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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2019-12-09 11:11:06 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-06-21 16:20:26 +0100
commit8ffe905c455eaa33394dafe67858df12d767fc27 (patch)
tree035506aecf377b786fcfdad50d3de8686b9c2919 /servers
parent277d2f1f50fe060ad7ff4b2696bf67a742a0ea83 (diff)
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called.
Diffstat (limited to 'servers')
-rw-r--r--servers/physics_server_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 2dd8ea3edb..9668358710 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -295,7 +295,7 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
- float closest_safe, closest_unsafe;
+ float closest_safe = 1.0f, closest_unsafe = 1.0f;
bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
if (!res) {
return Array();