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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-05 21:28:03 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-31 18:05:24 +0200
commita0795b4347f80bc58ade3e2914906da375836a7e (patch)
treebfc08b0a1a9bdb632a7c781e563f286b2034f779 /servers
parent602e967ba8fd336a230fc3ab17ef9ead7b46eae1 (diff)
Tweak VoxelGI defaults for better quality
Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce.
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/environment/gi.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h
index c9e1a14e2e..d4d4182950 100644
--- a/servers/rendering/renderer_rd/environment/gi.h
+++ b/servers/rendering/renderer_rd/environment/gi.h
@@ -78,9 +78,9 @@ public:
float energy = 1.0;
float bias = 1.4;
float normal_bias = 0.0;
- float propagation = 0.7;
+ float propagation = 0.5;
bool interior = false;
- bool use_two_bounces = false;
+ bool use_two_bounces = true;
uint32_t version = 1;
uint32_t data_version = 1;