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author | Saracen <SaracenOne@gmail.com> | 2015-11-02 13:16:28 +0000 |
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committer | Saracen <SaracenOne@gmail.com> | 2015-11-02 16:03:31 +0000 |
commit | b54d96ceba19801f3ec59e1a611f74b428cdebe2 (patch) | |
tree | 8ea01099015e84a8b3f2a2d61af1a01f433363a6 /servers | |
parent | b2f9acb8c96aed0505cbac21661e21e4acef710f (diff) |
Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/shader_language.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index ea56306241..6532c3f0ac 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={ { "SRC_TANGENT", TYPE_VEC3}, { "SRC_BINORMALF", TYPE_FLOAT}, + { "POSITION", TYPE_VEC4 }, { "VERTEX", TYPE_VEC3}, { "NORMAL", TYPE_VEC3}, { "TANGENT", TYPE_VEC3}, |