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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-06 15:01:25 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-06 15:01:25 +0100 |
commit | b9cfc74f292484a30ebb57c16f1a6a05a97a5134 (patch) | |
tree | ce610494b1a07dfb9c1a12e85299ed77b350011f /servers | |
parent | fd0d2dcabf5b7418691b693cd01baecbb69fdeb9 (diff) |
Decrease the default number of SDFGI cascades to 4
This improves rendering performance noticeably, especially when the
camera moves fast.
On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_environment_rd.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h index ed26fd467b..0c595e24e3 100644 --- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h @@ -135,7 +135,7 @@ public: /// SDFGI bool sdfgi_enabled = false; - int sdfgi_cascades = 6; + int sdfgi_cascades = 4; float sdfgi_min_cell_size = 0.2; bool sdfgi_use_occlusion = false; float sdfgi_bounce_feedback = 0.0; |