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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-10 02:18:38 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-11 16:59:22 +0200
commitd364ff20879179c29142519421fb595bb2ece749 (patch)
treeb12ed58476e13fcbcfa9cba443e479be449e50df /servers
parent62047e4e4848e511a5f4e0aa84bc4f512f075f8d (diff)
Decrease the default depth of field bokeh quality
This makes depth of field perform better out of the box, with little visual difference.
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering_server.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 2da8e0f297..9d8a63085d 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2831,8 +2831,8 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
- GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)"));
+ GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);