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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-07-04 15:09:59 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-04 15:09:59 +0200 |
commit | 92bfde531cea21555dc74ad928a79120fbc9c34d (patch) | |
tree | e0ce4fbb126641eeff7dbba7a448dea5881213f4 /servers | |
parent | db546732cf5f7b367b88c9008c74f18602167230 (diff) | |
parent | c8cf71753c4f971c25924addbfe79356e7d2ec4e (diff) |
Merge pull request #19786 from JFonS/correct_normal_scaling
Add render mode to ensure correct normals when using non-uniform scaling
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/shader_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 95193f7a8f..a92e1b06d2 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -172,6 +172,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("ensure_correct_normals"); shader_modes[VS::SHADER_SPATIAL].modes.insert("shadows_disabled"); |