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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-06-22 16:58:31 +0200
committerGitHub <noreply@github.com>2022-06-22 16:58:31 +0200
commit95cafc7bcf82a73210b063d062158d9b1f34da48 (patch)
tree20e749105c3bc6b3ac076ee37808cc40f050d092 /servers
parent5fc2864b052fd2ea0adf88701d5c6f7bb0c0bc0c (diff)
parent9b4e07f8662cdc056589fe05dafde3425f408346 (diff)
Merge pull request #62305 from JFonS/taa_molten_mobile_workaround
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index cd94908c31..26d0de46c2 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -114,9 +114,9 @@ invariant gl_Position;
#GLOBALS
-void main() {
- SceneData scene_data = scene_data_block.data;
+#define scene_data scene_data_block.data
+void main() {
vec4 instance_custom = vec4(0.0);
#if defined(COLOR_USED)
color_interp = color_attrib;
@@ -576,13 +576,14 @@ vec4 fog_process(vec3 vertex) {
#endif //!MODE_RENDER DEPTH
+#define scene_data scene_data_block.data
+
void main() {
#ifdef MODE_DUAL_PARABOLOID
if (dp_clip > 0.0)
discard;
#endif
- SceneData scene_data = scene_data_block.data;
//lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;