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author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2019-12-09 11:11:06 +0100 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-06-21 16:20:26 +0100 |
commit | 8ffe905c455eaa33394dafe67858df12d767fc27 (patch) | |
tree | 035506aecf377b786fcfdad50d3de8686b9c2919 /servers | |
parent | 277d2f1f50fe060ad7ff4b2696bf67a742a0ea83 (diff) |
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Also ensure that default closest_safe and closest_unsafe values are
defined in cast_motion() and before cast_motion() is called.
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_server_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 2dd8ea3edb..9668358710 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -295,7 +295,7 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); - float closest_safe, closest_unsafe; + float closest_safe = 1.0f, closest_unsafe = 1.0f; bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); if (!res) { return Array(); |