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authorclayjohn <claynjohn@gmail.com>2023-02-03 15:40:19 -0800
committerclayjohn <claynjohn@gmail.com>2023-02-03 15:40:42 -0800
commitdfbf4390816bee93b373549afc125969d9f13d17 (patch)
tree80c24bdaa604fb54dc3c9158eb801930c26d3469 /servers
parentb0598dcdb7cd96e2614b687a57a64ce12245e19e (diff)
Avoid shading CanvasGroup nodes twice
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index bd8c11186e..f102bc0650 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2634,6 +2634,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
// Default CanvasGroup shader.
shader_type canvas_item;
+render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
@@ -2661,6 +2662,7 @@ void fragment() {
// Default clip children shader.
shader_type canvas_item;
+render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;