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authorJuan Linietsky <reduzio@gmail.com>2017-01-04 01:16:14 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-04 01:16:14 -0300
commitb085c40edfac45ec1c8b866c789f6e9bab7e5e08 (patch)
treefb53cad5fcb37fcad404805fe7330d36fcd4e905 /servers
parent3fae505128d5bfdeec42244820d0b85d0408f2b7 (diff)
-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties GDScript can still not make use of them, though.
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/rasterizer.h3
-rw-r--r--servers/visual/visual_server_raster.h2
-rw-r--r--servers/visual/visual_server_scene.cpp40
-rw-r--r--servers/visual/visual_server_scene.h3
-rw-r--r--servers/visual_server.h2
5 files changed, 43 insertions, 7 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 3b3cd4caa4..27268dcabf 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -105,6 +105,7 @@ public:
bool billboard :8;
bool billboard_y :8;
bool receive_shadows : 8;
+ bool visible : 8;
float depth; //used for sorting
@@ -124,10 +125,12 @@ public:
depth_scale=false;
billboard=false;
billboard_y=false;
+ visible=true;
depth_layer=0;
layer_mask=1;
baked_light=NULL;
+
}
};
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index f68731bef5..0f75d7ab8b 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -978,6 +978,8 @@ public:
BIND2(instance_attach_object_instance_ID,RID,ObjectID )
BIND3(instance_set_morph_target_weight,RID,int , float )
BIND3(instance_set_surface_material,RID,int , RID )
+ BIND2(instance_set_visible,RID ,bool)
+
BIND2(instance_attach_skeleton,RID,RID )
BIND2(instance_set_exterior, RID, bool )
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 91694c3e12..816d423034 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -866,6 +866,41 @@ void VisualServerScene::instance_set_surface_material(RID p_instance,int p_surfa
}
+void VisualServerScene::instance_set_visible(RID p_instance,bool p_visible) {
+
+ Instance *instance = instance_owner.get( p_instance );
+ ERR_FAIL_COND( !instance );
+
+ if (instance->visible==p_visible)
+ return;
+
+ instance->visible=p_visible;
+
+
+ switch(instance->base_type) {
+ case VS::INSTANCE_LIGHT: {
+ if (VSG::storage->light_get_type(instance->base)!=VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario) {
+ instance->scenario->octree.set_pairable(instance->octree_id,p_visible,1<<VS::INSTANCE_LIGHT,p_visible?VS::INSTANCE_GEOMETRY_MASK:0);
+ }
+
+ } break;
+ case VS::INSTANCE_REFLECTION_PROBE: {
+ if (instance->octree_id && instance->scenario) {
+ instance->scenario->octree.set_pairable(instance->octree_id,p_visible,1<<VS::INSTANCE_REFLECTION_PROBE,p_visible?VS::INSTANCE_GEOMETRY_MASK:0);
+ }
+
+ } break;
+ case VS::INSTANCE_GI_PROBE: {
+ if (instance->octree_id && instance->scenario) {
+ instance->scenario->octree.set_pairable(instance->octree_id,p_visible,1<<VS::INSTANCE_GI_PROBE,p_visible?(VS::INSTANCE_GEOMETRY_MASK|(1<<VS::INSTANCE_LIGHT)):0);
+ }
+
+ } break;
+
+ }
+
+}
+
void VisualServerScene::instance_attach_skeleton(RID p_instance,RID p_skeleton){
Instance *instance = instance_owner.get( p_instance );
@@ -981,11 +1016,6 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance,VS::InstanceFl
switch(p_flags) {
- case VS::INSTANCE_FLAG_VISIBLE: {
-
- instance->visible=p_enabled;
-
- } break;
case VS::INSTANCE_FLAG_BILLBOARD: {
instance->billboard=p_enabled;
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index aa498e2752..300db1b41c 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -214,7 +214,6 @@ public:
AABB transformed_aabb;
float extra_margin;
uint32_t object_ID;
- bool visible;
float lod_begin;
float lod_end;
@@ -494,6 +493,8 @@ public:
virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID);
virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight);
virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material);
+ virtual void instance_set_visible(RID p_instance,bool p_visible);
+
virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton);
virtual void instance_set_exterior( RID p_instance, bool p_enabled );
diff --git a/servers/visual_server.h b/servers/visual_server.h
index cf9fe0fe0b..16f14655df 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -716,6 +716,7 @@ public:
virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID)=0;
virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight)=0;
virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material)=0;
+ virtual void instance_set_visible(RID p_instance,bool p_visible)=0;
virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0;
virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0;
@@ -729,7 +730,6 @@ public:
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const=0;
enum InstanceFlags {
- INSTANCE_FLAG_VISIBLE,
INSTANCE_FLAG_BILLBOARD,
INSTANCE_FLAG_BILLBOARD_FIX_Y,
INSTANCE_FLAG_CAST_SHADOW,