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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-08-27 02:11:46 +0200
committerGitHub <noreply@github.com>2017-08-27 02:11:46 +0200
commit9c71da00aa02680659131656f662462f37235bd3 (patch)
treebe02baa2d4aea9d54d8a947515ec9298def2c11c /servers
parent6e7f0190ee6d49f4f1059882b18430d947e0fe48 (diff)
parent3757cec8f3abb5c65511391f43397145b8ca3f47 (diff)
Merge pull request #10590 from MasonAsh/fix-10589
Fix shader function calls being assignable
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/shader_language.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 3e0a1a6f45..7146814cbe 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1041,6 +1041,12 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
} break;
case OP_ASSIGN: {
+
+ if (p_op->arguments[0]->type != Node::TYPE_MEMBER && p_op->arguments[0]->type != Node::TYPE_VARIABLE) {
+ valid = false;
+ break;
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
valid = na == nb;