diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-10-13 01:19:32 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2015-10-13 01:19:32 -0300 |
commit | b3cda43a0fb49e1cb9c8414077a23fa4b61ede38 (patch) | |
tree | 1fee133b2fbc6f2bade96cc9914a449cbb9dbe1e /servers | |
parent | 52e756752e1db9e4cf7c5bb7e92d44995ad674c4 (diff) | |
parent | aad2bbdb6fb7c8217d7e75480b38e45f00cb3abd (diff) |
Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
platform/windows/detect.py
Diffstat (limited to 'servers')
-rw-r--r-- | servers/audio/audio_mixer_sw.cpp | 4 | ||||
-rw-r--r-- | servers/audio/audio_server_sw.cpp | 4 | ||||
-rw-r--r-- | servers/audio/audio_server_sw.h | 2 | ||||
-rw-r--r-- | servers/audio_server.h | 2 | ||||
-rw-r--r-- | servers/physics/space_sw.cpp | 1492 | ||||
-rw-r--r-- | servers/physics/space_sw.h | 374 |
6 files changed, 941 insertions, 937 deletions
diff --git a/servers/audio/audio_mixer_sw.cpp b/servers/audio/audio_mixer_sw.cpp index 788eec0d4a..791f31719e 100644 --- a/servers/audio/audio_mixer_sw.cpp +++ b/servers/audio/audio_mixer_sw.cpp @@ -765,6 +765,10 @@ AudioMixer::ChannelID AudioMixerSW::channel_alloc(RID p_sample) { c.mix.increment=1; //zero everything when this errors for(int i=0;i<4;i++) { + c.mix.vol[i]=0; + c.mix.reverb_vol[i]=0; + c.mix.chorus_vol[i]=0; + c.mix.old_vol[i]=0; c.mix.old_reverb_vol[i]=0; c.mix.old_chorus_vol[i]=0; diff --git a/servers/audio/audio_server_sw.cpp b/servers/audio/audio_server_sw.cpp index 9aaaa240c3..417a582da6 100644 --- a/servers/audio/audio_server_sw.cpp +++ b/servers/audio/audio_server_sw.cpp @@ -455,12 +455,12 @@ void AudioServerSW::voice_play(RID p_voice, RID p_sample) { } -void AudioServerSW::voice_set_volume(RID p_voice, float p_db) { +void AudioServerSW::voice_set_volume(RID p_voice, float p_volume) { VoiceRBSW::Command cmd; cmd.type=VoiceRBSW::Command::CMD_SET_VOLUME; cmd.voice=p_voice; - cmd.volume.volume=p_db; + cmd.volume.volume=p_volume; voice_rb.push_command(cmd); } diff --git a/servers/audio/audio_server_sw.h b/servers/audio/audio_server_sw.h index 91146e64e6..c566e129c1 100644 --- a/servers/audio/audio_server_sw.h +++ b/servers/audio/audio_server_sw.h @@ -146,7 +146,7 @@ public: virtual void voice_play(RID p_voice, RID p_sample); - virtual void voice_set_volume(RID p_voice, float p_db); + virtual void voice_set_volume(RID p_voice, float p_volume); virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0); //pan and depth go from -1 to 1 virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance,float p_gain=0); virtual void voice_set_chorus(RID p_voice, float p_chorus ); diff --git a/servers/audio_server.h b/servers/audio_server.h index f54698a1e3..cd3e920f31 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -210,7 +210,7 @@ public: virtual void voice_play(RID p_voice, RID p_sample)=0; - virtual void voice_set_volume(RID p_voice, float p_gain)=0; + virtual void voice_set_volume(RID p_voice, float p_volume)=0; virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0)=0; //pan and depth go from -1 to 1 virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=0)=0; virtual void voice_set_chorus(RID p_voice, float p_chorus )=0; diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index a4fe1dd3fc..d36b004989 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -1,746 +1,746 @@ -/*************************************************************************/
-/* space_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "globals.h"
-#include "space_sw.h"
-#include "collision_solver_sw.h"
-#include "physics_server_sw.h"
-
-
-_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
-
- if ((p_object->get_layer_mask()&p_layer_mask)==0)
- return false;
-
- if (p_object->get_type()==CollisionObjectSW::TYPE_AREA && !(p_type_mask&PhysicsDirectSpaceState::TYPE_MASK_AREA))
- return false;
-
- BodySW *body = static_cast<BodySW*>(p_object);
-
- return (1<<body->get_mode())&p_type_mask;
-
-}
-
-
-bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
- ERR_FAIL_COND_V(space->locked,false);
-
- Vector3 begin,end;
- Vector3 normal;
- begin=p_from;
- end=p_to;
- normal=(end-begin).normalized();
-
-
- int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
-
- //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
-
- bool collided=false;
- Vector3 res_point,res_normal;
- int res_shape;
- const CollisionObjectSW *res_obj;
- real_t min_d=1e10;
-
-
-
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
-
- if (!(static_cast<CollisionObjectSW*>(space->intersection_query_results[i])->is_ray_pickable()))
- continue;
-
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue;
-
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
-
- int shape_idx=space->intersection_query_subindex_results[i];
- Transform inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
-
- Vector3 local_from = inv_xform.xform(begin);
- Vector3 local_to = inv_xform.xform(end);
-
- const ShapeSW *shape = col_obj->get_shape(shape_idx);
-
- Vector3 shape_point,shape_normal;
-
-
- if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
-
-
-
- Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- shape_point=xform.xform(shape_point);
-
- real_t ld = normal.dot(shape_point);
-
-
- if (ld<min_d) {
-
- min_d=ld;
- res_point=shape_point;
- res_normal=inv_xform.basis.xform_inv(shape_normal).normalized();
- res_shape=shape_idx;
- res_obj=col_obj;
- collided=true;
- }
- }
-
- }
-
- if (!collided)
- return false;
-
-
- r_result.collider_id=res_obj->get_instance_id();
- if (r_result.collider_id!=0)
- r_result.collider=ObjectDB::get_instance(r_result.collider_id);
- else
- r_result.collider=NULL;
- r_result.normal=res_normal;
- r_result.position=res_point;
- r_result.rid=res_obj->get_self();
- r_result.shape=res_shape;
-
- return true;
-
-}
-
-
-int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
- if (p_result_max<=0)
- return 0;
-
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
-
- AABB aabb = p_xform.xform(shape->get_aabb());
-
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- bool collided=false;
- int cc=0;
-
- //Transform ai = p_xform.affine_inverse();
-
- for(int i=0;i<amount;i++) {
-
- if (cc>=p_result_max)
- break;
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
-
- //area cant be picked by ray (default)
-
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue;
-
-
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0))
- continue;
-
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- else
- r_results[cc].collider=NULL;
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
-
- cc++;
-
- }
-
- return cc;
-
-}
-
-
-bool PhysicsDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask,ShapeRestInfo *r_info) {
-
-
-
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,false);
-
- AABB aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.merge(AABB(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
-
- //if (p_motion!=Vector3())
- // print_line(p_motion);
-
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- float best_safe=1;
- float best_unsafe=1;
-
- Transform xform_inv = p_xform.affine_inverse();
- MotionShapeSW mshape;
- mshape.shape=shape;
- mshape.motion=xform_inv.basis.xform(p_motion);
-
- bool best_first=true;
-
- Vector3 closest_A,closest_B;
-
- for(int i=0;i<amount;i++) {
-
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
-
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue; //ignore excluded
-
-
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- Vector3 point_A,point_B;
- Vector3 sep_axis=p_motion.normalized();
-
- Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- //test initial overlap, does it collide if going all the way?
- if (CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
- //print_line("failed motion cast (no collision)");
- continue;
- }
-
-
- //test initial overlap
-#if 0
- if (CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,NULL,NULL,&sep_axis)) {
- print_line("failed initial cast (collision at begining)");
- return false;
- }
-#else
- sep_axis=p_motion.normalized();
-
- if (!CollisionSolverSW::solve_distance(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
- //print_line("failed motion cast (no collision)");
- return false;
- }
-#endif
-
-
- //just do kinematic solving
- float low=0;
- float hi=1;
- Vector3 mnormal=p_motion.normalized();
-
- for(int i=0;i<8;i++) { //steps should be customizable..
-
- Transform xfa = p_xform;
- float ofs = (low+hi)*0.5;
-
- Vector3 sep=mnormal; //important optimization for this to work fast enough
-
- mshape.motion=xform_inv.basis.xform(p_motion*ofs);
-
- Vector3 lA,lB;
-
- bool collided = !CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,lA,lB,aabb,&sep);
-
- if (collided) {
-
- //print_line(itos(i)+": "+rtos(ofs));
- hi=ofs;
- } else {
-
- point_A=lA;
- point_B=lB;
- low=ofs;
- }
- }
-
- if (low<best_safe) {
- best_first=true; //force reset
- best_safe=low;
- best_unsafe=hi;
- }
-
- if (r_info && (best_first || (point_A.distance_squared_to(point_B) < closest_A.distance_squared_to(closest_B) && low<=best_safe))) {
- closest_A=point_A;
- closest_B=point_B;
- r_info->collider_id=col_obj->get_instance_id();
- r_info->rid=col_obj->get_self();
- r_info->shape=shape_idx;
- r_info->point=closest_B;
- r_info->normal=(closest_A-closest_B).normalized();
- best_first=false;
- if (col_obj->get_type()==CollisionObjectSW::TYPE_BODY) {
- const BodySW *body=static_cast<const BodySW*>(col_obj);
- r_info->linear_velocity= body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B);
- }
-
- }
-
-
- }
-
- p_closest_safe=best_safe;
- p_closest_unsafe=best_unsafe;
-
- return true;
-}
-
-bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask){
-
- if (p_result_max<=0)
- return 0;
-
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
-
- AABB aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
-
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- bool collided=false;
- int cc=0;
- r_result_count=0;
-
- PhysicsServerSW::CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
- CollisionSolverSW::CallbackResult cbkres=NULL;
-
- PhysicsServerSW::CollCbkData *cbkptr=NULL;
- if (p_result_max>0) {
- cbkptr=&cbk;
- cbkres=PhysicsServerSW::_shape_col_cbk;
- }
-
-
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
-
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (p_exclude.has( col_obj->get_self() )) {
- continue;
- }
-
- //print_line("AGAINST: "+itos(col_obj->get_self().get_id())+":"+itos(shape_idx));
- //print_line("THE ABBB: "+(col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).xform(col_obj->get_shape(shape_idx)->get_aabb()));
-
- if (CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),cbkres,cbkptr,NULL,p_margin)) {
- collided=true;
- }
-
- }
-
- r_result_count=cbk.amount;
-
- return collided;
-
-}
-
-
-struct _RestCallbackData {
-
- const CollisionObjectSW *object;
- const CollisionObjectSW *best_object;
- int shape;
- int best_shape;
- Vector3 best_contact;
- Vector3 best_normal;
- float best_len;
-};
-
-static void _rest_cbk_result(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata) {
-
-
- _RestCallbackData *rd=(_RestCallbackData*)p_userdata;
-
- Vector3 contact_rel = p_point_B - p_point_A;
- float len = contact_rel.length();
- if (len <= rd->best_len)
- return;
-
- rd->best_len=len;
- rd->best_contact=p_point_B;
- rd->best_normal=contact_rel/len;
- rd->best_object=rd->object;
- rd->best_shape=rd->shape;
-
-}
-bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
-
- AABB aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
-
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- _RestCallbackData rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
-
- for(int i=0;i<amount;i++) {
-
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
-
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (p_exclude.has( col_obj->get_self() ))
- continue;
-
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),_rest_cbk_result,&rcd,NULL,p_margin);
- if (!sc)
- continue;
-
-
- }
-
- if (rcd.best_len==0)
- return false;
-
- r_info->collider_id=rcd.best_object->get_instance_id();
- r_info->shape=rcd.best_shape;
- r_info->normal=rcd.best_normal;
- r_info->point=rcd.best_contact;
- r_info->rid=rcd.best_object->get_self();
- if (rcd.best_object->get_type()==CollisionObjectSW::TYPE_BODY) {
-
- const BodySW *body = static_cast<const BodySW*>(rcd.best_object);
- Vector3 rel_vec = r_info->point-body->get_transform().get_origin();
- r_info->linear_velocity = body->get_linear_velocity() +
- (body->get_angular_velocity()).cross(body->get_transform().origin-rcd.best_contact);// * mPos);
-
-
- } else {
- r_info->linear_velocity=Vector3();
- }
-
- return true;
-}
-
-
-PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
-
-
- space=NULL;
-}
-
-
-////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-
-
-
-
-
-
-
-
-
-void* SpaceSW::_broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self) {
-
- CollisionObjectSW::Type type_A=A->get_type();
- CollisionObjectSW::Type type_B=B->get_type();
- if (type_A>type_B) {
-
- SWAP(A,B);
- SWAP(p_subindex_A,p_subindex_B);
- SWAP(type_A,type_B);
- }
-
- SpaceSW *self = (SpaceSW*)p_self;
-
- self->collision_pairs++;
-
- if (type_A==CollisionObjectSW::TYPE_AREA) {
-
- AreaSW *area=static_cast<AreaSW*>(A);
- if (type_B==CollisionObjectSW::TYPE_AREA) {
-
- AreaSW *area_b=static_cast<AreaSW*>(B);
- Area2PairSW *area2_pair = memnew(Area2PairSW(area_b,p_subindex_B,area,p_subindex_A) );
- return area2_pair;
- } else {
-
- BodySW *body=static_cast<BodySW*>(B);
- AreaPairSW *area_pair = memnew(AreaPairSW(body,p_subindex_B,area,p_subindex_A) );
- return area_pair;
- }
- } else {
-
-
- BodyPairSW *b = memnew( BodyPairSW((BodySW*)A,p_subindex_A,(BodySW*)B,p_subindex_B) );
- return b;
-
- }
-
- return NULL;
-}
-
-void SpaceSW::_broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self) {
-
-
-
- SpaceSW *self = (SpaceSW*)p_self;
- self->collision_pairs--;
- ConstraintSW *c = (ConstraintSW*)p_data;
- memdelete(c);
-}
-
-
-const SelfList<BodySW>::List& SpaceSW::get_active_body_list() const {
-
- return active_list;
-}
-void SpaceSW::body_add_to_active_list(SelfList<BodySW>* p_body) {
-
- active_list.add(p_body);
-}
-void SpaceSW::body_remove_from_active_list(SelfList<BodySW>* p_body) {
-
- active_list.remove(p_body);
-
-}
-
-void SpaceSW::body_add_to_inertia_update_list(SelfList<BodySW>* p_body) {
-
-
- inertia_update_list.add(p_body);
-}
-
-void SpaceSW::body_remove_from_inertia_update_list(SelfList<BodySW>* p_body) {
-
- inertia_update_list.remove(p_body);
-}
-
-BroadPhaseSW *SpaceSW::get_broadphase() {
-
- return broadphase;
-}
-
-void SpaceSW::add_object(CollisionObjectSW *p_object) {
-
- ERR_FAIL_COND( objects.has(p_object) );
- objects.insert(p_object);
-}
-
-void SpaceSW::remove_object(CollisionObjectSW *p_object) {
-
- ERR_FAIL_COND( !objects.has(p_object) );
- objects.erase(p_object);
-}
-
-const Set<CollisionObjectSW*> &SpaceSW::get_objects() const {
-
- return objects;
-}
-
-void SpaceSW::body_add_to_state_query_list(SelfList<BodySW>* p_body) {
-
- state_query_list.add(p_body);
-}
-void SpaceSW::body_remove_from_state_query_list(SelfList<BodySW>* p_body) {
-
- state_query_list.remove(p_body);
-}
-
-void SpaceSW::area_add_to_monitor_query_list(SelfList<AreaSW>* p_area) {
-
- monitor_query_list.add(p_area);
-}
-void SpaceSW::area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area) {
-
- monitor_query_list.remove(p_area);
-}
-
-void SpaceSW::area_add_to_moved_list(SelfList<AreaSW>* p_area) {
-
- area_moved_list.add(p_area);
-}
-
-void SpaceSW::area_remove_from_moved_list(SelfList<AreaSW>* p_area) {
-
- area_moved_list.remove(p_area);
-}
-
-const SelfList<AreaSW>::List& SpaceSW::get_moved_area_list() const {
-
- return area_moved_list;
-}
-
-
-
-
-void SpaceSW::call_queries() {
-
- while(state_query_list.first()) {
-
- BodySW * b = state_query_list.first()->self();
- b->call_queries();
- state_query_list.remove(state_query_list.first());
- }
-
- while(monitor_query_list.first()) {
-
- AreaSW * a = monitor_query_list.first()->self();
- a->call_queries();
- monitor_query_list.remove(monitor_query_list.first());
- }
-
-}
-
-void SpaceSW::setup() {
-
- contact_debug_count=0;
- while(inertia_update_list.first()) {
- inertia_update_list.first()->self()->update_inertias();
- inertia_update_list.remove(inertia_update_list.first());
- }
-
-
-}
-
-void SpaceSW::update() {
-
-
- broadphase->update();
-
-}
-
-
-void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) {
-
- switch(p_param) {
-
- case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
- case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break;
- case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
- }
-}
-
-real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const {
-
- switch(p_param) {
-
- case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
- case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
- case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration;
- case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_threshold;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_threshold;
- case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio;
- case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
- }
- return 0;
-}
-
-void SpaceSW::lock() {
-
- locked=true;
-}
-
-void SpaceSW::unlock() {
-
- locked=false;
-}
-
-bool SpaceSW::is_locked() const {
-
- return locked;
-}
-
-PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() {
-
- return direct_access;
-}
-
-SpaceSW::SpaceSW() {
-
- collision_pairs=0;
- active_objects=0;
- island_count=0;
- contact_debug_count=0;
-
- locked=false;
- contact_recycle_radius=0.01;
- contact_max_separation=0.05;
- contact_max_allowed_penetration= 0.01;
-
- constraint_bias = 0.01;
- body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_linear",0.1);
- body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) );
- body_time_to_sleep=0.5;
- body_angular_velocity_damp_ratio=10;
-
-
- broadphase = BroadPhaseSW::create_func();
- broadphase->set_pair_callback(_broadphase_pair,this);
- broadphase->set_unpair_callback(_broadphase_unpair,this);
- area=NULL;
-
- direct_access = memnew( PhysicsDirectSpaceStateSW );
- direct_access->space=this;
-}
-
-SpaceSW::~SpaceSW() {
-
- memdelete(broadphase);
- memdelete( direct_access );
-}
-
-
-
+/*************************************************************************/ +/* space_sw.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "globals.h" +#include "space_sw.h" +#include "collision_solver_sw.h" +#include "physics_server_sw.h" + + +_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) { + + if ((p_object->get_layer_mask()&p_layer_mask)==0) + return false; + + if (p_object->get_type()==CollisionObjectSW::TYPE_AREA && !(p_type_mask&PhysicsDirectSpaceState::TYPE_MASK_AREA)) + return false; + + BodySW *body = static_cast<BodySW*>(p_object); + + return (1<<body->get_mode())&p_type_mask; + +} + + +bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) { + + + ERR_FAIL_COND_V(space->locked,false); + + Vector3 begin,end; + Vector3 normal; + begin=p_from; + end=p_to; + normal=(end-begin).normalized(); + + + int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results); + + + //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision + + bool collided=false; + Vector3 res_point,res_normal; + int res_shape; + const CollisionObjectSW *res_obj; + real_t min_d=1e10; + + + + for(int i=0;i<amount;i++) { + + if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask)) + continue; + + if (!(static_cast<CollisionObjectSW*>(space->intersection_query_results[i])->is_ray_pickable())) + continue; + + if (p_exclude.has( space->intersection_query_results[i]->get_self())) + continue; + + const CollisionObjectSW *col_obj=space->intersection_query_results[i]; + + int shape_idx=space->intersection_query_subindex_results[i]; + Transform inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform(); + + Vector3 local_from = inv_xform.xform(begin); + Vector3 local_to = inv_xform.xform(end); + + const ShapeSW *shape = col_obj->get_shape(shape_idx); + + Vector3 shape_point,shape_normal; + + + if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) { + + + + Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); + shape_point=xform.xform(shape_point); + + real_t ld = normal.dot(shape_point); + + + if (ld<min_d) { + + min_d=ld; + res_point=shape_point; + res_normal=inv_xform.basis.xform_inv(shape_normal).normalized(); + res_shape=shape_idx; + res_obj=col_obj; + collided=true; + } + } + + } + + if (!collided) + return false; + + + r_result.collider_id=res_obj->get_instance_id(); + if (r_result.collider_id!=0) + r_result.collider=ObjectDB::get_instance(r_result.collider_id); + else + r_result.collider=NULL; + r_result.normal=res_normal; + r_result.position=res_point; + r_result.rid=res_obj->get_self(); + r_result.shape=res_shape; + + return true; + +} + + +int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) { + + if (p_result_max<=0) + return 0; + + ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape); + ERR_FAIL_COND_V(!shape,0); + + AABB aabb = p_xform.xform(shape->get_aabb()); + + int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results); + + bool collided=false; + int cc=0; + + //Transform ai = p_xform.affine_inverse(); + + for(int i=0;i<amount;i++) { + + if (cc>=p_result_max) + break; + + if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask)) + continue; + + //area cant be picked by ray (default) + + if (p_exclude.has( space->intersection_query_results[i]->get_self())) + continue; + + + const CollisionObjectSW *col_obj=space->intersection_query_results[i]; + int shape_idx=space->intersection_query_subindex_results[i]; + + if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0)) + continue; + + r_results[cc].collider_id=col_obj->get_instance_id(); + if (r_results[cc].collider_id!=0) + r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id); + else + r_results[cc].collider=NULL; + r_results[cc].rid=col_obj->get_self(); + r_results[cc].shape=shape_idx; + + cc++; + + } + + return cc; + +} + + +bool PhysicsDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask,ShapeRestInfo *r_info) { + + + + ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape); + ERR_FAIL_COND_V(!shape,false); + + AABB aabb = p_xform.xform(shape->get_aabb()); + aabb=aabb.merge(AABB(aabb.pos+p_motion,aabb.size)); //motion + aabb=aabb.grow(p_margin); + + //if (p_motion!=Vector3()) + // print_line(p_motion); + + int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results); + + float best_safe=1; + float best_unsafe=1; + + Transform xform_inv = p_xform.affine_inverse(); + MotionShapeSW mshape; + mshape.shape=shape; + mshape.motion=xform_inv.basis.xform(p_motion); + + bool best_first=true; + + Vector3 closest_A,closest_B; + + for(int i=0;i<amount;i++) { + + + if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask)) + continue; + + if (p_exclude.has( space->intersection_query_results[i]->get_self())) + continue; //ignore excluded + + + const CollisionObjectSW *col_obj=space->intersection_query_results[i]; + int shape_idx=space->intersection_query_subindex_results[i]; + + Vector3 point_A,point_B; + Vector3 sep_axis=p_motion.normalized(); + + Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); + //test initial overlap, does it collide if going all the way? + if (CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) { + //print_line("failed motion cast (no collision)"); + continue; + } + + + //test initial overlap +#if 0 + if (CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,NULL,NULL,&sep_axis)) { + print_line("failed initial cast (collision at begining)"); + return false; + } +#else + sep_axis=p_motion.normalized(); + + if (!CollisionSolverSW::solve_distance(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) { + //print_line("failed motion cast (no collision)"); + return false; + } +#endif + + + //just do kinematic solving + float low=0; + float hi=1; + Vector3 mnormal=p_motion.normalized(); + + for(int i=0;i<8;i++) { //steps should be customizable.. + + Transform xfa = p_xform; + float ofs = (low+hi)*0.5; + + Vector3 sep=mnormal; //important optimization for this to work fast enough + + mshape.motion=xform_inv.basis.xform(p_motion*ofs); + + Vector3 lA,lB; + + bool collided = !CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,lA,lB,aabb,&sep); + + if (collided) { + + //print_line(itos(i)+": "+rtos(ofs)); + hi=ofs; + } else { + + point_A=lA; + point_B=lB; + low=ofs; + } + } + + if (low<best_safe) { + best_first=true; //force reset + best_safe=low; + best_unsafe=hi; + } + + if (r_info && (best_first || (point_A.distance_squared_to(point_B) < closest_A.distance_squared_to(closest_B) && low<=best_safe))) { + closest_A=point_A; + closest_B=point_B; + r_info->collider_id=col_obj->get_instance_id(); + r_info->rid=col_obj->get_self(); + r_info->shape=shape_idx; + r_info->point=closest_B; + r_info->normal=(closest_A-closest_B).normalized(); + best_first=false; + if (col_obj->get_type()==CollisionObjectSW::TYPE_BODY) { + const BodySW *body=static_cast<const BodySW*>(col_obj); + r_info->linear_velocity= body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B); + } + + } + + + } + + p_closest_safe=best_safe; + p_closest_unsafe=best_unsafe; + + return true; +} + +bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask){ + + if (p_result_max<=0) + return 0; + + ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape); + ERR_FAIL_COND_V(!shape,0); + + AABB aabb = p_shape_xform.xform(shape->get_aabb()); + aabb=aabb.grow(p_margin); + + int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results); + + bool collided=false; + int cc=0; + r_result_count=0; + + PhysicsServerSW::CollCbkData cbk; + cbk.max=p_result_max; + cbk.amount=0; + cbk.ptr=r_results; + CollisionSolverSW::CallbackResult cbkres=NULL; + + PhysicsServerSW::CollCbkData *cbkptr=NULL; + if (p_result_max>0) { + cbkptr=&cbk; + cbkres=PhysicsServerSW::_shape_col_cbk; + } + + + for(int i=0;i<amount;i++) { + + if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask)) + continue; + + const CollisionObjectSW *col_obj=space->intersection_query_results[i]; + int shape_idx=space->intersection_query_subindex_results[i]; + + if (p_exclude.has( col_obj->get_self() )) { + continue; + } + + //print_line("AGAINST: "+itos(col_obj->get_self().get_id())+":"+itos(shape_idx)); + //print_line("THE ABBB: "+(col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).xform(col_obj->get_shape(shape_idx)->get_aabb())); + + if (CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),cbkres,cbkptr,NULL,p_margin)) { + collided=true; + } + + } + + r_result_count=cbk.amount; + + return collided; + +} + + +struct _RestCallbackData { + + const CollisionObjectSW *object; + const CollisionObjectSW *best_object; + int shape; + int best_shape; + Vector3 best_contact; + Vector3 best_normal; + float best_len; +}; + +static void _rest_cbk_result(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata) { + + + _RestCallbackData *rd=(_RestCallbackData*)p_userdata; + + Vector3 contact_rel = p_point_B - p_point_A; + float len = contact_rel.length(); + if (len <= rd->best_len) + return; + + rd->best_len=len; + rd->best_contact=p_point_B; + rd->best_normal=contact_rel/len; + rd->best_object=rd->object; + rd->best_shape=rd->shape; + +} +bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) { + + + ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape); + ERR_FAIL_COND_V(!shape,0); + + AABB aabb = p_shape_xform.xform(shape->get_aabb()); + aabb=aabb.grow(p_margin); + + int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results); + + _RestCallbackData rcd; + rcd.best_len=0; + rcd.best_object=NULL; + rcd.best_shape=0; + + for(int i=0;i<amount;i++) { + + + if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask)) + continue; + + const CollisionObjectSW *col_obj=space->intersection_query_results[i]; + int shape_idx=space->intersection_query_subindex_results[i]; + + if (p_exclude.has( col_obj->get_self() )) + continue; + + rcd.object=col_obj; + rcd.shape=shape_idx; + bool sc = CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),_rest_cbk_result,&rcd,NULL,p_margin); + if (!sc) + continue; + + + } + + if (rcd.best_len==0) + return false; + + r_info->collider_id=rcd.best_object->get_instance_id(); + r_info->shape=rcd.best_shape; + r_info->normal=rcd.best_normal; + r_info->point=rcd.best_contact; + r_info->rid=rcd.best_object->get_self(); + if (rcd.best_object->get_type()==CollisionObjectSW::TYPE_BODY) { + + const BodySW *body = static_cast<const BodySW*>(rcd.best_object); + Vector3 rel_vec = r_info->point-body->get_transform().get_origin(); + r_info->linear_velocity = body->get_linear_velocity() + + (body->get_angular_velocity()).cross(body->get_transform().origin-rcd.best_contact);// * mPos); + + + } else { + r_info->linear_velocity=Vector3(); + } + + return true; +} + + +PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() { + + + space=NULL; +} + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////// + + + + + + + + + + +void* SpaceSW::_broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self) { + + CollisionObjectSW::Type type_A=A->get_type(); + CollisionObjectSW::Type type_B=B->get_type(); + if (type_A>type_B) { + + SWAP(A,B); + SWAP(p_subindex_A,p_subindex_B); + SWAP(type_A,type_B); + } + + SpaceSW *self = (SpaceSW*)p_self; + + self->collision_pairs++; + + if (type_A==CollisionObjectSW::TYPE_AREA) { + + AreaSW *area=static_cast<AreaSW*>(A); + if (type_B==CollisionObjectSW::TYPE_AREA) { + + AreaSW *area_b=static_cast<AreaSW*>(B); + Area2PairSW *area2_pair = memnew(Area2PairSW(area_b,p_subindex_B,area,p_subindex_A) ); + return area2_pair; + } else { + + BodySW *body=static_cast<BodySW*>(B); + AreaPairSW *area_pair = memnew(AreaPairSW(body,p_subindex_B,area,p_subindex_A) ); + return area_pair; + } + } else { + + + BodyPairSW *b = memnew( BodyPairSW((BodySW*)A,p_subindex_A,(BodySW*)B,p_subindex_B) ); + return b; + + } + + return NULL; +} + +void SpaceSW::_broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self) { + + + + SpaceSW *self = (SpaceSW*)p_self; + self->collision_pairs--; + ConstraintSW *c = (ConstraintSW*)p_data; + memdelete(c); +} + + +const SelfList<BodySW>::List& SpaceSW::get_active_body_list() const { + + return active_list; +} +void SpaceSW::body_add_to_active_list(SelfList<BodySW>* p_body) { + + active_list.add(p_body); +} +void SpaceSW::body_remove_from_active_list(SelfList<BodySW>* p_body) { + + active_list.remove(p_body); + +} + +void SpaceSW::body_add_to_inertia_update_list(SelfList<BodySW>* p_body) { + + + inertia_update_list.add(p_body); +} + +void SpaceSW::body_remove_from_inertia_update_list(SelfList<BodySW>* p_body) { + + inertia_update_list.remove(p_body); +} + +BroadPhaseSW *SpaceSW::get_broadphase() { + + return broadphase; +} + +void SpaceSW::add_object(CollisionObjectSW *p_object) { + + ERR_FAIL_COND( objects.has(p_object) ); + objects.insert(p_object); +} + +void SpaceSW::remove_object(CollisionObjectSW *p_object) { + + ERR_FAIL_COND( !objects.has(p_object) ); + objects.erase(p_object); +} + +const Set<CollisionObjectSW*> &SpaceSW::get_objects() const { + + return objects; +} + +void SpaceSW::body_add_to_state_query_list(SelfList<BodySW>* p_body) { + + state_query_list.add(p_body); +} +void SpaceSW::body_remove_from_state_query_list(SelfList<BodySW>* p_body) { + + state_query_list.remove(p_body); +} + +void SpaceSW::area_add_to_monitor_query_list(SelfList<AreaSW>* p_area) { + + monitor_query_list.add(p_area); +} +void SpaceSW::area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area) { + + monitor_query_list.remove(p_area); +} + +void SpaceSW::area_add_to_moved_list(SelfList<AreaSW>* p_area) { + + area_moved_list.add(p_area); +} + +void SpaceSW::area_remove_from_moved_list(SelfList<AreaSW>* p_area) { + + area_moved_list.remove(p_area); +} + +const SelfList<AreaSW>::List& SpaceSW::get_moved_area_list() const { + + return area_moved_list; +} + + + + +void SpaceSW::call_queries() { + + while(state_query_list.first()) { + + BodySW * b = state_query_list.first()->self(); + b->call_queries(); + state_query_list.remove(state_query_list.first()); + } + + while(monitor_query_list.first()) { + + AreaSW * a = monitor_query_list.first()->self(); + a->call_queries(); + monitor_query_list.remove(monitor_query_list.first()); + } + +} + +void SpaceSW::setup() { + + contact_debug_count=0; + while(inertia_update_list.first()) { + inertia_update_list.first()->self()->update_inertias(); + inertia_update_list.remove(inertia_update_list.first()); + } + + +} + +void SpaceSW::update() { + + + broadphase->update(); + +} + + +void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) { + + switch(p_param) { + + case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break; + case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break; + case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break; + case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold=p_value; break; + case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold=p_value; break; + case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break; + case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break; + case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break; + } +} + +real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const { + + switch(p_param) { + + case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius; + case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation; + case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration; + case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_threshold; + case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_threshold; + case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep; + case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio; + case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias; + } + return 0; +} + +void SpaceSW::lock() { + + locked=true; +} + +void SpaceSW::unlock() { + + locked=false; +} + +bool SpaceSW::is_locked() const { + + return locked; +} + +PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() { + + return direct_access; +} + +SpaceSW::SpaceSW() { + + collision_pairs=0; + active_objects=0; + island_count=0; + contact_debug_count=0; + + locked=false; + contact_recycle_radius=0.01; + contact_max_separation=0.05; + contact_max_allowed_penetration= 0.01; + + constraint_bias = 0.01; + body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_linear",0.1); + body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) ); + body_time_to_sleep=0.5; + body_angular_velocity_damp_ratio=10; + + + broadphase = BroadPhaseSW::create_func(); + broadphase->set_pair_callback(_broadphase_pair,this); + broadphase->set_unpair_callback(_broadphase_unpair,this); + area=NULL; + + direct_access = memnew( PhysicsDirectSpaceStateSW ); + direct_access->space=this; +} + +SpaceSW::~SpaceSW() { + + memdelete(broadphase); + memdelete( direct_access ); +} + + + diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index e88f61d881..ac788ba93f 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -1,187 +1,187 @@ -/*************************************************************************/
-/* space_sw.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SPACE_SW_H
-#define SPACE_SW_H
-
-#include "typedefs.h"
-#include "hash_map.h"
-#include "body_sw.h"
-#include "area_sw.h"
-#include "body_pair_sw.h"
-#include "area_pair_sw.h"
-#include "broad_phase_sw.h"
-#include "collision_object_sw.h"
-
-
-class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
-
- OBJ_TYPE( PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState );
-public:
-
- SpaceSW *space;
-
- virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,ShapeRestInfo *r_info=NULL);
- virtual bool collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
-
- PhysicsDirectSpaceStateSW();
-};
-
-
-
-class SpaceSW {
-
-
- PhysicsDirectSpaceStateSW *direct_access;
- RID self;
-
- BroadPhaseSW *broadphase;
- SelfList<BodySW>::List active_list;
- SelfList<BodySW>::List inertia_update_list;
- SelfList<BodySW>::List state_query_list;
- SelfList<AreaSW>::List monitor_query_list;
- SelfList<AreaSW>::List area_moved_list;
-
- static void* _broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self);
- static void _broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self);
-
- Set<CollisionObjectSW*> objects;
-
- AreaSW *area;
-
- real_t contact_recycle_radius;
- real_t contact_max_separation;
- real_t contact_max_allowed_penetration;
- real_t constraint_bias;
-
- enum {
-
- INTERSECTION_QUERY_MAX=2048
- };
-
- CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX];
- int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
-
- float body_linear_velocity_sleep_threshold;
- float body_angular_velocity_sleep_threshold;
- float body_time_to_sleep;
- float body_angular_velocity_damp_ratio;
-
- bool locked;
-
- int island_count;
- int active_objects;
- int collision_pairs;
-
- RID static_global_body;
-
- Vector<Vector3> contact_debug;
- int contact_debug_count;
-
-friend class PhysicsDirectSpaceStateSW;
-
-public:
-
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
- _FORCE_INLINE_ RID get_self() const { return self; }
-
- void set_default_area(AreaSW *p_area) { area=p_area; }
- AreaSW *get_default_area() const { return area; }
-
- const SelfList<BodySW>::List& get_active_body_list() const;
- void body_add_to_active_list(SelfList<BodySW>* p_body);
- void body_remove_from_active_list(SelfList<BodySW>* p_body);
- void body_add_to_inertia_update_list(SelfList<BodySW>* p_body);
- void body_remove_from_inertia_update_list(SelfList<BodySW>* p_body);
-
- void body_add_to_state_query_list(SelfList<BodySW>* p_body);
- void body_remove_from_state_query_list(SelfList<BodySW>* p_body);
-
- void area_add_to_monitor_query_list(SelfList<AreaSW>* p_area);
- void area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area);
- void area_add_to_moved_list(SelfList<AreaSW>* p_area);
- void area_remove_from_moved_list(SelfList<AreaSW>* p_area);
- const SelfList<AreaSW>::List& get_moved_area_list() const;
-
- BroadPhaseSW *get_broadphase();
-
- void add_object(CollisionObjectSW *p_object);
- void remove_object(CollisionObjectSW *p_object);
- const Set<CollisionObjectSW*> &get_objects() const;
-
- _FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
- _FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
- _FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; }
- _FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; }
- _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_threshold; }
- _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_threshold; }
- _FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
- _FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
-
-
- void update();
- void setup();
- void call_queries();
-
-
- bool is_locked() const;
- void lock();
- void unlock();
-
- void set_param(PhysicsServer::SpaceParameter p_param, real_t p_value);
- real_t get_param(PhysicsServer::SpaceParameter p_param) const;
-
- void set_island_count(int p_island_count) { island_count=p_island_count; }
- int get_island_count() const { return island_count; }
-
- void set_active_objects(int p_active_objects) { active_objects=p_active_objects; }
- int get_active_objects() const { return active_objects; }
-
- int get_collision_pairs() const { return collision_pairs; }
-
- PhysicsDirectSpaceStateSW *get_direct_state();
-
- void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
- _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
- _FORCE_INLINE_ void add_debug_contact(const Vector3& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
- _FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; }
- _FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
-
- void set_static_global_body(RID p_body) { static_global_body=p_body; }
- RID get_static_global_body() { return static_global_body; }
-
-
- SpaceSW();
- ~SpaceSW();
-};
-
-
-#endif // SPACE__SW_H
+/*************************************************************************/ +/* space_sw.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SPACE_SW_H +#define SPACE_SW_H + +#include "typedefs.h" +#include "hash_map.h" +#include "body_sw.h" +#include "area_sw.h" +#include "body_pair_sw.h" +#include "area_pair_sw.h" +#include "broad_phase_sw.h" +#include "collision_object_sw.h" + + +class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState { + + OBJ_TYPE( PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState ); +public: + + SpaceSW *space; + + virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION); + virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION); + virtual bool cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,ShapeRestInfo *r_info=NULL); + virtual bool collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION); + virtual bool rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION); + + PhysicsDirectSpaceStateSW(); +}; + + + +class SpaceSW { + + + PhysicsDirectSpaceStateSW *direct_access; + RID self; + + BroadPhaseSW *broadphase; + SelfList<BodySW>::List active_list; + SelfList<BodySW>::List inertia_update_list; + SelfList<BodySW>::List state_query_list; + SelfList<AreaSW>::List monitor_query_list; + SelfList<AreaSW>::List area_moved_list; + + static void* _broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self); + static void _broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self); + + Set<CollisionObjectSW*> objects; + + AreaSW *area; + + real_t contact_recycle_radius; + real_t contact_max_separation; + real_t contact_max_allowed_penetration; + real_t constraint_bias; + + enum { + + INTERSECTION_QUERY_MAX=2048 + }; + + CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX]; + int intersection_query_subindex_results[INTERSECTION_QUERY_MAX]; + + float body_linear_velocity_sleep_threshold; + float body_angular_velocity_sleep_threshold; + float body_time_to_sleep; + float body_angular_velocity_damp_ratio; + + bool locked; + + int island_count; + int active_objects; + int collision_pairs; + + RID static_global_body; + + Vector<Vector3> contact_debug; + int contact_debug_count; + +friend class PhysicsDirectSpaceStateSW; + +public: + + _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; } + _FORCE_INLINE_ RID get_self() const { return self; } + + void set_default_area(AreaSW *p_area) { area=p_area; } + AreaSW *get_default_area() const { return area; } + + const SelfList<BodySW>::List& get_active_body_list() const; + void body_add_to_active_list(SelfList<BodySW>* p_body); + void body_remove_from_active_list(SelfList<BodySW>* p_body); + void body_add_to_inertia_update_list(SelfList<BodySW>* p_body); + void body_remove_from_inertia_update_list(SelfList<BodySW>* p_body); + + void body_add_to_state_query_list(SelfList<BodySW>* p_body); + void body_remove_from_state_query_list(SelfList<BodySW>* p_body); + + void area_add_to_monitor_query_list(SelfList<AreaSW>* p_area); + void area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area); + void area_add_to_moved_list(SelfList<AreaSW>* p_area); + void area_remove_from_moved_list(SelfList<AreaSW>* p_area); + const SelfList<AreaSW>::List& get_moved_area_list() const; + + BroadPhaseSW *get_broadphase(); + + void add_object(CollisionObjectSW *p_object); + void remove_object(CollisionObjectSW *p_object); + const Set<CollisionObjectSW*> &get_objects() const; + + _FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; } + _FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; } + _FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; } + _FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; } + _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_threshold; } + _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_threshold; } + _FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; } + _FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; } + + + void update(); + void setup(); + void call_queries(); + + + bool is_locked() const; + void lock(); + void unlock(); + + void set_param(PhysicsServer::SpaceParameter p_param, real_t p_value); + real_t get_param(PhysicsServer::SpaceParameter p_param) const; + + void set_island_count(int p_island_count) { island_count=p_island_count; } + int get_island_count() const { return island_count; } + + void set_active_objects(int p_active_objects) { active_objects=p_active_objects; } + int get_active_objects() const { return active_objects; } + + int get_collision_pairs() const { return collision_pairs; } + + PhysicsDirectSpaceStateSW *get_direct_state(); + + void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); } + _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); } + _FORCE_INLINE_ void add_debug_contact(const Vector3& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; } + _FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; } + _FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; } + + void set_static_global_body(RID p_body) { static_global_body=p_body; } + RID get_static_global_body() { return static_global_body; } + + + SpaceSW(); + ~SpaceSW(); +}; + + +#endif // SPACE__SW_H |