diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-02 22:32:31 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-08 15:03:53 +0200 |
commit | b2a38854fdde296fd2d7da139a29b23a18ab494d (patch) | |
tree | 951326f4d966e01d4f8d4402dc7beb2252560b7a /servers | |
parent | d1cb73b47a17de830d9474026ffa7b3587cfbc68 (diff) |
Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'servers')
-rw-r--r-- | servers/arvr_server.cpp | 1 | ||||
-rw-r--r-- | servers/audio/effects/audio_effect_limiter.cpp | 5 | ||||
-rw-r--r-- | servers/physics/shape_sw.cpp | 3 | ||||
-rw-r--r-- | servers/physics/step_sw.cpp | 2 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 25 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 58 |
6 files changed, 38 insertions, 56 deletions
diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp index bac24f6438..f69d69c51c 100644 --- a/servers/arvr_server.cpp +++ b/servers/arvr_server.cpp @@ -130,7 +130,6 @@ void ARVRServer::request_reference_frame(bool p_ignore_tilt, bool p_keep_height) void ARVRServer::add_interface(const Ref<ARVRInterface> &p_interface) { ERR_FAIL_COND(p_interface.is_null()); - int idx = -1; for (int i = 0; i < interfaces.size(); i++) { if (interfaces[i] == p_interface) { diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp index 391e5db639..9787ba8109 100644 --- a/servers/audio/effects/audio_effect_limiter.cpp +++ b/servers/audio/effects/audio_effect_limiter.cpp @@ -31,18 +31,13 @@ void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { - float thresh = Math::db2linear(base->threshold); float threshdb = base->threshold; float ceiling = Math::db2linear(base->ceiling); float ceildb = base->ceiling; float makeup = Math::db2linear(ceildb - threshdb); - float makeupdb = ceildb - threshdb; float sc = -base->soft_clip; float scv = Math::db2linear(sc); - float sccomp = Math::db2linear(-sc); float peakdb = ceildb + 25; - float peaklvl = Math::db2linear(peakdb); - float scratio = base->soft_clip_ratio; float scmult = Math::abs((ceildb - sc) / (peakdb - sc)); for (int i = 0; i < p_frame_count; i++) { diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index 1845188089..80eeff93d0 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -954,6 +954,9 @@ Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const { void ConvexPolygonShapeSW::_setup(const Vector<Vector3> &p_vertices) { Error err = QuickHull::build(p_vertices, mesh); + if (err != OK) + ERR_PRINT("Failed to build QuickHull"); + Rect3 _aabb; for (int i = 0; i < mesh.vertices.size(); i++) { diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp index 79a55e0af1..76b097dda6 100644 --- a/servers/physics/step_sw.cpp +++ b/servers/physics/step_sw.cpp @@ -62,7 +62,7 @@ void StepSW::_setup_island(ConstraintSW *p_island, real_t p_delta) { ConstraintSW *ci = p_island; while (ci) { - bool process = ci->setup(p_delta); + ci->setup(p_delta); //todo remove from island if process fails ci = ci->get_island_next(); } diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index c7b02c92f7..6ad433268f 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -3000,8 +3000,6 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha if (op->op == OP_CONSTRUCT) { ERR_FAIL_COND_V(op->arguments[0]->type != Node::TYPE_VARIABLE, p_node); - VariableNode *vn = static_cast<VariableNode *>(op->arguments[0]); - //StringName name=vn->name; DataType base = get_scalar_type(op->get_datatype()); @@ -3121,8 +3119,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat tk = _get_token(); VariableDeclarationNode *vardecl = alloc_node<VariableDeclarationNode>(); - vardecl->datatype=type; - vardecl->precision=precision; + vardecl->datatype = type; + vardecl->precision = precision; p_block->statements.push_back(vardecl); @@ -3148,8 +3146,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat VariableDeclarationNode::Declaration decl; - decl.name=name; - decl.initializer=NULL; + decl.name = name; + decl.initializer = NULL; tk = _get_token(); @@ -3161,13 +3159,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat decl.initializer = n; - if (var.type!=n->get_datatype()) { + if (var.type != n->get_datatype()) { _set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(var.type) + "'"); return ERR_PARSE_ERROR; - } tk = _get_token(); - } vardecl->declarations.push_back(decl); @@ -3272,9 +3268,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat BlockNode *init_block = alloc_node<BlockNode>(); init_block->parent_block = p_block; - init_block->single_statement=true; + init_block->single_statement = true; cf->blocks.push_back(init_block); - if (_parse_block(init_block,p_builtin_types,true,false,false)!=OK) { + if (_parse_block(init_block, p_builtin_types, true, false, false) != OK) { return ERR_PARSE_ERROR; } @@ -3282,10 +3278,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat if (!n) return ERR_PARSE_ERROR; - if (n->get_datatype()!=TYPE_BOOL) { + if (n->get_datatype() != TYPE_BOOL) { _set_error("Middle expression is expected to be boolean."); return ERR_PARSE_ERROR; - } tk = _get_token(); @@ -3392,7 +3387,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat p_block->statements.push_back(flow); } else if (tk.type == TK_CF_BREAK) { - if (!p_can_break) { //all is good _set_error("Breaking is not allowed here"); @@ -3411,7 +3405,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat p_block->statements.push_back(flow); } else if (tk.type == TK_CF_CONTINUE) { - if (!p_can_break) { //all is good _set_error("Contiuning is not allowed here"); @@ -3980,6 +3973,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct shader = alloc_node<ShaderNode>(); Error err = _parse_shader(p_functions, p_render_modes, p_shader_types); + if (err != OK) + ERR_PRINT("Failed to parse shader"); switch (completion_type) { diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index e791f7b443..26b428c6db 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -151,8 +151,6 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance } else if (B->base_type == VS::INSTANCE_GI_PROBE && A->base_type == VS::INSTANCE_LIGHT) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); - InstanceLightData *light = static_cast<InstanceLightData *>(A->base_data); - return gi_probe->lights.insert(A); } @@ -211,8 +209,6 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance } else if (B->base_type == VS::INSTANCE_GI_PROBE && A->base_type == VS::INSTANCE_LIGHT) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); - InstanceLightData *light = static_cast<InstanceLightData *>(A->base_data); - Set<Instance *>::Element *E = reinterpret_cast<Set<Instance *>::Element *>(udata); gi_probe->lights.erase(E); @@ -890,50 +886,48 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons max_distance = MIN(shadow_max, max_distance); } max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); - float min_distance = MIN(p_cam_projection.get_z_near(),max_distance); + float min_distance = MIN(p_cam_projection.get_z_near(), max_distance); VS::LightDirectionalShadowDepthRangeMode depth_range_mode = VSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base); - if (depth_range_mode==VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) { + if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) { //optimize min/max Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform); int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK); - Plane base(p_cam_transform.origin,-p_cam_transform.basis.get_axis(2)); + Plane base(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2)); //check distance max and min - bool found_items=false; - float z_max=-1e20; - float z_min=1e20; + bool found_items = false; + float z_max = -1e20; + float z_min = 1e20; - for(int i=0;i<cull_count;i++) { + for (int i = 0; i < cull_count; i++) { Instance *instance = instance_shadow_cull_result[i]; if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { continue; } - float max,min; + float max, min; instance->transformed_aabb.project_range_in_plane(base, min, max); - if (max>z_max) { - z_max=max; + if (max > z_max) { + z_max = max; } - if (min<z_min) { - z_min=min; + if (min < z_min) { + z_min = min; } - found_items=true; + found_items = true; } if (found_items) { - min_distance=MAX(min_distance,z_min); - max_distance=MIN(max_distance,z_max); + min_distance = MAX(min_distance, z_min); + max_distance = MIN(max_distance, z_max); } - } - float range = max_distance - min_distance; int splits = 0; @@ -1062,7 +1056,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons z_max_cam = z_vec.dot(center) + radius; z_min_cam = z_vec.dot(center) - radius; - if (depth_range_mode==VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { + if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { //this trick here is what stabilizes the shadow (make potential jaggies to not move) //at the cost of some wasted resolution. Still the quality increase is very well worth it @@ -1073,8 +1067,6 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons y_max_cam = Math::stepify(y_max_cam, unit); y_min_cam = Math::stepify(y_min_cam, unit); } - - } //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree @@ -1118,7 +1110,6 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons { - CameraMatrix ortho_camera; real_t half_x = (x_max_cam - x_min_cam) * 0.5; real_t half_y = (y_max_cam - y_min_cam) * 0.5; @@ -2135,7 +2126,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co int success_count = 0; - uint64_t us = OS::get_singleton()->get_ticks_usec(); + // uint64_t us = OS::get_singleton()->get_ticks_usec(); for (int i = 0; i < p_leaf_count; i++) { @@ -2188,14 +2179,15 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co success_count++; } } - //print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0)); - //print_line("valid cells: " + itos(success_count)); + + // print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0)); + // print_line("valid cells: " + itos(success_count)); } break; case VS::LIGHT_OMNI: case VS::LIGHT_SPOT: { - uint64_t us = OS::get_singleton()->get_ticks_usec(); + // uint64_t us = OS::get_singleton()->get_ticks_usec(); Vector3 light_pos = light_cache.transform.origin; Vector3 spot_axis = -light_cache.transform.basis.get_axis(2).normalized(); @@ -2294,8 +2286,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co light->energy[2] += int32_t(light_b * att * ((cell->albedo) & 0xFF) / 255.0); } } - //print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0)); - + // print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0)); } break; } } @@ -2707,18 +2698,17 @@ void VisualServerScene::render_probes() { } break; case GI_UPDATE_STAGE_UPLOADING: { - uint64_t us = OS::get_singleton()->get_ticks_usec(); + // uint64_t us = OS::get_singleton()->get_ticks_usec(); for (int i = 0; i < (int)probe->dynamic.mipmaps_3d.size(); i++) { - int mmsize = probe->dynamic.mipmaps_3d[i].size(); PoolVector<uint8_t>::Read r = probe->dynamic.mipmaps_3d[i].read(); VSG::storage->gi_probe_dynamic_data_update(probe->dynamic.probe_data, 0, probe->dynamic.grid_size[2] >> i, i, r.ptr()); } probe->dynamic.updating_stage = GI_UPDATE_STAGE_CHECK; - //print_line("UPLOAD TIME: "+rtos((OS::get_singleton()->get_ticks_usec()-us)/1000000.0)); + // print_line("UPLOAD TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0)); } break; } } |