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author | JFonS <joan.fonssanchez@gmail.com> | 2022-06-22 11:58:50 +0200 |
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committer | JFonS <joan.fonssanchez@gmail.com> | 2022-06-22 11:58:50 +0200 |
commit | 9b4e07f8662cdc056589fe05dafde3425f408346 (patch) | |
tree | 729f86bffc1493e09bd443b5c2f032f526323186 /servers | |
parent | 8e3d9a23aa0a724d3dd25fcf0e8085b5a438c233 (diff) |
Workaround MoltenVK shader conversion error
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index cd94908c31..26d0de46c2 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -114,9 +114,9 @@ invariant gl_Position; #GLOBALS -void main() { - SceneData scene_data = scene_data_block.data; +#define scene_data scene_data_block.data +void main() { vec4 instance_custom = vec4(0.0); #if defined(COLOR_USED) color_interp = color_attrib; @@ -576,13 +576,14 @@ vec4 fog_process(vec3 vertex) { #endif //!MODE_RENDER DEPTH +#define scene_data scene_data_block.data + void main() { #ifdef MODE_DUAL_PARABOLOID if (dp_clip > 0.0) discard; #endif - SceneData scene_data = scene_data_block.data; //lay out everything, whatever is unused is optimized away anyway vec3 vertex = vertex_interp; |