diff options
author | Daniel Doran <ddoran3@gmail.com> | 2017-09-24 01:27:12 -0600 |
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committer | Daniel Doran <ddoran3@gmail.com> | 2017-09-24 01:37:53 -0600 |
commit | d0c42da961e87b936ad3f82fd45ac6f577a99e6b (patch) | |
tree | 90460d6d9bb665edf1c4093d594d9d390ee10832 /servers | |
parent | df5dab738a9aa35b75e439732cfc4d23e16789cd (diff) |
Discarding now works in shaders
"discard" has been added to the list of recognised keywords.
A flag specifing when discarding is allowed is now set correctly.
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/shader_language.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index ec3337686f..595decb529 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -267,6 +267,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_CF_BREAK, "break" }, { TK_CF_CONTINUE, "continue" }, { TK_CF_RETURN, "return" }, + { TK_CF_DISCARD, "discard" }, { TK_UNIFORM, "uniform" }, { TK_VARYING, "varying" }, { TK_ARG_IN, "in" }, @@ -3804,6 +3805,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct func_node->return_type = type; func_node->return_precision = precision; + if (p_functions.has(name)) { + func_node->can_discard = p_functions[name].can_discard; + } + func_node->body = alloc_node<BlockNode>(); func_node->body->parent_function = func_node; |