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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-10-21 12:32:32 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-10-21 12:32:32 +0300 |
commit | 9142df46b33dcd598b0b5092749344cd0d00b853 (patch) | |
tree | 2aae314dd76e0ffaf4ee6a61cf2caf060f84343f /servers | |
parent | dc81583fb78ae625e8ae7fe9c1cdc42ede653afa (diff) |
Fix built-in texture samplers passing for spatial shader mode
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index a1c3481ed6..d05cfdc386 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -657,6 +657,10 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n"; } + actions.custom_samplers["SCREEN_TEXTURE"] = "material_samplers[3]"; // linear filter with mipmaps + actions.custom_samplers["DEPTH_TEXTURE"] = "material_samplers[3]"; + actions.custom_samplers["NORMAL_ROUGHNESS_TEXTURE"] = "material_samplers[1]"; // linear filter + actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; |