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authorYuri Roubinsky <chaosus89@gmail.com>2021-10-21 12:32:32 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-10-21 12:32:32 +0300
commit9142df46b33dcd598b0b5092749344cd0d00b853 (patch)
tree2aae314dd76e0ffaf4ee6a61cf2caf060f84343f /servers
parentdc81583fb78ae625e8ae7fe9c1cdc42ede653afa (diff)
Fix built-in texture samplers passing for spatial shader mode
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index a1c3481ed6..d05cfdc386 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -657,6 +657,10 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n";
}
+ actions.custom_samplers["SCREEN_TEXTURE"] = "material_samplers[3]"; // linear filter with mipmaps
+ actions.custom_samplers["DEPTH_TEXTURE"] = "material_samplers[3]";
+ actions.custom_samplers["NORMAL_ROUGHNESS_TEXTURE"] = "material_samplers[1]"; // linear filter
+
actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";