diff options
author | awsker <asker@sealhunter.com> | 2022-05-02 11:03:39 +0200 |
---|---|---|
committer | awsker <asker@sealhunter.com> | 2022-05-02 11:03:39 +0200 |
commit | 9522419e97607bf1eebf805571baa308dd4f0b26 (patch) | |
tree | f1a2e5e1d200729bf7866ac936bfe5fe818ff290 /servers | |
parent | 5c52b304713b07f2285047f018560d7492692a2a (diff) |
Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVER
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 8507e20648..99e8d22b75 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -195,8 +195,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } } - Color bgcolor = RSG::storage->get_default_clear_color(); - if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) { RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario); if (RSG::scene->is_environment(environment)) { @@ -207,15 +205,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { bool can_draw_3d = RSG::scene->is_camera(p_viewport->camera) && !p_viewport->disable_3d; - if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) { - if (p_viewport->transparent_bg) { - bgcolor = Color(0, 0, 0, 0); - } - if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) { - p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER; - } - } - if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) { //wants to draw 3D but there is no render buffer, create p_viewport->render_buffers = RSG::scene->render_buffers_create(); @@ -223,7 +212,14 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { _configure_3d_render_buffers(p_viewport); } - RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor); + Color bgcolor = p_viewport->transparent_bg ? Color(0, 0, 0, 0) : RSG::storage->get_default_clear_color(); + + if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) { + RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor); + if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) { + p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER; + } + } if (!scenario_draw_canvas_bg && can_draw_3d) { _draw_3d(p_viewport); |