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author | JFonS <joan.fonssanchez@gmail.com> | 2018-03-29 18:46:42 +0200 |
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committer | JFonS <joan.fonssanchez@gmail.com> | 2018-03-29 18:46:42 +0200 |
commit | 9c307d4b6c4bf4dc70835e7539158db5922b0d2c (patch) | |
tree | 87953de83eb14138d80d284ec616f05b58653cd7 /servers | |
parent | 4b4ed9b72454dea13bd5f0935806519e67f13fbc (diff) |
Added flag on SpatialMaterial to disable shadows
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/shader_types.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 9042649337..6370e1a515 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -173,6 +173,8 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("shadows_disabled"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("vertex_lighting"); /************ CANVAS ITEM **************************/ |