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authorJuan Linietsky <reduzio@gmail.com>2019-10-03 20:15:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:03:23 +0100
commit965185c765bf5d17f0f035b7685dbaf4611e5288 (patch)
tree7cd2c6ee48583a87f62aaf2d3768c3399866fb5d /servers
parentfa548b052e844cbae100583998f580e078538eb0 (diff)
Better GIProbe quality settings.
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/rasterizer.h5
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp10
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp7
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_rd.h11
-rw-r--r--servers/visual/rasterizer_rd/shaders/scene_forward.glsl22
-rw-r--r--servers/visual/visual_server_raster.cpp2
-rw-r--r--servers/visual_server.cpp3
7 files changed, 44 insertions, 16 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 85e2b8aadc..9d59f87edd 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -629,6 +629,11 @@ public:
Color get_default_clear_color() const {
return default_clear_color;
}
+#define TIMESTAMP_BEGIN() \
+ { \
+ if (VSG::storage->capturing_timestamps) VSG::storage->capture_timestamps_begin(); \
+ }
+
#define RENDER_TIMESTAMP(m_text) \
{ \
if (VSG::storage->capturing_timestamps) VSG::storage->capture_timestamp(m_text); \
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
index 6e74ea91b5..3b0c59ddc6 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
@@ -1866,8 +1866,6 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co
}
}
- RENDER_TIMESTAMP("Render Opaque Pass");
-
_setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), radiance_cubemap, p_shadow_atlas, p_reflection_atlas);
render_list.sort_by_key(false);
@@ -1880,11 +1878,13 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co
bool depth_pre_pass = depth_framebuffer.is_valid();
if (depth_pre_pass) { //depth pre pass
+ RENDER_TIMESTAMP("Render Depth Pre-Pass");
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE);
_render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, PASS_MODE_DEPTH, render_buffer == nullptr);
RD::get_singleton()->draw_list_end();
}
+ RENDER_TIMESTAMP("Render Opaque Pass");
{
bool will_continue = (can_continue || draw_sky || debug_giprobes);
@@ -2365,9 +2365,13 @@ RasterizerSceneForwardRD::RasterizerSceneForwardRD(RasterizerStorageRD *p_storag
slot_count *= 3;
defines += "\n#define GI_PROBE_USE_ANISOTROPY\n";
}
- if (gi_probe_is_high_quality()) {
+
+ if (gi_probe_get_quality() == GIPROBE_QUALITY_ULTRA_LOW) {
+ defines += "\n#define GI_PROBE_LOW_QUALITY\n";
+ } else if (gi_probe_get_quality() == GIPROBE_QUALITY_HIGH) {
defines += "\n#define GI_PROBE_HIGH_QUALITY\n";
}
+
defines += "\n#define MAX_GI_PROBE_TEXTURES " + itos(slot_count) + "\n";
uint32_t giprobe_buffer_size;
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
index e292f9c69b..1b7d5a8e47 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -1558,7 +1558,6 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, const Vector<RID> &p_light_
}
gi_probe->last_probe_version = storage->gi_probe_get_version(gi_probe->probe);
- print_line("update GI");
}
void RasterizerSceneRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, float p_alpha) {
@@ -1651,8 +1650,8 @@ void RasterizerSceneRD::gi_probe_slots_make_not_dirty() {
gi_probe_slots_dirty = false;
}
-bool RasterizerSceneRD::gi_probe_is_high_quality() const {
- return gi_probe_use_6_cones;
+RasterizerSceneRD::GIProbeQuality RasterizerSceneRD::gi_probe_get_quality() const {
+ return gi_probe_quality;
}
////////////////////////////////
@@ -1958,7 +1957,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
gi_probe_lights_uniform = RD::get_singleton()->uniform_buffer_create(gi_probe_max_lights * sizeof(GIProbeLight));
gi_probe_use_anisotropy = GLOBAL_GET("rendering/quality/gi_probes/anisotropic");
- gi_probe_use_6_cones = GLOBAL_GET("rendering/quality/gi_probes/high_quality");
+ gi_probe_quality = GIProbeQuality(CLAMP(int(GLOBAL_GET("rendering/quality/gi_probes/quality")), 0, 2));
if (textures_per_stage <= 16) {
gi_probe_slots.resize(2); //thats all you can get
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
index cb32880e13..7acb66c587 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
@@ -9,6 +9,13 @@
#include "servers/visual/rendering_device.h"
class RasterizerSceneRD : public RasterizerScene {
+public:
+ enum GIProbeQuality {
+ GIPROBE_QUALITY_ULTRA_LOW,
+ GIPROBE_QUALITY_MEDIUM,
+ GIPROBE_QUALITY_HIGH,
+ };
+
protected:
struct RenderBufferData {
@@ -182,7 +189,7 @@ private:
RID gi_probe_lights_uniform;
bool gi_probe_use_anisotropy = false;
- bool gi_probe_use_6_cones = false;
+ GIProbeQuality gi_probe_quality = GIPROBE_QUALITY_MEDIUM;
bool gi_probe_slots_dirty = true;
Vector<RID> gi_probe_slots;
@@ -709,7 +716,7 @@ public:
_FORCE_INLINE_ bool gi_probe_is_anisotropic() const {
return gi_probe_use_anisotropy;
}
- bool gi_probe_is_high_quality() const;
+ GIProbeQuality gi_probe_get_quality() const;
RID render_buffers_create();
void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa);
diff --git a/servers/visual/rasterizer_rd/shaders/scene_forward.glsl b/servers/visual/rasterizer_rd/shaders/scene_forward.glsl
index 95e64f8778..2070df3952 100644
--- a/servers/visual/rasterizer_rd/shaders/scene_forward.glsl
+++ b/servers/visual/rasterizer_rd/shaders/scene_forward.glsl
@@ -887,7 +887,7 @@ void reflection_process(uint ref_index, vec3 vertex, vec3 normal,float roughness
reflection_accum += reflection;
}
-#ifndef USE_LIGHTMAP
+#if !defined(USE_LIGHTMAP) && !defined(USE_VOXEL_CONE_TRACING)
if (reflections.data[ref_index].ambient.a > 0.0) { //compute ambient using skybox
vec3 local_amb_vec = (reflections.data[ref_index].local_matrix * vec4(normal, 0.0)).xyz;
@@ -915,7 +915,7 @@ void reflection_process(uint ref_index, vec3 vertex, vec3 normal,float roughness
ambient_out.rgb *= ambient_out.a;
ambient_accum += ambient_out;
}
-#endif //USE_LIGHTMAP
+#endif //USE_LIGHTMAP or VCT
}
#ifdef USE_VOXEL_CONE_TRACING
@@ -1103,6 +1103,7 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3
vec3 cell_size = 1.0 / gi_probes.data[index].bounds;
//radiance
+
#ifdef GI_PROBE_HIGH_QUALITY
#define MAX_CONE_DIRS 6
@@ -1116,7 +1117,17 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3
float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.15, 0.15, 0.15, 0.15, 0.15);
float cone_angle_tan = 0.577;
-#else
+
+#elif defined(GI_PROBE_LOW_QUALITY)
+
+#define MAX_CONE_DIRS 1
+
+ vec3 cone_dirs[MAX_CONE_DIRS] = vec3[](
+ vec3(0.0, 0.0, 1.0));
+
+ float cone_weights[MAX_CONE_DIRS] = float[](1.0);
+ float cone_angle_tan = 4; //~76 degrees
+#else // MEDIUM QUALITY
#define MAX_CONE_DIRS 4
@@ -1136,7 +1147,7 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3
vec3 dir = normalize((gi_probes.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz);
-#ifdef GI_PROBE_HIGH_QUALITY
+#if defined(GI_PROBE_HIGH_QUALITY) || defined(GI_PROBE_LOW_QUALITY)
#ifdef GI_PROBE_USE_ANISOTROPY
vec4 cone_light = voxel_cone_trace_anisotropic(gi_probe_textures[gi_probes.data[index].texture_slot],gi_probe_textures[gi_probes.data[index].texture_slot+1],gi_probe_textures[gi_probes.data[index].texture_slot+2],normalize(mix(dir,normal,gi_probes.data[index].anisotropy_strength)),cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
@@ -1164,7 +1175,7 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3
out_diff += vec4(light * blend, blend);
//irradiance
-
+#ifndef GI_PROBE_LOW_QUALITY
vec4 irr_light = voxel_cone_trace(gi_probe_textures[gi_probes.data[index].texture_slot], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias);
if (gi_probes.data[index].blend_ambient) {
irr_light.rgb = mix(environment,irr_light.rgb, min(1.0, irr_light.a / 0.95));
@@ -1173,6 +1184,7 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3
//irr_light=vec3(0.0);
out_spec += vec4(irr_light.rgb * blend, blend);
+#endif
}
#endif //USE_VOXEL_CONE_TRACING
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 513393c9c9..5bdbe6e93d 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -103,7 +103,7 @@ void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
VSG::rasterizer->begin_frame(frame_step);
- VSG::storage->capture_timestamps_begin();
+ TIMESTAMP_BEGIN()
VSG::scene_render->update(); //update scenes stuff before updating instances
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index b3ce7103a9..5092b1e693 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -2303,7 +2303,8 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_count", 64);
GLOBAL_DEF("rendering/quality/gi_probes/anisotropic", false);
- GLOBAL_DEF("rendering/quality/gi_probes/high_quality", false);
+ GLOBAL_DEF("rendering/quality/gi_probes/quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Ultra-Low (1 cone),Medium (4 cones), High (6 cones)"));
GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);