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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 08:42:47 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 08:42:47 -0700
commitb8eeb34b4e18304ce24bda6001c6f120b99ddeec (patch)
treedb3af96a27ceb15562692de0777007fdc87da5a5 /servers
parent77721b35ba21f2e7e8bb42cf415fccb018517843 (diff)
Remove scene code in physics servers
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
Diffstat (limited to 'servers')
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp2
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h2
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.h2
-rw-r--r--servers/physics_3d/soft_body_3d_sw.cpp14
-rw-r--r--servers/physics_3d/soft_body_3d_sw.h5
-rw-r--r--servers/physics_server_3d.h2
6 files changed, 15 insertions, 12 deletions
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index ece1fe46e7..36f81e072d 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -1098,7 +1098,7 @@ real_t PhysicsServer3DSW::soft_body_get_drag_coefficient(RID p_body) const {
return soft_body->get_drag_coefficient();
}
-void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, const REF &p_mesh) {
+void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, RID p_mesh) {
SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body);
ERR_FAIL_COND(!soft_body);
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index 357bfba1d7..106e260311 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -291,7 +291,7 @@ public:
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override;
virtual real_t soft_body_get_drag_coefficient(RID p_body) const override;
- virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override;
+ virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override;
virtual AABB soft_body_get_bounds(RID p_body) const override;
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h
index 6869484f8c..a86fb5a3d3 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.h
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.h
@@ -308,7 +308,7 @@ public:
FUNC2(soft_body_set_drag_coefficient, RID, real_t);
FUNC1RC(real_t, soft_body_get_drag_coefficient, RID);
- FUNC2(soft_body_set_mesh, RID, const REF &);
+ FUNC2(soft_body_set_mesh, RID, RID);
FUNC1RC(AABB, soft_body_get_bounds, RID);
diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp
index 752d5f3a91..5e8f8692ba 100644
--- a/servers/physics_3d/soft_body_3d_sw.cpp
+++ b/servers/physics_3d/soft_body_3d_sw.cpp
@@ -33,6 +33,7 @@
#include "core/math/geometry_3d.h"
#include "core/templates/map.h"
+#include "servers/rendering_server.h"
// Based on Bullet soft body.
@@ -127,7 +128,7 @@ void SoftBody3DSW::set_space(Space3DSW *p_space) {
}
}
-void SoftBody3DSW::set_mesh(const Ref<Mesh> &p_mesh) {
+void SoftBody3DSW::set_mesh(RID p_mesh) {
destroy();
soft_mesh = p_mesh;
@@ -136,13 +137,11 @@ void SoftBody3DSW::set_mesh(const Ref<Mesh> &p_mesh) {
return;
}
- Array arrays = soft_mesh->surface_get_arrays(0);
- ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & RS::ARRAY_FORMAT_INDEX));
+ Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0);
- bool success = create_from_trimesh(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]);
+ bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]);
if (!success) {
destroy();
- soft_mesh = Ref<Mesh>();
}
}
@@ -467,6 +466,9 @@ Vector3 SoftBody3DSW::get_face_normal(uint32_t p_face_index) const {
}
bool SoftBody3DSW::create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices) {
+ ERR_FAIL_COND_V(p_indices.is_empty(), false);
+ ERR_FAIL_COND_V(p_vertices.is_empty(), false);
+
uint32_t node_count = 0;
LocalVector<Vector3> vertices;
const int visual_vertex_count(p_vertices.size());
@@ -1227,6 +1229,8 @@ void SoftBody3DSW::deinitialize_shape() {
}
void SoftBody3DSW::destroy() {
+ soft_mesh = RID();
+
map_visual_to_physics.clear();
node_tree.clear();
diff --git a/servers/physics_3d/soft_body_3d_sw.h b/servers/physics_3d/soft_body_3d_sw.h
index 58fd234fde..7d4b83d0ee 100644
--- a/servers/physics_3d/soft_body_3d_sw.h
+++ b/servers/physics_3d/soft_body_3d_sw.h
@@ -40,12 +40,11 @@
#include "core/templates/local_vector.h"
#include "core/templates/set.h"
#include "core/templates/vset.h"
-#include "scene/resources/mesh.h"
class Constraint3DSW;
class SoftBody3DSW : public CollisionObject3DSW {
- Ref<Mesh> soft_mesh;
+ RID soft_mesh;
struct Node {
Vector3 s; // Source position
@@ -159,7 +158,7 @@ public:
virtual void set_space(Space3DSW *p_space);
- void set_mesh(const Ref<Mesh> &p_mesh);
+ void set_mesh(RID p_mesh);
void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index c2fdb0a19b..dbd734ba32 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -520,7 +520,7 @@ public:
virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
virtual RID soft_body_get_space(RID p_body) const = 0;
- virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) = 0;
+ virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0;
virtual AABB soft_body_get_bounds(RID p_body) const = 0;