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author | Andreas Raddau <and.rad@posteo.de> | 2022-10-27 15:43:24 +0200 |
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committer | Andreas Raddau <and.rad@posteo.de> | 2022-10-27 15:43:24 +0200 |
commit | a5828cd0e3189a24809538b75ac95c50dcc6ea4d (patch) | |
tree | ab9886a95dc243c54e6d8da74317d8e33cea29c0 /servers | |
parent | 03e5de37ae3228de26e7b83888c542a9f400b5d9 (diff) |
Improved consistency between vector field texture and world space
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/particles.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl index 3a6dd579b9..9f6aa7adc0 100644 --- a/servers/rendering/renderer_rd/shaders/particles.glsl +++ b/servers/rendering/renderer_rd/shaders/particles.glsl @@ -462,7 +462,7 @@ void main() { if (any(lessThan(uvw_pos, vec3(0.0))) || any(greaterThan(uvw_pos, vec3(1.0)))) { continue; } - vec3 s = texture(sampler3D(sdf_vec_textures[FRAME.attractors[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos).xyz * 2.0 - 1.0; + vec3 s = texture(sampler3D(sdf_vec_textures[FRAME.attractors[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos).xyz * -2.0 + 1.0; dir = mat3(FRAME.attractors[i].transform) * safe_normalize(s); //revert direction amount = length(s); |