diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-04-03 01:43:37 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2015-04-03 01:43:37 -0300 |
commit | 9fa1698c7420bae2c6353bf300ce2cdb73434bf6 (patch) | |
tree | 7d67492203476b2599621ebe258987c94db79b88 /servers | |
parent | 42d41a3fbc79ff1014d3b65666d6f80240520c8c (diff) |
Changes to Light
-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/rasterizer.h | 10 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 17 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 8 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 7 | ||||
-rw-r--r-- | servers/visual_server.h | 19 |
6 files changed, 47 insertions, 16 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index ebc210fe3d..62563a0771 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -577,6 +577,7 @@ public: Color color; Matrix32 xform; float height; + float energy; float scale; int z_min; int z_max; @@ -584,7 +585,7 @@ public: int layer_max; int item_mask; int item_shadow_mask; - bool subtract; + VS::CanvasLightMode mode; RID texture; Vector2 texture_offset; RID canvas; @@ -616,8 +617,9 @@ public: layer_max=0; item_mask=1; scale=1.0; + energy=1.0; item_shadow_mask=-1; - subtract=false; + mode=VS::CANVAS_LIGHT_MODE_ADD; texture_cache=NULL; next_ptr=NULL; filter_next_ptr=NULL; @@ -635,9 +637,9 @@ public: Map<StringName,Variant> shader_param; uint32_t shader_version; Set<CanvasItem*> owners; - bool unshaded; + VS::CanvasItemShadingMode shading_mode; - CanvasItemMaterial() {unshaded=false; shader_version=0; } + CanvasItemMaterial() {shading_mode=VS::CANVAS_ITEM_SHADING_NORMAL; shader_version=0; } }; struct CanvasItem { diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index af65a7a639..4ad8aa6c71 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1171,7 +1171,9 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={ { "LIGHT_VEC", TYPE_VEC2}, { "LIGHT_HEIGHT", TYPE_FLOAT}, { "LIGHT_COLOR", TYPE_VEC4}, + { "LIGHT_UV", TYPE_VEC2}, { "LIGHT", TYPE_VEC4}, + { "SHADOW", TYPE_VEC4}, { "POINT_COORD", TYPE_VEC2}, // { "SCREEN_POS", TYPE_VEC2}, // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 916316a0e2..7a9db4ba11 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -3977,6 +3977,15 @@ void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){ clight->height=p_height; } + +void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy){ + + Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); + ERR_FAIL_COND(!clight); + clight->energy=p_energy; + +} + void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); @@ -4012,12 +4021,12 @@ void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_ma } -void VisualServerRaster::canvas_light_set_subtract_mode(RID p_light, bool p_enable) { +void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->subtract=p_enable; + clight->mode=p_mode; } void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){ @@ -4267,12 +4276,12 @@ Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material return material->shader_param[p_param]; } -void VisualServerRaster::canvas_item_material_set_unshaded(RID p_material, bool p_unshaded){ +void VisualServerRaster::canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) { VS_CHANGED; Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); ERR_FAIL_COND(!material); - material->unshaded=p_unshaded; + material->shading_mode=p_mode; } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 72af793278..a89a685e30 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1170,12 +1170,13 @@ public: virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); virtual void canvas_light_set_color(RID p_light, const Color& p_color); virtual void canvas_light_set_height(RID p_light, float p_height); + virtual void canvas_light_set_energy(RID p_light, float p_energy); virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z); virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer); virtual void canvas_light_set_item_mask(RID p_light, int p_mask); virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask); - virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable); + virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode); virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier); @@ -1204,8 +1205,9 @@ public: virtual RID canvas_item_material_create(); virtual void canvas_item_material_set_shader(RID p_material, RID p_shader); virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value); - virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const; - virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded); + virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const; + virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode); + /* CURSOR */ diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index ded4c6fc00..6cd374aa08 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -1160,12 +1160,13 @@ public: FUNC2(canvas_light_set_texture_offset,RID,const Vector2&); FUNC2(canvas_light_set_color,RID,const Color&); FUNC2(canvas_light_set_height,RID,float); + FUNC2(canvas_light_set_energy,RID,float); FUNC3(canvas_light_set_layer_range,RID,int,int); FUNC3(canvas_light_set_z_range,RID,int,int); FUNC2(canvas_light_set_item_mask,RID,int); FUNC2(canvas_light_set_item_shadow_mask,RID,int); - FUNC2(canvas_light_set_subtract_mode,RID,bool); + FUNC2(canvas_light_set_mode,RID,CanvasLightMode); FUNC2(canvas_light_set_shadow_enabled,RID,bool); FUNC2(canvas_light_set_shadow_buffer_size,RID,int); FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float); @@ -1191,8 +1192,8 @@ public: FUNC0R(RID,canvas_item_material_create); FUNC2(canvas_item_material_set_shader,RID,RID); FUNC3(canvas_item_material_set_shader_param,RID,const StringName&,const Variant&); - FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&); - FUNC2(canvas_item_material_set_unshaded,RID,bool); + FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&); + FUNC2(canvas_item_material_set_shading_mode,RID,CanvasItemShadingMode); /* CURSOR */ FUNC2(cursor_set_rotation,float , int ); // radians diff --git a/servers/visual_server.h b/servers/visual_server.h index b6d354454e..e9425afbab 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -1014,12 +1014,19 @@ public: virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0; virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0; virtual void canvas_light_set_height(RID p_light, float p_height)=0; + virtual void canvas_light_set_energy(RID p_light, float p_energy)=0; virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0; virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0; virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0; virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask)=0; - virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable)=0; + enum CanvasLightMode { + CANVAS_LIGHT_MODE_ADD, + CANVAS_LIGHT_MODE_SUB, + CANVAS_LIGHT_MODE_MIX, + }; + + virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode)=0; virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0; @@ -1049,7 +1056,15 @@ public: virtual void canvas_item_material_set_shader(RID p_material, RID p_shader)=0; virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const=0; - virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded)=0; + + + enum CanvasItemShadingMode { + CANVAS_ITEM_SHADING_NORMAL, + CANVAS_ITEM_SHADING_UNSHADED, + CANVAS_ITEM_SHADING_ONLY_LIGHT, + }; + + virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode)=0; /* CURSOR */ virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians |