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authorSaracen <SaracenOne@gmail.com>2015-11-02 13:16:28 +0000
committerSaracen <SaracenOne@gmail.com>2015-11-02 16:03:31 +0000
commitb54d96ceba19801f3ec59e1a611f74b428cdebe2 (patch)
tree8ea01099015e84a8b3f2a2d61af1a01f433363a6 /servers
parentb2f9acb8c96aed0505cbac21661e21e4acef710f (diff)
Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/shader_language.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index ea56306241..6532c3f0ac 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
{ "SRC_TANGENT", TYPE_VEC3},
{ "SRC_BINORMALF", TYPE_FLOAT},
+ { "POSITION", TYPE_VEC4 },
{ "VERTEX", TYPE_VEC3},
{ "NORMAL", TYPE_VEC3},
{ "TANGENT", TYPE_VEC3},