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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-01-29 22:00:58 +0100
committerGitHub <noreply@github.com>2022-01-29 22:00:58 +0100
commite4265e86ceee1bf08bd92b85b51e969310a08bd6 (patch)
treed06770c1eed0c9923ac6da94c70af6d832f69fc4 /servers
parent2f57a11ed9b383706b72783c0d9b1e869774e08a (diff)
parent736ac253061cad240acf390c2aedf619ad7f3a32 (diff)
Merge pull request #57409 from Calinou/physics-run-on-thread-rename
Rename the physics server `run_on_thread` project settings
Diffstat (limited to 'servers')
-rw-r--r--servers/register_server_types.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 3fbf4fe436..bf8b6379d2 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -80,7 +80,7 @@
ShaderTypes *shader_types = nullptr;
PhysicsServer3D *_createGodotPhysics3DCallback() {
- bool using_threads = GLOBAL_GET("physics/3d/run_on_thread");
+ bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
PhysicsServer3D *physics_server = memnew(GodotPhysicsServer3D(using_threads));
@@ -88,7 +88,7 @@ PhysicsServer3D *_createGodotPhysics3DCallback() {
}
PhysicsServer2D *_createGodotPhysics2DCallback() {
- bool using_threads = GLOBAL_GET("physics/2d/run_on_thread");
+ bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
PhysicsServer2D *physics_server = memnew(GodotPhysicsServer2D(using_threads));