 1);
+ }
+ } else {
+ includes[current].push_back(l);
+ }
+ }
+
+ // Print the files.
+ for (const KeyValue<String, Vector<String>> &E : includes) {
+ if (E.key.is_empty()) {
+ if (p_path == "") {
+ print_line("--Main Shader--");
+ } else {
+ print_line("--" + p_path + "--");
+ }
} else {
- print_line(vformat("%5d | %s", i + 1, shader[i]));
+ print_line("--" + E.key + "--");
}
+ int err_line = -1;
+ for (int i = 0; i < include_positions.size(); i++) {
+ if (include_positions[i].file == E.key) {
+ err_line = include_positions[i].line;
+ }
+ }
+ const Vector<String> &V = E.value;
+ for (int i = 0; i < V.size(); i++) {
+ if (i == err_line - 1) {
+ // Mark the error line to be visible without having to look at
+ // the trace at the end.
+ print_line(vformat("E%4d-> %s", i + 1, V[i]));
+ } else {
+ print_line(vformat("%5d | %s", i + 1, V[i]));
+ }
+ }
+ }
+
+ String file;
+ int line;
+ if (include_positions.size() > 1) {
+ file = include_positions[include_positions.size() - 1].file;
+ line = include_positions[include_positions.size() - 1].line;
+ } else {
+ file = p_path;
+ line = parser.get_error_line();
}
- _err_print_error(nullptr, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), false, ERR_HANDLER_SHADER);
+ _err_print_error(nullptr, file.utf8().get_data(), line, parser.get_error_text().utf8().get_data(), false, ERR_HANDLER_SHADER);
return err;
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index f4de32d14b..d2b80fb277 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -32,8 +32,8 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
+#include "core/templates/local_vector.h"
#include "servers/rendering_server.h"
-#include "shader_preprocessor.h"
#define HAS_WARNING(flag) (warning_flags & flag)
@@ -575,6 +575,37 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_OP_MOD);
} break;
+ case '@': {
+ if (GETCHAR(0) == '@' && GETCHAR(1) == '>') {
+ char_idx += 2;
+
+ LocalVector<char32_t> incp;
+ while (GETCHAR(0) != '\n') {
+ incp.push_back(GETCHAR(0));
+ char_idx++;
+ }
+ incp.push_back(0); // Zero end it.
+ String include_path(incp.ptr());
+ include_positions.write[include_positions.size() - 1].line = tk_line;
+ FilePosition fp;
+ fp.file = include_path;
+ fp.line = 0;
+ tk_line = 0;
+ include_positions.push_back(fp);
+
+ } else if (GETCHAR(0) == '@' && GETCHAR(1) == '<') {
+ if (include_positions.size() == 1) {
+ return _make_token(TK_ERROR, "Invalid include exit hint @@< without matching enter hint.");
+ }
+ char_idx += 2;
+
+ include_positions.resize(include_positions.size() - 1); // Pop back.
+ tk_line = include_positions[include_positions.size() - 1].line; // Restore line.
+
+ } else {
+ return _make_token(TK_ERROR, "Invalid include enter/exit hint token (@@> and @@<)");
+ }
+ } break;
default: {
char_idx--; //go back one, since we have no idea what this is
@@ -1123,6 +1154,9 @@ void ShaderLanguage::clear() {
completion_base = TYPE_VOID;
completion_base_array = false;
+ include_positions.clear();
+ include_positions.push_back(FilePosition());
+
#ifdef DEBUG_ENABLED
keyword_completion_context = CF_GLOBAL_SPACE;
used_constants.clear();
@@ -4119,10 +4153,6 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
}
}
-void ShaderLanguage::get_preprocessor_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords) {
- ShaderPreprocessor::get_keyword_list(r_keywords, p_include_shader_keywords);
-}
-
bool ShaderLanguage::is_control_flow_keyword(String p_keyword) {
return p_keyword == "break" ||
p_keyword == "case" ||
@@ -7682,27 +7712,6 @@ Error ShaderLanguage::_validate_precision(DataType p_type, DataPrecision p_preci
return OK;
}
-Error ShaderLanguage::_preprocess_shader(const String &p_code, String &r_result, int *r_completion_type) {
- Error error = OK;
-
- ShaderPreprocessor processor(p_code);
- processor.preprocess(r_result);
-
- ShaderPreprocessor::State *state = processor.get_state();
- if (!state->error.is_empty()) {
- error_line = state->error_line;
- error_set = true;
- error_str = state->error;
- error = FAILED;
- }
-
- if (r_completion_type != nullptr) {
- *r_completion_type = (int)state->completion_type;
- }
-
- return error;
-}
-
Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types, bool p_is_include) {
Token tk;
TkPos prev_pos;
@@ -9500,97 +9509,6 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
return String();
}
-void ShaderLanguage::get_shader_dependencies(const String &p_code, HashSet<Ref<ShaderInclude>> *r_dependencies) {
- bool reading_inc = false;
- String cur_identifier;
-
- for (int i = _get_first_ident_pos(p_code); i < p_code.length(); i++) {
- if (p_code[i] == ';') {
- continue;
-
- } else if (p_code[i] <= 32) {
- if (cur_identifier == "#include") {
- reading_inc = true;
- cur_identifier = String();
- } else {
- if (reading_inc) {
- String path = cur_identifier;
- if (path.begins_with("\"") && path.ends_with("\"")) {
- path = path.substr(1, path.length() - 2);
- if (!path.begins_with("res://")) {
- path = path.insert(0, "res://");
- }
- Ref<ShaderInclude> inc = ResourceLoader::load(path);
- if (inc.is_valid()) {
- r_dependencies->insert(inc);
- }
- }
- reading_inc = false;
- }
- }
- } else {
- cur_identifier += String::chr(p_code[i]);
- }
- }
-}
-
-String ShaderLanguage::get_shader_type_and_dependencies(const String &p_code, HashSet<Ref<ShaderInclude>> *r_dependencies) {
- bool read_type = true;
- bool reading_type = false;
- bool reading_inc = false;
- String type;
-
- String cur_identifier;
-
- for (int i = _get_first_ident_pos(p_code); i < p_code.length(); i++) {
- if (p_code[i] == ';') {
- continue;
-
- } else if (p_code[i] <= 32) {
- if (!cur_identifier.is_empty()) {
- if (read_type) {
- if (!reading_type) {
- if (cur_identifier == "shader_type") {
- reading_type = true;
- cur_identifier = String();
- }
- } else {
- type = cur_identifier;
- read_type = false;
- cur_identifier = String();
- }
- } else if (cur_identifier == "#include") {
- reading_inc = true;
- cur_identifier = String();
- } else {
- if (reading_inc) {
- String path = cur_identifier;
- if (path.begins_with("\"") && path.ends_with("\"")) {
- path = path.substr(1, path.length() - 2);
- if (!path.begins_with("res://")) {
- path = path.insert(0, "res://");
- }
- Ref<ShaderInclude> inc = ResourceLoader::load(path);
- if (inc.is_valid()) {
- r_dependencies->insert(inc);
- }
- }
- reading_inc = false;
- }
- }
- }
- } else {
- cur_identifier += String::chr(p_code[i]);
- }
- }
-
- if (reading_type) {
- return type;
- }
-
- return String();
-}
-
#ifdef DEBUG_ENABLED
void ShaderLanguage::_check_warning_accums() {
for (const KeyValue<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> &E : warnings_check_map2) {
@@ -9630,21 +9548,15 @@ uint32_t ShaderLanguage::get_warning_flags() const {
Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_info) {
clear();
- Error err = _preprocess_shader(p_code, code);
- if (err != OK) {
- return err;
- }
-
- // Clear after preprocessing. Because preprocess uses the resource loader, it means if this instance is held in a singleton, it can have a changed state after.
- clear();
-
+ code = p_code;
global_var_get_type_func = p_info.global_variable_type_func;
+
varying_function_names = p_info.varying_function_names;
nodes = nullptr;
shader = alloc_node<ShaderNode>();
- err = _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types, p_info.is_include);
+ Error err = _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types, p_info.is_include);
#ifdef DEBUG_ENABLED
if (check_warnings) {
@@ -9661,44 +9573,7 @@ Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_i
Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint) {
clear();
- int preprocessor_completion_type;
- Error error = _preprocess_shader(p_code, code, &preprocessor_completion_type);
-
- switch (preprocessor_completion_type) {
- case ShaderPreprocessor::COMPLETION_TYPE_DIRECTIVE: {
- static List<String> options;
-
- if (options.is_empty()) {
- ShaderPreprocessor::get_keyword_list(&options, true);
- }
-
- for (const String &E : options) {
- ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
- r_options->push_back(option);
- }
-
- return OK;
- } break;
- case ShaderPreprocessor::COMPLETION_TYPE_PRAGMA: {
- static List<String> options;
-
- if (options.is_empty()) {
- ShaderPreprocessor::get_pragma_list(&options);
- }
-
- for (const String &E : options) {
- ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
- r_options->push_back(option);
- }
-
- return OK;
- } break;
- }
-
- if (error != OK) {
- return error;
- }
-
+ code = p_code;
varying_function_names = p_info.varying_function_names;
nodes = nullptr;
@@ -10231,6 +10106,10 @@ String ShaderLanguage::get_error_text() {
return error_str;
}
+Vector<ShaderLanguage::FilePosition> ShaderLanguage::get_include_positions() {
+ return include_positions;
+}
+
int ShaderLanguage::get_error_line() {
return error_line;
}
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 59d679fd98..4e7283a714 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -777,7 +777,6 @@ public:
static uint32_t get_datatype_size(DataType p_type);
static void get_keyword_list(List<String> *r_keywords);
- static void get_preprocessor_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords);
static bool is_control_flow_keyword(String p_keyword);
static void get_builtin_funcs(List<String> *r_keywords);
@@ -869,6 +868,11 @@ public:
typedef DataType (*GlobalVariableGetTypeFunc)(const StringName &p_name);
+ struct FilePosition {
+ String file;
+ int line = 0;
+ };
+
private:
struct KeyWord {
TokenType token;
@@ -886,6 +890,8 @@ private:
String error_str;
int error_line = 0;
+ Vector<FilePosition> include_positions;
+
#ifdef DEBUG_ENABLED
struct Usage {
int decl_line;
@@ -953,6 +959,7 @@ private:
error_line = tk_line;
error_set = true;
error_str = p_str;
+ include_positions.write[include_positions.size() - 1].line = tk_line;
}
void _set_expected_error(const String &p_what) {
@@ -1072,7 +1079,6 @@ private:
String _get_shader_type_list(const HashSet<String> &p_shader_types) const;
String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
- Error _preprocess_shader(const String &p_code, String &r_result, int *r_completion_type = nullptr);
Error _parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types, bool p_is_include);
Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
@@ -1094,8 +1100,6 @@ public:
void clear();
static String get_shader_type(const String &p_code);
- static void get_shader_dependencies(const String &p_code, HashSet<Ref<ShaderInclude>> *r_dependencies);
- static String get_shader_type_and_dependencies(const String &p_code, HashSet<Ref<ShaderInclude>> *r_dependencies);
struct ShaderCompileInfo {
HashMap<StringName, FunctionInfo> functions;
@@ -1110,6 +1114,7 @@ public:
Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint);
String get_error_text();
+ Vector<FilePosition> get_include_positions();
int get_error_line();
ShaderNode *get_shader();
diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp
index 3890c63e9f..9623d11010 100644
--- a/servers/rendering/shader_preprocessor.cpp
+++ b/servers/rendering/shader_preprocessor.cpp
@@ -555,6 +555,15 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
p_tokenizer->advance('"');
String path = tokens_to_string(p_tokenizer->advance('"'));
+ for (int i = 0; i < path.length(); i++) {
+ if (path[i] == '\n') {
+ break; //stop parsing
+ }
+ if (path[i] == CURSOR) {
+ state->completion_type = COMPLETION_TYPE_INCLUDE_PATH;
+ break;
+ }
+ }
path = path.substr(0, path.length() - 1);
p_tokenizer->skip_whitespace();
@@ -569,7 +578,7 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
return;
}
- Ref<ShaderInclude> shader_inc = Object::cast_to<ShaderInclude>(*res);
+ Ref<ShaderInclude> shader_inc = res;
if (shader_inc.is_null()) {
set_error(RTR("Shader include resource type is wrong."), line);
return;
@@ -584,6 +593,8 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
}
}
+ state->shader_includes.insert(shader_inc);
+
const String real_path = shader_inc->get_path();
if (state->includes.has(real_path)) {
// Already included, skip.
@@ -603,18 +614,26 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
String old_include = state->current_include;
state->current_include = real_path;
- ShaderPreprocessor processor(included);
+ ShaderPreprocessor processor;
int prev_condition_depth = state->condition_depth;
state->condition_depth = 0;
+ FilePosition fp;
+ fp.file = state->current_include;
+ fp.line = line;
+ state->include_positions.push_back(fp);
+
String result;
- processor.preprocess(state, result);
+ processor.preprocess(state, included, result);
+ add_to_output("@@>" + real_path + "\n"); // Add token for enter include path
add_to_output(result);
+ add_to_output("\n@@<\n"); // Add token for exit include path
// Reset to last include if there are no errors. We want to use this as context.
if (state->error.is_empty()) {
state->current_include = old_include;
+ state->include_positions.pop_back();
} else {
return;
}
@@ -855,7 +874,9 @@ void ShaderPreprocessor::add_to_output(const String &p_str) {
void ShaderPreprocessor::set_error(const String &p_error, int p_line) {
if (state->error.is_empty()) {
state->error = p_error;
- state->error_line = p_line + 1;
+ FilePosition fp;
+ fp.line = p_line + 1;
+ state->include_positions.push_back(fp);
}
}
@@ -867,18 +888,6 @@ bool ShaderPreprocessor::check_directive_before_type(Tokenizer *p_tokenizer, con
return true;
}
-ShaderPreprocessor::State *ShaderPreprocessor::create_state() {
- State *new_state = memnew(State);
-
- String platform = OS::get_singleton()->get_name().replace(" ", "_").to_upper();
- new_state->defines[platform] = create_define("true");
-
- Engine *engine = Engine::get_singleton();
- new_state->defines["EDITOR"] = create_define(engine->is_editor_hint() ? "true" : "false");
-
- return new_state;
-}
-
ShaderPreprocessor::Define *ShaderPreprocessor::create_define(const String &p_body) {
ShaderPreprocessor::Define *define = memnew(Define);
define->body = p_body;
@@ -903,18 +912,14 @@ void ShaderPreprocessor::clear() {
state = nullptr;
}
-Error ShaderPreprocessor::preprocess(State *p_state, String &r_result) {
+Error ShaderPreprocessor::preprocess(State *p_state, const String &p_code, String &r_result) {
clear();
output.clear();
state = p_state;
- if (state == nullptr) {
- state = create_state();
- state_owner = true;
- }
- CommentRemover remover(code);
+ CommentRemover remover(p_code);
String stripped = remover.strip();
String error = remover.get_error();
if (!error.is_empty()) {
@@ -923,7 +928,7 @@ Error ShaderPreprocessor::preprocess(State *p_state, String &r_result) {
}
// Track code hashes to prevent cyclic include.
- uint64_t code_hash = code.hash64();
+ uint64_t code_hash = p_code.hash64();
state->cyclic_include_hashes.push_back(code_hash);
Tokenizer p_tokenizer(stripped);
@@ -990,12 +995,55 @@ Error ShaderPreprocessor::preprocess(State *p_state, String &r_result) {
return OK;
}
-Error ShaderPreprocessor::preprocess(String &r_result) {
- return preprocess(nullptr, r_result);
-}
+Error ShaderPreprocessor::preprocess(const String &p_code, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, IncludeCompletionFunction p_include_completion_func) {
+ State pp_state;
+ Error err = preprocess(&pp_state, p_code, r_result);
+ if (err != OK) {
+ if (r_error_text) {
+ *r_error_text = pp_state.error;
+ }
+ if (r_error_position) {
+ *r_error_position = pp_state.include_positions;
+ }
+ }
+ if (r_includes) {
+ *r_includes = pp_state.shader_includes;
+ }
+
+ if (r_completion_options) {
+ switch (pp_state.completion_type) {
+ case COMPLETION_TYPE_DIRECTIVE: {
+ List<String> options;
+ get_keyword_list(&options, true);
+
+ for (const String &E : options) {
+ ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ r_completion_options->push_back(option);
+ }
+
+ } break;
+ case COMPLETION_TYPE_PRAGMA: {
+ List<String> options;
+
+ ShaderPreprocessor::get_pragma_list(&options);
-ShaderPreprocessor::State *ShaderPreprocessor::get_state() {
- return state;
+ for (const String &E : options) {
+ ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ r_completion_options->push_back(option);
+ }
+
+ } break;
+ case COMPLETION_TYPE_INCLUDE_PATH: {
+ if (p_include_completion_func && r_completion_options) {
+ p_include_completion_func(r_completion_options);
+ }
+
+ } break;
+ default: {
+ }
+ }
+ }
+ return err;
}
void ShaderPreprocessor::get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords) {
@@ -1018,8 +1066,7 @@ void ShaderPreprocessor::get_pragma_list(List<String> *r_pragmas) {
r_pragmas->push_back("disable_preprocessor");
}
-ShaderPreprocessor::ShaderPreprocessor(const String &p_code) :
- code(p_code) {
+ShaderPreprocessor::ShaderPreprocessor() {
}
ShaderPreprocessor::~ShaderPreprocessor() {
diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h
index 1cbab8e36f..9bac706049 100644
--- a/servers/rendering/shader_preprocessor.h
+++ b/servers/rendering/shader_preprocessor.h
@@ -44,6 +44,20 @@
#include "scene/resources/shader_include.h"
class ShaderPreprocessor {
+public:
+ enum CompletionType {
+ COMPLETION_TYPE_NONE,
+ COMPLETION_TYPE_DIRECTIVE,
+ COMPLETION_TYPE_PRAGMA_DIRECTIVE,
+ COMPLETION_TYPE_PRAGMA,
+ COMPLETION_TYPE_INCLUDE_PATH,
+ };
+
+ struct FilePosition {
+ String file;
+ int line = 0;
+ };
+
private:
struct Token {
char32_t text;
@@ -113,14 +127,6 @@ private:
int end_line = -1;
};
-public:
- enum CompletionType {
- COMPLETION_TYPE_NONE,
- COMPLETION_TYPE_DIRECTIVE,
- COMPLETION_TYPE_PRAGMA_DIRECTIVE,
- COMPLETION_TYPE_PRAGMA,
- };
-
struct State {
RBMap<String, Define *> defines;
Vector<bool> skip_stack_else;
@@ -132,14 +138,14 @@ public:
String current_shader_type;
int shader_type_pos = -1;
String error;
- int error_line = -1;
+ List<FilePosition> include_positions;
RBMap<String, Vector<SkippedCondition *>> skipped_conditions;
bool disabled = false;
CompletionType completion_type = COMPLETION_TYPE_NONE;
+ HashSet<Ref<ShaderInclude>> shader_includes;
};
private:
- String code;
LocalVector<char32_t> output;
State *state = nullptr;
bool state_owner = false;
@@ -175,21 +181,21 @@ private:
void set_error(const String &p_error, int p_line);
bool check_directive_before_type(Tokenizer *p_tokenizer, const String &p_directive);
- static State *create_state();
static Define *create_define(const String &p_body);
void clear();
+ Error preprocess(State *p_state, const String &p_code, String &r_result);
+
public:
- Error preprocess(State *p_state, String &r_result);
- Error preprocess(String &r_result);
+ typedef void (*IncludeCompletionFunction)(List<ScriptLanguage::CodeCompletionOption> *);
- State *get_state();
+ Error preprocess(const String &p_code, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr);
- static void get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords = false);
+ static void get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords);
static void get_pragma_list(List<String> *r_pragmas);
- ShaderPreprocessor(const String &p_code);
+ ShaderPreprocessor();
~ShaderPreprocessor();
};
diff --git a/servers/rendering/storage/material_storage.h b/servers/rendering/storage/material_storage.h
index 00790106af..4189e792db 100644
--- a/servers/rendering/storage/material_storage.h
+++ b/servers/rendering/storage/material_storage.h
@@ -61,6 +61,7 @@ public:
virtual void shader_free(RID p_rid) = 0;
virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
+ virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0;
virtual String shader_get_code(RID p_shader) const = 0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 5ee12d04d9..da02bdc66a 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1709,6 +1709,8 @@ void RenderingServer::_bind_methods() {
/* SHADER */
ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
+ ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code);
+ ClassDB::bind_method(D_METHOD("shader_set_path_hint", "shader", "path"), &RenderingServer::shader_set_path_hint);
ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list);
ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 8d224f2832..39490a0346 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -170,6 +170,7 @@ public:
virtual RID shader_create() = 0;
virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
+ virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0;
virtual String shader_get_code(RID p_shader) const = 0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0;