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authorRémi Verschelde <rverschelde@gmail.com>2018-04-19 13:04:41 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-04-19 15:20:45 +0200
commitbf7ca623a65f25cc4ac7a3ca0d6635331ec07c25 (patch)
tree40f6fa11f7dd41fd51343af01e1e298a2f7fd859 /servers
parent394e6d5ee1479d402892d6df75dddceeb967efcc (diff)
Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token).
Diffstat (limited to 'servers')
-rw-r--r--servers/physics/body_pair_sw.cpp1
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp1
-rw-r--r--servers/visual/shader_language.h1
3 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 882d201f61..2a6a9e08ae 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -78,6 +78,7 @@ void BodyPairSW::contact_added_callback(const Vector3 &p_point_A, const Vector3
contact.local_A = local_A;
contact.local_B = local_B;
contact.normal = (p_point_A - p_point_B).normalized();
+ contact.mass_normal = 0; // will be computed in setup()
// attempt to determine if the contact will be reused
real_t contact_recycle_radius = space->get_contact_recycle_radius();
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index f51882b5ee..61c0e0063f 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -62,6 +62,7 @@ void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vecto
contact.local_B = local_B;
contact.reused = true;
contact.normal = (p_point_A - p_point_B).normalized();
+ contact.mass_normal = 0; // will be computed in setup()
// attempt to determine if the contact will be reused
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index e8cdf1f897..2e3881179a 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -425,6 +425,7 @@ public:
FunctionNode() {
type = TYPE_FUNCTION;
+ return_type = TYPE_VOID;
return_precision = PRECISION_DEFAULT;
can_discard = false;
}