summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2019-06-24 22:24:07 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:28 +0100
commite1b3444415054c21b274546876642af7292c0937 (patch)
tree88266bd6c646c70366f2b7796e681d7b64655527 /servers
parent1b4281b895f3046ea972256182b18696a25f8316 (diff)
Bugfixes and ability to better specify filter and repeat modes everywhere.
Removes antialiased flag for draw_* methods.
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/rasterizer/rasterizer.h1
-rw-r--r--servers/visual/rasterizer/rasterizer_canvas_rd.cpp3
-rw-r--r--servers/visual/rasterizer/rasterizer_storage_rd.cpp38
-rw-r--r--servers/visual/rasterizer/rasterizer_storage_rd.h2
-rw-r--r--servers/visual/visual_server_canvas.cpp10
-rw-r--r--servers/visual/visual_server_canvas.h10
-rw-r--r--servers/visual/visual_server_raster.h10
-rw-r--r--servers/visual/visual_server_viewport.cpp5
-rw-r--r--servers/visual/visual_server_wrap_mt.h10
-rw-r--r--servers/visual_server.cpp3
-rw-r--r--servers/visual_server.h10
11 files changed, 57 insertions, 45 deletions
diff --git a/servers/visual/rasterizer/rasterizer.h b/servers/visual/rasterizer/rasterizer.h
index bb7c51f79b..215845d3b7 100644
--- a/servers/visual/rasterizer/rasterizer.h
+++ b/servers/visual/rasterizer/rasterizer.h
@@ -560,6 +560,7 @@ public:
virtual bool render_target_is_clear_requested(RID p_render_target) = 0;
virtual Color render_target_get_clear_request_color(RID p_render_target) = 0;
virtual void render_target_disable_clear_request(RID p_render_target) = 0;
+ virtual void render_target_do_clear_request(RID p_render_target) = 0;
/* CANVAS SHADOW */
diff --git a/servers/visual/rasterizer/rasterizer_canvas_rd.cpp b/servers/visual/rasterizer/rasterizer_canvas_rd.cpp
index eef127eeeb..92136c7f9a 100644
--- a/servers/visual/rasterizer/rasterizer_canvas_rd.cpp
+++ b/servers/visual/rasterizer/rasterizer_canvas_rd.cpp
@@ -1061,8 +1061,7 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
case Item::Command::TYPE_TRANSFORM: {
const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
- base_transform = base_transform * transform->xform;
- _update_transform_2d_to_mat2x3(base_transform, push_constant.world);
+ _update_transform_2d_to_mat2x3(base_transform * transform->xform, push_constant.world);
} break;
case Item::Command::TYPE_CLIP_IGNORE: {
diff --git a/servers/visual/rasterizer/rasterizer_storage_rd.cpp b/servers/visual/rasterizer/rasterizer_storage_rd.cpp
index d38d0c62c8..fd7ddba76c 100644
--- a/servers/visual/rasterizer/rasterizer_storage_rd.cpp
+++ b/servers/visual/rasterizer/rasterizer_storage_rd.cpp
@@ -771,8 +771,6 @@ void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) {
rt->framebuffer = RID();
rt->color = RID();
-
- rt->dirty = true;
}
void RasterizerStorageRD::_update_render_target(RenderTarget *rt) {
@@ -787,7 +785,6 @@ void RasterizerStorageRD::_update_render_target(RenderTarget *rt) {
_clear_render_target(rt);
if (rt->size.width == 0 || rt->size.height == 0) {
- rt->dirty = false;
return;
}
//until we implement suport for HDR monitors (and render target is attached to screen), this is enough.
@@ -863,18 +860,18 @@ void RasterizerStorageRD::_update_render_target(RenderTarget *rt) {
texture_proxy_update(proxies[i], rt->texture);
}
}
- rt->dirty = false;
}
RID RasterizerStorageRD::render_target_create() {
RenderTarget render_target;
- render_target.dirty = true;
+
render_target.was_used = false;
render_target.clear_requested = false;
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
render_target.flags[i] = false;
}
+ _update_render_target(&render_target);
return render_target_owner.make_rid(render_target);
}
@@ -887,17 +884,13 @@ void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_widt
ERR_FAIL_COND(!rt);
rt->size.x = p_width;
rt->size.y = p_height;
- rt->dirty = true;
+ _update_render_target(rt);
}
RID RasterizerStorageRD::render_target_get_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
- if (rt->dirty) {
- _update_render_target(rt);
- }
-
return rt->texture;
}
@@ -908,7 +901,7 @@ void RasterizerStorageRD::render_target_set_flag(RID p_render_target, RenderTarg
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->flags[p_flag] = p_value;
- rt->dirty = true;
+ _update_render_target(rt);
}
bool RasterizerStorageRD::render_target_was_used(RID p_render_target) {
@@ -936,10 +929,6 @@ RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
- if (rt->dirty) {
- _update_render_target(rt);
- }
-
return rt->framebuffer;
}
@@ -970,6 +959,20 @@ void RasterizerStorageRD::render_target_disable_clear_request(RID p_render_targe
rt->clear_requested = false;
}
+void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) {
+
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (!rt->clear_requested) {
+ return;
+ }
+ Vector<Color> clear_colors;
+ clear_colors.push_back(rt->clear_color);
+ RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ_COLOR_DISCARD_DEPTH, clear_colors);
+ RD::get_singleton()->draw_list_end();
+ rt->clear_requested = false;
+}
+
bool RasterizerStorageRD::free(RID p_rid) {
if (texture_owner.owns(p_rid)) {
@@ -998,8 +1001,9 @@ bool RasterizerStorageRD::free(RID p_rid) {
_clear_render_target(rt);
if (rt->texture.is_valid()) {
- //no memory to be freed from here
- texture_owner.free(rt->texture);
+ Texture *tex = texture_owner.getornull(rt->texture);
+ tex->is_render_target = false;
+ free(rt->texture);
}
render_target_owner.free(p_rid);
diff --git a/servers/visual/rasterizer/rasterizer_storage_rd.h b/servers/visual/rasterizer/rasterizer_storage_rd.h
index 39404347fb..4f97c55ecc 100644
--- a/servers/visual/rasterizer/rasterizer_storage_rd.h
+++ b/servers/visual/rasterizer/rasterizer_storage_rd.h
@@ -83,7 +83,6 @@ public:
//texture generated for this owner (nor RD).
RID texture;
- bool dirty;
bool was_used;
//clear request
@@ -641,6 +640,7 @@ public:
virtual bool render_target_is_clear_requested(RID p_render_target);
virtual Color render_target_get_clear_request_color(RID p_render_target);
virtual void render_target_disable_clear_request(RID p_render_target);
+ virtual void render_target_do_clear_request(RID p_render_target);
Size2 render_target_get_size(RID p_render_target);
RID render_target_get_rd_framebuffer(RID p_render_target);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index f44548aded..95118138dd 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -482,7 +482,7 @@ void VisualServerCanvas::canvas_item_set_default_texture_repeat(RID p_item, VS::
canvas_item->texture_repeat = p_repeat;
}
-void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
+void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -511,7 +511,7 @@ void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from,
canvas_item->commands.push_back(line);
}
-void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
ERR_FAIL_COND(p_points.size() < 2);
Item *canvas_item = canvas_item_owner.getornull(p_item);
@@ -605,7 +605,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
canvas_item->commands.push_back(pline);
}
-void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
ERR_FAIL_COND(p_points.size() < 2);
Item *canvas_item = canvas_item_owner.getornull(p_item);
@@ -826,7 +826,7 @@ void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Poin
canvas_item->commands.push_back(prim);
}
-void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, bool p_antialiased, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
+void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -853,7 +853,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
canvas_item->commands.push_back(polygon);
}
-void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, bool p_antialiased, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
+void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index d979d202b4..b18e3aaace 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -198,17 +198,17 @@ public:
void canvas_item_set_default_texture_filter(RID p_item, VS::CanvasItemTextureFilter p_filter);
void canvas_item_set_default_texture_repeat(RID p_item, VS::CanvasItemTextureRepeat p_repeat);
- void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
- void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0);
+ void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
+ void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), bool p_clip_uv = false, VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
- void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), bool p_antialiased = false, VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
- void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), bool p_antialiased = false, VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
+ void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
+ void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index ba4eccd0f0..203aba1b95 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -610,17 +610,17 @@ public:
BIND2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
BIND2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
- BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
- BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
- BIND5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ BIND5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
+ BIND4(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float)
+ BIND4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
BIND11(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
BIND12(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat)
BIND15(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
BIND11(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- BIND11(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- BIND15(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat)
+ BIND10(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
+ BIND14(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
BIND10(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
BIND8(canvas_item_add_multimesh, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
BIND8(canvas_item_add_particles, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 05db6454dc..3add544cf3 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -265,6 +265,11 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
//VSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
}
+
+ if (VSG::storage->render_target_is_clear_requested(p_viewport->render_target)) {
+ //was never cleared in the end, force clear it
+ VSG::storage->render_target_do_clear_request(p_viewport->render_target);
+ }
}
void VisualServerViewport::draw_viewports() {
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index fb6f42d1a4..ab0bb78175 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -523,17 +523,17 @@ public:
FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
- FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
- FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
- FUNC5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ FUNC5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
+ FUNC4(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float)
+ FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
FUNC11(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
FUNC12(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat)
FUNC15(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
FUNC11(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- FUNC11(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- FUNC15(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat)
+ FUNC10(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
+ FUNC14(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
FUNC10(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
FUNC8(canvas_item_add_multimesh, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
FUNC8(canvas_item_add_particles, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 077a85f151..46b80dba72 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1919,6 +1919,8 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_create"), &VisualServer::canvas_create);
ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &VisualServer::canvas_set_item_mirroring);
ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &VisualServer::canvas_set_modulate);
+#warning TODO method bindings need to be fixed
+#if 0
ClassDB::bind_method(D_METHOD("canvas_item_create"), &VisualServer::canvas_item_create);
ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &VisualServer::canvas_item_set_parent);
@@ -1947,6 +1949,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &VisualServer::canvas_item_add_set_transform);
ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &VisualServer::canvas_item_add_clip_ignore);
ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &VisualServer::canvas_item_set_sort_children_by_y);
+#endif
ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &VisualServer::canvas_item_set_z_index);
ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &VisualServer::canvas_item_set_z_as_relative_to_parent);
ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &VisualServer::canvas_item_set_copy_to_backbuffer);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 3b9f54f015..faf2597292 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -902,17 +902,17 @@ public:
virtual void canvas_item_set_default_texture_filter(RID p_item, CanvasItemTextureFilter p_filter) = 0;
virtual void canvas_item_set_default_texture_repeat(RID p_item, CanvasItemTextureRepeat p_repeat) = 0;
- virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0;
- virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
- virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
+ virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0) = 0;
+ virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0) = 0;
+ virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0) = 0;
virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), bool p_clip_uv = false, CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
- virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), bool p_antialiased = false, CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
- virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), bool p_antialiased = false, CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
+ virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
+ virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;