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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-08 13:39:39 +0100
committerGitHub <noreply@github.com>2021-11-08 13:39:39 +0100
commite87687a6d0bd052d282b0645b7fff47c5559c981 (patch)
tree088dfb41f984caefac2031eeec86d0d05fcd3523 /servers
parent63559f2c80e29231596aec9cee4de79139584373 (diff)
parent151d2e34caff77b9b2ffcadea1e4fa0a7ddd450c (diff)
Merge pull request #54486 from ibrahn/thread-work-pool-lazier
Diffstat (limited to 'servers')
-rw-r--r--servers/physics_2d/godot_step_2d.cpp6
-rw-r--r--servers/physics_3d/godot_step_3d.cpp6
2 files changed, 2 insertions, 10 deletions
diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp
index 3010315571..84ec0e3c63 100644
--- a/servers/physics_2d/godot_step_2d.cpp
+++ b/servers/physics_2d/godot_step_2d.cpp
@@ -255,11 +255,7 @@ void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta, int p_iterations)
// Warning: _solve_island modifies the constraint islands for optimization purpose,
// their content is not reliable after these calls and shouldn't be used anymore.
- if (island_count > 1) {
- work_pool.do_work(island_count, this, &GodotStep2D::_solve_island, nullptr);
- } else if (island_count > 0) {
- _solve_island(0);
- }
+ work_pool.do_work(island_count, this, &GodotStep2D::_solve_island, nullptr);
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
diff --git a/servers/physics_3d/godot_step_3d.cpp b/servers/physics_3d/godot_step_3d.cpp
index a8654c617b..331d65df49 100644
--- a/servers/physics_3d/godot_step_3d.cpp
+++ b/servers/physics_3d/godot_step_3d.cpp
@@ -359,11 +359,7 @@ void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta, int p_iterations)
// Warning: _solve_island modifies the constraint islands for optimization purpose,
// their content is not reliable after these calls and shouldn't be used anymore.
- if (island_count > 1) {
- work_pool.do_work(island_count, this, &GodotStep3D::_solve_island, nullptr);
- } else if (island_count > 0) {
- _solve_island(0);
- }
+ work_pool.do_work(island_count, this, &GodotStep3D::_solve_island, nullptr);
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();