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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-01 07:55:53 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-01 07:55:53 +0200 |
commit | de53e91b856aba0e0ac100707376c8de9f50b4d1 (patch) | |
tree | e5d90edf5c6c40716ad08081f4a616bcb8068184 /servers | |
parent | 633710f1c90c2e13d5509a8c4556694ac684f874 (diff) | |
parent | e35e79b8025d1c35f5b8d0f891ccd6fd53f2d4c6 (diff) |
Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject
Tweak default fog settings for better appearance
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/storage/environment_storage.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/storage/environment_storage.h b/servers/rendering/storage/environment_storage.h index bd1c17deec..29bba86930 100644 --- a/servers/rendering/storage/environment_storage.h +++ b/servers/rendering/storage/environment_storage.h @@ -67,10 +67,10 @@ private: // Fog bool fog_enabled = false; - Color fog_light_color = Color(0.5, 0.6, 0.7); + Color fog_light_color = Color(0.518, 0.553, 0.608); float fog_light_energy = 1.0; float fog_sun_scatter = 0.0; - float fog_density = 0.001; + float fog_density = 0.01; float fog_height = 0.0; float fog_height_density = 0.0; //can be negative to invert effect float fog_aerial_perspective = 0.0; @@ -84,10 +84,10 @@ private: float volumetric_fog_anisotropy = 0.2; float volumetric_fog_length = 64.0; float volumetric_fog_detail_spread = 2.0; - float volumetric_fog_gi_inject = 0.0; + float volumetric_fog_gi_inject = 1.0; + float volumetric_fog_ambient_inject = 0.0; bool volumetric_fog_temporal_reprojection = true; float volumetric_fog_temporal_reprojection_amount = 0.9; - float volumetric_fog_ambient_inject = 0.0; // Glow bool glow_enabled = false; |