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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-30 20:32:11 +0200
committerGitHub <noreply@github.com>2020-03-30 20:32:11 +0200
commitf3c74afd2869859fa117271264e9294d36be16e5 (patch)
tree7533def8a2a7fd1a8b52b1fe965c318eb027e781 /servers
parent6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff)
parenteaaee63b629d6999fcc0c84e38886b964f6d051d (diff)
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
Diffstat (limited to 'servers')
-rw-r--r--servers/navigation_server_2d.h2
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp2
-rw-r--r--servers/register_server_types.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index af914e5ba9..d7384bae74 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -39,7 +39,7 @@
#include "core/rid.h"
#include "scene/2d/navigation_region_2d.h"
-// This server exposes the 3D `NavigationServer` features in the 2D world.
+// This server exposes the `NavigationServer3D` features in the 2D world.
class NavigationServer2D : public Object {
GDCLASS(NavigationServer2D, Object);
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index da84630088..11a3b7bbb8 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -70,7 +70,7 @@ RID PhysicsServer3DSW::shape_create(ShapeType p_shape) {
} break;
case SHAPE_CYLINDER: {
- ERR_FAIL_V_MSG(RID(), "CylinderShape is not supported in GodotPhysics. Please switch to Bullet in the Project Settings.");
+ ERR_FAIL_V_MSG(RID(), "CylinderShape3D is not supported in GodotPhysics. Please switch to Bullet in the Project Settings.");
} break;
case SHAPE_CONVEX_POLYGON: {
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index c53ffcc7b5..f96752813d 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -194,10 +194,10 @@ void register_server_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer", NavigationServer3D::get_singleton_mut()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton_mut()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ARVRServer", ARVRServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton()));
}