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authortefusion <makotoprogr4mming@gmail.com>2022-08-22 22:09:56 +0200
committertefusion <makotoprogr4mming@gmail.com>2022-08-22 22:09:56 +0200
commita2c422a6da813d2db970f72285fe2eb3e17f238b (patch)
tree4dae5a8f3ce653ca76703938df597363dd0bee13 /servers
parent85cb22bd919290be8ad6349edc34e5d39102f244 (diff)
Fix typo in RendererSceneCull
Frees skeleton 3d gizmo now correctly
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 0b20bb372a..9f5eb85c2f 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -506,7 +506,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
if (instance->mesh_instance.is_valid()) {
- RSG::mesh_storage->mesh_free(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_free(instance->mesh_instance);
instance->mesh_instance = RID();
// no need to set instance data flag here, as it was freed above
}