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author | clayjohn <claynjohn@gmail.com> | 2023-02-03 15:40:19 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-02-03 15:40:42 -0800 |
commit | dfbf4390816bee93b373549afc125969d9f13d17 (patch) | |
tree | 80c24bdaa604fb54dc3c9158eb801930c26d3469 /servers | |
parent | b0598dcdb7cd96e2614b687a57a64ce12245e19e (diff) |
Avoid shading CanvasGroup nodes twice
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index bd8c11186e..f102bc0650 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2634,6 +2634,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { // Default CanvasGroup shader. shader_type canvas_item; +render_mode unshaded; uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest; @@ -2661,6 +2662,7 @@ void fragment() { // Default clip children shader. shader_type canvas_item; +render_mode unshaded; uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest; |