diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-01 23:52:34 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-01 23:52:34 +0200 |
commit | d63c6fc46351532d02a283d041fd98ad9278022f (patch) | |
tree | 06a6a04b6754a1da94693e04359232ccf084e610 /servers | |
parent | 4cca7bd97778dd01637ddb6fd3dbb32e6d37db0b (diff) | |
parent | 699e9f79669ce4759e4e899f68051cb36e5ee7ba (diff) |
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/environment/sky.cpp | 3 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/environment/sky.h | 31 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/environment/sky.glsl | 39 | ||||
-rw-r--r-- | servers/rendering/renderer_scene.h | 6 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_cull.h | 6 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_render.cpp | 16 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_render.h | 6 | ||||
-rw-r--r-- | servers/rendering/rendering_server_default.h | 4 | ||||
-rw-r--r-- | servers/rendering/storage/environment_storage.cpp | 18 | ||||
-rw-r--r-- | servers/rendering/storage/environment_storage.h | 8 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 4 | ||||
-rw-r--r-- | servers/rendering_server.h | 4 |
12 files changed, 92 insertions, 53 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 3fbe1086a1..1f7a5c8da3 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -1328,6 +1328,9 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P sky_scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy; sky_scene_state.ubo.fog_sun_scatter = RendererSceneRenderRD::get_singleton()->environment_get_fog_sun_scatter(p_env); + sky_scene_state.ubo.fog_sky_affect = RendererSceneRenderRD::get_singleton()->environment_get_fog_sky_affect(p_env); + sky_scene_state.ubo.volumetric_fog_sky_affect = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_sky_affect(p_env); + RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo); } diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h index 406479d4d3..fbd43889a0 100644 --- a/servers/rendering/renderer_rd/environment/sky.h +++ b/servers/rendering/renderer_rd/environment/sky.h @@ -148,20 +148,23 @@ private: public: struct SkySceneState { struct UBO { - uint32_t volumetric_fog_enabled; - float volumetric_fog_inv_length; - float volumetric_fog_detail_spread; - - float fog_aerial_perspective; - - float fog_light_color[3]; - float fog_sun_scatter; - - uint32_t fog_enabled; - float fog_density; - - float z_far; - uint32_t directional_light_count; + uint32_t volumetric_fog_enabled; // 4 - 4 + float volumetric_fog_inv_length; // 4 - 8 + float volumetric_fog_detail_spread; // 4 - 12 + float volumetric_fog_sky_affect; // 4 - 16 + + uint32_t fog_enabled; // 4 - 20 + float fog_sky_affect; // 4 - 24 + float fog_density; // 4 - 28 + float fog_sun_scatter; // 4 - 32 + + float fog_light_color[3]; // 12 - 44 + float fog_aerial_perspective; // 4 - 48 + + float z_far; // 4 - 52 + uint32_t directional_light_count; // 4 - 56 + uint32_t pad1; // 4 - 60 + uint32_t pad2; // 4 - 64 }; UBO ubo; diff --git a/servers/rendering/renderer_rd/shaders/environment/sky.glsl b/servers/rendering/renderer_rd/shaders/environment/sky.glsl index 7a0b2af3ce..0eb0f5f8fd 100644 --- a/servers/rendering/renderer_rd/shaders/environment/sky.glsl +++ b/servers/rendering/renderer_rd/shaders/environment/sky.glsl @@ -83,20 +83,23 @@ layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalShaderUnifor global_shader_uniforms; layout(set = 0, binding = 2, std140) uniform SceneData { - bool volumetric_fog_enabled; - float volumetric_fog_inv_length; - float volumetric_fog_detail_spread; - - float fog_aerial_perspective; - - vec3 fog_light_color; - float fog_sun_scatter; - - bool fog_enabled; - float fog_density; - - float z_far; - uint directional_light_count; + bool volumetric_fog_enabled; // 4 - 4 + float volumetric_fog_inv_length; // 4 - 8 + float volumetric_fog_detail_spread; // 4 - 12 + float volumetric_fog_sky_affect; // 4 - 16 + + bool fog_enabled; // 4 - 20 + float fog_sky_affect; // 4 - 24 + float fog_density; // 4 - 28 + float fog_sun_scatter; // 4 - 32 + + vec3 fog_light_color; // 12 - 44 + float fog_aerial_perspective; // 4 - 48 + + float z_far; // 4 - 52 + uint directional_light_count; // 4 - 56 + uint pad1; // 4 - 60 + uint pad2; // 4 - 64 } scene_data; @@ -169,9 +172,7 @@ vec4 fog_process(vec3 view, vec3 sky_color) { } } - float fog_amount = clamp(1.0 - exp(-scene_data.z_far * scene_data.fog_density), 0.0, 1.0); - - return vec4(fog_color, fog_amount); + return vec4(fog_color, 1.0); } void main() { @@ -228,12 +229,12 @@ void main() { // Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky. if (scene_data.fog_enabled) { vec4 fog = fog_process(cube_normal, frag_color.rgb); - frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); + frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a * scene_data.fog_sky_affect); } if (scene_data.volumetric_fog_enabled) { vec4 fog = volumetric_fog_process(uv); - frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); + frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a * scene_data.volumetric_fog_sky_affect); } if (custom_fog.a > 0.0) { diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index 807fc09498..b6404f946e 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -155,7 +155,7 @@ public: virtual float environment_get_white(RID p_env) const = 0; // Fog - virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect) = 0; virtual bool environment_get_fog_enabled(RID p_env) const = 0; virtual Color environment_get_fog_light_color(RID p_env) const = 0; @@ -165,9 +165,10 @@ public: virtual float environment_get_fog_height(RID p_env) const = 0; virtual float environment_get_fog_height_density(RID p_env) const = 0; virtual float environment_get_fog_aerial_perspective(RID p_env) const = 0; + virtual float environment_get_fog_sky_affect(RID p_env) const = 0; // Volumetric Fog - virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) = 0; + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) = 0; virtual bool environment_get_volumetric_fog_enabled(RID p_env) const = 0; virtual float environment_get_volumetric_fog_density(RID p_env) const = 0; @@ -178,6 +179,7 @@ public: virtual float environment_get_volumetric_fog_length(RID p_env) const = 0; virtual float environment_get_volumetric_fog_detail_spread(RID p_env) const = 0; virtual float environment_get_volumetric_fog_gi_inject(RID p_env) const = 0; + virtual float environment_get_volumetric_fog_sky_affect(RID p_env) const = 0; virtual bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const = 0; virtual float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const = 0; virtual float environment_get_volumetric_fog_ambient_inject(RID p_env) const = 0; diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 871b7a68d2..cc8d6bf5c6 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -1125,13 +1125,14 @@ public: PASS1RC(float, environment_get_white, RID) // Fog - PASS9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) + PASS10(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float, float) PASS1RC(bool, environment_get_fog_enabled, RID) PASS1RC(Color, environment_get_fog_light_color, RID) PASS1RC(float, environment_get_fog_light_energy, RID) PASS1RC(float, environment_get_fog_sun_scatter, RID) PASS1RC(float, environment_get_fog_density, RID) + PASS1RC(float, environment_get_fog_sky_affect, RID) PASS1RC(float, environment_get_fog_height, RID) PASS1RC(float, environment_get_fog_height_density, RID) PASS1RC(float, environment_get_fog_aerial_perspective, RID) @@ -1140,7 +1141,7 @@ public: PASS1(environment_set_volumetric_fog_filter_active, bool) // Volumentric Fog - PASS13(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float) + PASS14(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float, float) PASS1RC(bool, environment_get_volumetric_fog_enabled, RID) PASS1RC(float, environment_get_volumetric_fog_density, RID) @@ -1151,6 +1152,7 @@ public: PASS1RC(float, environment_get_volumetric_fog_length, RID) PASS1RC(float, environment_get_volumetric_fog_detail_spread, RID) PASS1RC(float, environment_get_volumetric_fog_gi_inject, RID) + PASS1RC(float, environment_get_volumetric_fog_sky_affect, RID) PASS1RC(bool, environment_get_volumetric_fog_temporal_reprojection, RID) PASS1RC(float, environment_get_volumetric_fog_temporal_reprojection_amount, RID) PASS1RC(float, environment_get_volumetric_fog_ambient_inject, RID) diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp index 29a0002a32..f085168df3 100644 --- a/servers/rendering/renderer_scene_render.cpp +++ b/servers/rendering/renderer_scene_render.cpp @@ -308,8 +308,8 @@ float RendererSceneRender::environment_get_white(RID p_env) const { // Fog -void RendererSceneRender::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) { - environment_storage.environment_set_fog(p_env, p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_aerial_perspective); +void RendererSceneRender::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect) { + environment_storage.environment_set_fog(p_env, p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_aerial_perspective, p_sky_affect); } bool RendererSceneRender::environment_get_fog_enabled(RID p_env) const { @@ -332,6 +332,10 @@ float RendererSceneRender::environment_get_fog_density(RID p_env) const { return environment_storage.environment_get_fog_density(p_env); } +float RendererSceneRender::environment_get_fog_sky_affect(RID p_env) const { + return environment_storage.environment_get_fog_sky_affect(p_env); +} + float RendererSceneRender::environment_get_fog_height(RID p_env) const { return environment_storage.environment_get_fog_height(p_env); } @@ -346,8 +350,8 @@ float RendererSceneRender::environment_get_fog_aerial_perspective(RID p_env) con // Volumetric Fog -void RendererSceneRender::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) { - environment_storage.environment_set_volumetric_fog(p_env, p_enable, p_density, p_albedo, p_emission, p_emission_energy, p_anisotropy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount, p_ambient_inject); +void RendererSceneRender::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) { + environment_storage.environment_set_volumetric_fog(p_env, p_enable, p_density, p_albedo, p_emission, p_emission_energy, p_anisotropy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount, p_ambient_inject, p_sky_affect); } bool RendererSceneRender::environment_get_volumetric_fog_enabled(RID p_env) const { @@ -386,6 +390,10 @@ float RendererSceneRender::environment_get_volumetric_fog_gi_inject(RID p_env) c return environment_storage.environment_get_volumetric_fog_gi_inject(p_env); } +float RendererSceneRender::environment_get_volumetric_fog_sky_affect(RID p_env) const { + return environment_storage.environment_get_volumetric_fog_sky_affect(p_env); +} + bool RendererSceneRender::environment_get_volumetric_fog_temporal_reprojection(RID p_env) const { return environment_storage.environment_get_volumetric_fog_temporal_reprojection(p_env); } diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 535348a29b..2b18621fff 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -127,18 +127,19 @@ public: float environment_get_white(RID p_env) const; // Fog - void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective); + void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect); bool environment_get_fog_enabled(RID p_env) const; Color environment_get_fog_light_color(RID p_env) const; float environment_get_fog_light_energy(RID p_env) const; float environment_get_fog_sun_scatter(RID p_env) const; float environment_get_fog_density(RID p_env) const; + float environment_get_fog_sky_affect(RID p_env) const; float environment_get_fog_height(RID p_env) const; float environment_get_fog_height_density(RID p_env) const; float environment_get_fog_aerial_perspective(RID p_env) const; // Volumetric Fog - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject); + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect); bool environment_get_volumetric_fog_enabled(RID p_env) const; float environment_get_volumetric_fog_density(RID p_env) const; Color environment_get_volumetric_fog_scattering(RID p_env) const; @@ -148,6 +149,7 @@ public: float environment_get_volumetric_fog_length(RID p_env) const; float environment_get_volumetric_fog_detail_spread(RID p_env) const; float environment_get_volumetric_fog_gi_inject(RID p_env) const; + float environment_get_volumetric_fog_sky_affect(RID p_env) const; bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const; float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const; float environment_get_volumetric_fog_ambient_inject(RID p_env) const; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 40912805dc..4a5f9abed1 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -695,8 +695,8 @@ public: FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID) - FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) - FUNC13(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float) + FUNC10(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float, float) + FUNC14(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float, float) FUNC2(environment_set_volumetric_fog_volume_size, int, int) FUNC1(environment_set_volumetric_fog_filter_active, bool) diff --git a/servers/rendering/storage/environment_storage.cpp b/servers/rendering/storage/environment_storage.cpp index 19cb067025..9b1842f1d9 100644 --- a/servers/rendering/storage/environment_storage.cpp +++ b/servers/rendering/storage/environment_storage.cpp @@ -205,7 +205,7 @@ float RendererEnvironmentStorage::environment_get_white(RID p_env) const { // Fog -void RendererEnvironmentStorage::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) { +void RendererEnvironmentStorage::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective, float p_sky_affect) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->fog_enabled = p_enable; @@ -216,6 +216,7 @@ void RendererEnvironmentStorage::environment_set_fog(RID p_env, bool p_enable, c env->fog_height = p_height; env->fog_height_density = p_height_density; env->fog_aerial_perspective = p_fog_aerial_perspective; + env->fog_sky_affect = p_sky_affect; } bool RendererEnvironmentStorage::environment_get_fog_enabled(RID p_env) const { @@ -266,9 +267,15 @@ float RendererEnvironmentStorage::environment_get_fog_aerial_perspective(RID p_e return env->fog_aerial_perspective; } +float RendererEnvironmentStorage::environment_get_fog_sky_affect(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->fog_sky_affect; +} + // Volumetric Fog -void RendererEnvironmentStorage::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) { +void RendererEnvironmentStorage::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->volumetric_fog_enabled = p_enable; @@ -283,6 +290,7 @@ void RendererEnvironmentStorage::environment_set_volumetric_fog(RID p_env, bool env->volumetric_fog_temporal_reprojection = p_temporal_reprojection; env->volumetric_fog_temporal_reprojection_amount = p_temporal_reprojection_amount; env->volumetric_fog_ambient_inject = p_ambient_inject; + env->volumetric_fog_sky_affect = p_sky_affect; } bool RendererEnvironmentStorage::environment_get_volumetric_fog_enabled(RID p_env) const { @@ -339,6 +347,12 @@ float RendererEnvironmentStorage::environment_get_volumetric_fog_gi_inject(RID p return env->volumetric_fog_gi_inject; } +float RendererEnvironmentStorage::environment_get_volumetric_fog_sky_affect(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->volumetric_fog_sky_affect; +} + bool RendererEnvironmentStorage::environment_get_volumetric_fog_temporal_reprojection(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, true); diff --git a/servers/rendering/storage/environment_storage.h b/servers/rendering/storage/environment_storage.h index 2821d299a8..17bde94902 100644 --- a/servers/rendering/storage/environment_storage.h +++ b/servers/rendering/storage/environment_storage.h @@ -66,6 +66,7 @@ private: float fog_light_energy = 1.0; float fog_sun_scatter = 0.0; float fog_density = 0.01; + float fog_sky_affect = 1.0; float fog_height = 0.0; float fog_height_density = 0.0; //can be negative to invert effect float fog_aerial_perspective = 0.0; @@ -81,6 +82,7 @@ private: float volumetric_fog_detail_spread = 2.0; float volumetric_fog_gi_inject = 1.0; float volumetric_fog_ambient_inject = 0.0; + float volumetric_fog_sky_affect = 1.0; bool volumetric_fog_temporal_reprojection = true; float volumetric_fog_temporal_reprojection_amount = 0.9; @@ -190,18 +192,19 @@ public: float environment_get_white(RID p_env) const; // Fog - void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective); + void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect); bool environment_get_fog_enabled(RID p_env) const; Color environment_get_fog_light_color(RID p_env) const; float environment_get_fog_light_energy(RID p_env) const; float environment_get_fog_sun_scatter(RID p_env) const; float environment_get_fog_density(RID p_env) const; + float environment_get_fog_sky_affect(RID p_env) const; float environment_get_fog_height(RID p_env) const; float environment_get_fog_height_density(RID p_env) const; float environment_get_fog_aerial_perspective(RID p_env) const; // Volumetric Fog - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject); + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect); bool environment_get_volumetric_fog_enabled(RID p_env) const; float environment_get_volumetric_fog_density(RID p_env) const; Color environment_get_volumetric_fog_scattering(RID p_env) const; @@ -211,6 +214,7 @@ public: float environment_get_volumetric_fog_length(RID p_env) const; float environment_get_volumetric_fog_detail_spread(RID p_env) const; float environment_get_volumetric_fog_gi_inject(RID p_env) const; + float environment_get_volumetric_fog_sky_affect(RID p_env) const; bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const; float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const; float environment_get_volumetric_fog_ambient_inject(RID p_env) const; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index a840375393..53ce4af988 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2335,9 +2335,9 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment); ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr); ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao); - ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective"), &RenderingServer::environment_set_fog); + ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective", "sky_affect"), &RenderingServer::environment_set_fog); ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi); - ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "albedo", "emission", "emission_energy", "anisotropy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount", "ambient_inject"), &RenderingServer::environment_set_volumetric_fog); + ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "albedo", "emission", "emission_energy", "anisotropy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount", "ambient_inject", "sky_affect"), &RenderingServer::environment_set_volumetric_fog); ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale); ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 8cefad7cb5..7bbc6aa069 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1120,9 +1120,9 @@ public: virtual void environment_set_sdfgi_frames_to_update_light(EnvironmentSDFGIFramesToUpdateLight p_update) = 0; - virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect) = 0; - virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) = 0; + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) = 0; virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; |