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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-28 14:40:53 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-28 14:40:53 +0200 |
commit | d53f1fb38832a71aa31818561f28d036ed89a89c (patch) | |
tree | 401318a57ff77e333ed13de672bbea8d4ae61349 /servers | |
parent | 5ab59ee7df1d344dccc9deef375faa46deb63b8d (diff) | |
parent | 610363add0335b1faf7df6fa02902e8e85c4c082 (diff) |
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Use the Static global illumination mode in GeometryInstance3D by default
Diffstat (limited to 'servers')
3 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index dd3d14f0a8..83f69e0674 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -536,7 +536,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { AABB aabb; bool use_dynamic_gi = false; - bool use_baked_light = false; + bool use_baked_light = true; bool cast_double_sided_shadows = false; bool mirror = false; bool dirty_dependencies = false; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index 1b2df0ab9f..82e6c52c43 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -591,7 +591,7 @@ protected: RID material_overlay; AABB aabb; - bool use_baked_light = false; + bool use_baked_light = true; bool cast_double_sided_shadows = false; // bool mirror = false; // !BAS! Does not seem used, we already have this in the main struct diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index d1d3484871..4880221586 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -526,7 +526,7 @@ public: receive_shadows = true; visible = true; layer_mask = 1; - baked_light = false; + baked_light = true; dynamic_gi = false; redraw_if_visible = false; lightmap_slice_index = 0; |