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authorreduz <reduzio@gmail.com>2020-09-09 12:40:51 -0300
committerreduz <reduzio@gmail.com>2020-09-09 13:50:21 -0300
commita674da4eecd25694ff71d30370e64a6a2d8799d8 (patch)
treec6abfac4c1ffe2e546feb8b4597fd152b15b687e /servers
parent7c3f411cb1ac866eee3351717d6a9bab03227fbb (diff)
Implement 3D textures as import and resource format.
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/rasterizer.h6
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp218
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.h14
-rw-r--r--servers/rendering/rendering_server_raster.h14
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h6
-rw-r--r--servers/rendering_server.h6
6 files changed, 242 insertions, 22 deletions
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index 9cb611f3b4..a24189bdd7 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -331,12 +331,12 @@ public:
virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
- virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
+ virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0;
virtual RID texture_proxy_create(RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
- virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0;
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
//these two APIs can be used together or in combination with the others.
@@ -346,7 +346,7 @@ public:
virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
- virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0;
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0;
virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index d751f474cd..dca7f59c8c 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -715,8 +715,120 @@ RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_l
return texture_owner.make_rid(texture);
}
-RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) {
- return RID();
+RID RasterizerStorageRD::texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+ ERR_FAIL_COND_V(p_data.size() == 0, RID());
+ Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
+ if (verr != Image::VALIDATE_3D_OK) {
+ ERR_FAIL_V_MSG(RID(), Image::get_3d_image_validation_error_text(verr));
+ }
+
+ TextureToRDFormat ret_format;
+ Image::Format validated_format = Image::FORMAT_MAX;
+ Vector<uint8_t> all_data;
+ uint32_t mipmap_count = 0;
+ Vector<Texture::BufferSlice3D> slices;
+ {
+ Vector<Ref<Image>> images;
+ uint32_t all_data_size = 0;
+ images.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ TextureToRDFormat f;
+ images.write[i] = _validate_texture_format(p_data[i], f);
+ if (i == 0) {
+ ret_format = f;
+ validated_format = images[0]->get_format();
+ }
+
+ all_data_size += images[i]->get_data().size();
+ }
+
+ all_data.resize(all_data_size); //consolidate all data here
+ uint32_t offset = 0;
+ Size2i prev_size;
+ for (int i = 0; i < p_data.size(); i++) {
+ uint32_t s = images[i]->get_data().size();
+
+ copymem(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ {
+ Texture::BufferSlice3D slice;
+ slice.size.width = images[i]->get_width();
+ slice.size.height = images[i]->get_height();
+ slice.offset = offset;
+ slice.buffer_size = s;
+ slices.push_back(slice);
+ }
+ offset += s;
+
+ Size2i img_size(images[i]->get_width(), images[i]->get_height());
+ if (img_size != prev_size) {
+ mipmap_count++;
+ }
+ prev_size = img_size;
+ }
+ }
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_3D;
+ texture.width = p_width;
+ texture.height = p_height;
+ texture.depth = p_depth;
+ texture.mipmaps = mipmap_count;
+ texture.format = p_data[0]->get_format();
+ texture.validated_format = validated_format;
+
+ texture.buffer_size_3d = all_data.size();
+ texture.buffer_slices_3d = slices;
+
+ texture.rd_type = RD::TEXTURE_TYPE_3D;
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = texture.depth;
+ rd_format.array_layers = 1;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<Vector<uint8_t>> data_slices;
+ data_slices.push_back(all_data); //one slice
+
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ return texture_owner.make_rid(texture);
}
RID RasterizerStorageRD::texture_proxy_create(RID p_base) {
@@ -772,7 +884,41 @@ void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_i
_texture_2d_update(p_texture, p_image, p_layer, false);
}
-void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) {
+void RasterizerStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
+ Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
+ if (verr != Image::VALIDATE_3D_OK) {
+ ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
+ }
+
+ Vector<uint8_t> all_data;
+ {
+ Vector<Ref<Image>> images;
+ uint32_t all_data_size = 0;
+ images.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ Ref<Image> image = p_data[i];
+ if (image->get_format() != tex->validated_format) {
+ image = image->duplicate();
+ image->convert(tex->validated_format);
+ }
+ all_data_size += images[i]->get_data().size();
+ images.push_back(image);
+ }
+
+ all_data.resize(all_data_size); //consolidate all data here
+ uint32_t offset = 0;
+
+ for (int i = 0; i < p_data.size(); i++) {
+ uint32_t s = images[i]->get_data().size();
+ copymem(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ offset += s;
+ }
+ }
+
+ RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data, true);
}
void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
@@ -858,7 +1004,25 @@ RID RasterizerStorageRD::texture_2d_layered_placeholder_create(RS::TextureLayere
}
RID RasterizerStorageRD::texture_3d_placeholder_create() {
- return RID();
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instance();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ image->set_pixel(i, j, Color(1, 0, 1, 1));
+ }
+ }
+
+ Vector<Ref<Image>> images;
+ //cube
+ for (int i = 0; i < 4; i++) {
+ images.push_back(image);
+ }
+
+ return texture_3d_create(Image::FORMAT_RGBA8, 4, 4, 4, false, images);
}
Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const {
@@ -890,11 +1054,51 @@ Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const {
}
Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
- return Ref<Image>();
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!tex, Ref<Image>());
+
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image;
+ image.instance();
+ image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ ERR_FAIL_COND_V(image->empty(), Ref<Image>());
+ if (tex->format != tex->validated_format) {
+ image->convert(tex->format);
+ }
+
+ return image;
}
-Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const {
- return Ref<Image>();
+Vector<Ref<Image>> RasterizerStorageRD::texture_3d_get(RID p_texture) const {
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
+ ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
+
+ Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
+
+ ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
+
+ Vector<Ref<Image>> ret;
+
+ for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
+ const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
+ ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
+ ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
+ Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1);
+
+ Ref<Image> img;
+ img.instance();
+ img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
+ ERR_FAIL_COND_V(img->empty(), Vector<Ref<Image>>());
+ if (tex->format != tex->validated_format) {
+ img->convert(tex->format);
+ }
+
+ ret.push_back(img);
+ }
+
+ return ret;
}
void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
index cecae6bbb2..e14b9528cf 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
@@ -205,6 +205,14 @@ private:
int height_2d;
int width_2d;
+ struct BufferSlice3D {
+ Size2i size;
+ uint32_t offset = 0;
+ uint32_t buffer_size = 0;
+ };
+ Vector<BufferSlice3D> buffer_slices_3d;
+ uint32_t buffer_size_3d = 0;
+
bool is_render_target;
bool is_proxy;
@@ -980,14 +988,14 @@ public:
virtual RID texture_2d_create(const Ref<Image> &p_image);
virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type);
- virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices); //all slices, then all the mipmaps, must be coherent
+ virtual RID texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent
virtual RID texture_proxy_create(RID p_base);
virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate);
virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); //mostly used for video and streaming
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
- virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap);
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data);
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to);
//these two APIs can be used together or in combination with the others.
@@ -997,7 +1005,7 @@ public:
virtual Ref<Image> texture_2d_get(RID p_texture) const;
virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const;
- virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const;
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const;
virtual void texture_replace(RID p_texture, RID p_by_texture);
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height);
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index ceefcfa1fc..b554425bef 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -114,6 +114,14 @@ public:
m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) { return BINDBASE->m_name(arg1, arg2, arg3, arg4); }
#define BIND4RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \
m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4); }
+#define BIND5R(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \
+ m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); }
+#define BIND5RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \
+ m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); }
+#define BIND6R(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
+ m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); }
+#define BIND6RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
+ m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); }
#define BIND0(m_name) \
void m_name() { DISPLAY_CHANGED BINDBASE->m_name(); }
@@ -160,14 +168,14 @@ public:
//these go pass-through, as they can be called from any thread
BIND1R(RID, texture_2d_create, const Ref<Image> &)
BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image>> &, TextureLayeredType)
- BIND1R(RID, texture_3d_create, const Vector<Ref<Image>> &)
+ BIND6R(RID, texture_3d_create, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &)
BIND1R(RID, texture_proxy_create, RID)
//goes pass-through
BIND3(texture_2d_update_immediate, RID, const Ref<Image> &, int)
//these go through command queue if they are in another thread
BIND3(texture_2d_update, RID, const Ref<Image> &, int)
- BIND4(texture_3d_update, RID, const Ref<Image> &, int, int)
+ BIND2(texture_3d_update, RID, const Vector<Ref<Image>> &)
BIND2(texture_proxy_update, RID, RID)
//these also go pass-through
@@ -177,7 +185,7 @@ public:
BIND1RC(Ref<Image>, texture_2d_get, RID)
BIND2RC(Ref<Image>, texture_2d_layer_get, RID, int)
- BIND3RC(Ref<Image>, texture_3d_slice_get, RID, int, int)
+ BIND1RC(Vector<Ref<Image>>, texture_3d_get, RID)
BIND2(texture_replace, RID, RID)
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index a8a56e7d56..372a7269dc 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -79,14 +79,14 @@ public:
//these go pass-through, as they can be called from any thread
virtual RID texture_2d_create(const Ref<Image> &p_image) { return rendering_server->texture_2d_create(p_image); }
virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) { return rendering_server->texture_2d_layered_create(p_layers, p_layered_type); }
- virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) { return rendering_server->texture_3d_create(p_slices); }
+ virtual RID texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { return rendering_server->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); }
virtual RID texture_proxy_create(RID p_base) { return rendering_server->texture_proxy_create(p_base); }
//goes pass-through
virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) { rendering_server->texture_2d_update_immediate(p_texture, p_image, p_layer); }
//these go through command queue if they are in another thread
FUNC3(texture_2d_update, RID, const Ref<Image> &, int)
- FUNC4(texture_3d_update, RID, const Ref<Image> &, int, int)
+ FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &)
FUNC2(texture_proxy_update, RID, RID)
//these also go pass-through
@@ -96,7 +96,7 @@ public:
FUNC1RC(Ref<Image>, texture_2d_get, RID)
FUNC2RC(Ref<Image>, texture_2d_layer_get, RID, int)
- FUNC3RC(Ref<Image>, texture_3d_slice_get, RID, int, int)
+ FUNC1RC(Vector<Ref<Image>>, texture_3d_get, RID)
FUNC2(texture_replace, RID, RID)
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 64fa06ae72..49f840948f 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -97,12 +97,12 @@ public:
virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) = 0;
- virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
+ virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; //all slices, then all the mipmaps, must be coherent
virtual RID texture_proxy_create(RID p_base) = 0;
virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
- virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0;
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0;
//these two APIs can be used together or in combination with the others.
@@ -112,7 +112,7 @@ public:
virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
- virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0;
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0;
virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;