diff options
author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-04-20 08:33:42 +0300 |
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committer | GitHub <noreply@github.com> | 2022-04-20 08:33:42 +0300 |
commit | f4b0c7a1ea8d86c1dfd96478ca12ad1360903d9d (patch) | |
tree | 16426afe66415722c287a0c087f7cca0771ab8a3 /servers | |
parent | 7f384886ce65fb5deead17a3604a9f0b8917a9ee (diff) | |
parent | cf58d23a727e09a4707ba0c87087aa7fa37827c5 (diff) |
Merge pull request #60175 from Geometror/visual-shader-vector4
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/shader_language.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 816a02761d..af5da6ae6f 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3467,7 +3467,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); + value = Variant(Quaternion(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); } break; case ShaderLanguage::TYPE_UINT: @@ -3517,7 +3517,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); + value = Variant(Quaternion(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); } break; case ShaderLanguage::TYPE_FLOAT: @@ -3581,7 +3581,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); } else { - value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + value = Variant(Quaternion(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); } } break; @@ -3776,7 +3776,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { pi.type = Variant::COLOR; } else { - pi.type = Variant::PLANE; + pi.type = Variant::QUATERNION; } } } break; |