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authorclayjohn <claynjohn@gmail.com>2022-12-21 15:19:57 -0700
committerclayjohn <claynjohn@gmail.com>2022-12-21 15:19:57 -0700
commiteb10c71d6c2d8b593d96d55c41adaf894ea53e50 (patch)
treec20e2e0d3721f1d518c664ec51cd3f62bbf2a135 /servers
parentb04bc494439193255c85ed9753d28aa92b5adcfa (diff)
Disable particle trails particles when parent parent is not active.
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/shaders/particles.glsl5
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl
index 9f6aa7adc0..f787b74dab 100644
--- a/servers/rendering/renderer_rd/shaders/particles.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles.glsl
@@ -304,6 +304,11 @@ void main() {
PARTICLE.flags = PARTICLE_FLAG_ACTIVE | (particles.data[src_idx].flags & (PARTICLE_FRAME_MASK << PARTICLE_FRAME_SHIFT));
return; //- this appears like it should be correct, but it seems not to be.. wonder why.
}
+ if (!bool(particles.data[src_idx].flags & PARTICLE_FLAG_ACTIVE)) {
+ // Disable the entire trail if the parent is no longer active.
+ PARTICLE.flags = 0;
+ return;
+ }
} else {
PARTICLE.flags &= ~PARTICLE_FLAG_STARTED;
}