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authorHaoyu Qiu <timothyqiu32@gmail.com>2021-10-04 16:12:52 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2021-10-04 16:42:53 +0800
commitf3816898fad9a96becf622f8ac4839b6bfe3e1c2 (patch)
tree400c5541a706feff99e4eac3d460871744e32e78 /servers
parent66ab3ce954a94fd43baed1dd74381dd32c893407 (diff)
Fix crash when pinned SoftBody point is out of range
Diffstat (limited to 'servers')
-rw-r--r--servers/physics_3d/soft_body_3d_sw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp
index 5e8f8692ba..7d173f9294 100644
--- a/servers/physics_3d/soft_body_3d_sw.cpp
+++ b/servers/physics_3d/soft_body_3d_sw.cpp
@@ -567,7 +567,7 @@ bool SoftBody3DSW::create_from_trimesh(const Vector<int> &p_indices, const Vecto
for (uint32_t i = 0; i < pinned_count; ++i) {
int pinned_vertex = pinned_vertices[i];
- ERR_CONTINUE(pinned_vertex >= visual_vertex_count);
+ ERR_CONTINUE(pinned_vertex < 0 || pinned_vertex >= visual_vertex_count);
uint32_t node_index = map_visual_to_physics[pinned_vertex];
ERR_CONTINUE(node_index >= node_count);