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authorRémi Verschelde <rverschelde@gmail.com>2020-11-15 10:52:03 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-11-15 10:52:15 +0100
commita78d96086fab73286b05e2f3f522c443280c182d (patch)
treedb2a30127b8006f7325e3989f8a0c3bded7d32e0 /servers
parentf939d9399f48f95f8ec52e792a900566982bf564 (diff)
Fix new transform to pixel snapping logic
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/rendering_server_canvas.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp
index 4480b79f75..5a12be5659 100644
--- a/servers/rendering/rendering_server_canvas.cpp
+++ b/servers/rendering/rendering_server_canvas.cpp
@@ -115,7 +115,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo
Rect2 rect = ci->get_rect();
Transform2D xform = ci->xform;
if (snapping_2d_transforms_to_pixel) {
- xform.elements[2].floor();
+ xform.elements[2] = xform.elements[2].floor();
}
xform = p_transform * xform;